Hello and welcome to our bi-monthly ****fest!
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within
THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases
nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes.
IF damages aren't changed and knock back is different (e.g. Sonic's back throw last patch) that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Older thread: http://smashboards.com/threads/406196
Global Changes
- Grounded to Air [l]edge transition mechanics altered, affecting run offs and other momentum techniques. Notable characters: Captain Falcon, Meta Knight, Zelda (Nayru's Love), Yoshi (Egg Toss)
Table listing is in order of when a character was originally added. Last is changed for when a character is updated. You can sort the table by provided values for your convenience.
Character | Last (PST) |
Hello and welcome to our bi-monthly ****fest!
Please avoid posting things you cannot confirm with evidence. Placebo be damned.
Please double check to see if something you've posted hasn't already been done so. In the top right corner you are able to search specifically within
THIS thread, try the character name and see what others have said (+what's been disconfirmed or otherwise)
REMEMBER that damage decreases or increases
nearly linearly affects knock back and hit stun. No need to say "this move kills earlier or later" when we already are aware of damage changes.
IF damages aren't changed and knock back is different (e.g. Sonic's back throw last patch) that should be noted.
For the most part, hitbox changes (size or angles) are hard to confirm without data backing and require hard evidence to be noted. Otherwise, hopefully we'll get a data dump some time soon #_#
Please be careful about comparing WiiU to 3DS with different versions, blast zones are different even on shared stages and other visual ques can be different. This means a move will kill at different percent in either version.
IF YOU ARE INSISTENT ON POSTING THINGS THAT ARE DUBIOUS AND DO NOT PRODUCE EVIDENCE YOU WILL BE INFRACTED AND/OR TEMPORARILY ROOM BANNED FROM THIS SECTION
Older thread: http://smashboards.com/threads/406196
Global Changes
- Grounded to Air [l]edge transition mechanics altered, affecting run offs and other momentum techniques. Notable characters: Captain Falcon, Meta Knight, Zelda (Nayru's Love), Yoshi (Egg Toss)
Table listing is in order of when a character was originally added. Last is changed for when a character is updated. You can sort the table by provided values for your convenience.
Character | Last (PST) | Changes
Ike
| 16th 21:00 |
- Forward Tilt
- Start up: 15 → 12 frames
- Damage reduced: 14% → 12%
- Dash Attack
- Start up reduced
- Damage 10%/7%/5% → 14%/11%/9%
- Neutral Air Landing lag reduced 16 → 13 frames
- Forward Air
- Hitboxes follow sword trail (hitting above and below him better)
- Landing lag reduced
- Quick Draw (Side-B + customs) Start up reduced
- Jab
- First hit transitions into Second hit faster
- Third hit hitboxes follow sword trail (hitting above him)
- Up Air Landing lag reduced
- Down Air Landing lag reduced (approx 4-5 frames?)
Zelda
| 15th 16:00 |
- Up Smash Base knockback increased (approx killing 20% earlier)
- Neutral Air Damage on front hits 1% → 2%, Damage on back hits 2% → 1%
Greninja
| - |
- Forward Tilt
- Damage altered 6.5% → 7.3%
- Ending frame reduced (approx 10 frames)
Mii Swordfighter
| - |
- Back Air Damage 12% → 14%
- Airborne Assault (Side-B) Displacement trajectory altered (lower than before)
Meta Knight
| 15th 04:00 |
- Forward Tilt
- Final hit angle altered 65°→ ~40°
- Ending frame reduced (approx 10 frames?)
- Damage on final hit 3% → 4%
- Neutral Air Landing lag reduced
- Jab
- Damage increased 1% → 1.2%
- Ending frame reduced approximately 12 frames
Charizard
| - |
- Up Throw Knock back increased significantly (comparable strength to Mewtwo without DI)
- Down Throw Knock back reduced significantly (combo throw?)
Bowser
| - |
- Up Tilt
- Damage 10% → 9%
- Start up 12 → 11 frames without animation changes (now hits low to the ground in front)
- Ending 51 → 41 frames
Kirby
| - |
- Forward Smash Up angled sour spot damage reduced 13% → 12%
Villager
| 15th 16:00 |
- Balloon Trip (Up-B) Fuel system mechanic (similar to ROB) now recharges noticeably slower, hurting consecutive usages
- Down Throw Damage 4.5% → 6%
Ness
| - |
- PSI Magnet (Down-B) Ending frame reduced (significantly?)
Falco
| 16th 21:00 |
- Neutral Air
- Total damage 12% → 11% (second hit damage 3% → 2%)
- Hits now auto link
- Final hit now forces front facing knockback
- Forward Air
- Aerial Damage 8% → 9%
- Landing Damage 5% → 3%
- Start up reduced (?)
- Landing lag reduced (?)
- Up Air
- Damage 11% → 10%
- Sour spot removed
- Start up decreased 10 → 7 frames
- Down Air Sweet spot trajectory no longer meteors grounded opponents but sends upwards
Mr. Game & Watch
| - |
- Down Tilt Knockback increased
Lucina / Marth
| 16th 21:00 |
- Jab One
- Marth Damage reduced 4%/6% → 3%/5%
- Angle altered from Sakurai Angle, more follow up prone
- Up Tilt
- Knock back increased
- Ending frame reduced 42 → 39
- Body hitbox angle now more vertical
- Marth moves forward if actions taken at new IASA rather than original animation length
- Lucina Forward Tilt Damage increased by approx 1% (9.97% → 10.92%)
- Neutral Air Landing lag reduced 15 → 12 frames
Rosalina and Luma
| - |
Lucario
| - |
- Jab 1 KBG significantly decreased, now links into jab 2 more reliably
Donkey Kong
| - |
- Cargo Forward Toss
- Damage increased 8% → 10%
- Reduced endlag?
- Cargo Back Toss
- Damage increased 8% → 12%
- Launch angle increased
- Reduced endlag?
- Cargo Up Toss Damage increased 7% → 10%
- Cargo Down Toss
- Damage increased 6% → 7%
- Now has a "mini hop" that allows DK to float in place while tossing
- Endlag reduced?
Diddy Kong
| 15th 17:20 |
- Up Air Start up increased 3 → 4 frames without animation changes (no longer hits below him)
- Up Throw Damage reduced 8% → 5%
- Down Throw Damage increased 6% → 7%
- Down Tilt Damage reduced 6% → 5.5%
- Jab Transition between third strike and multihit is now faster
Captain Falcon
| 15th 19:00 |
- Up Air Damage decreased 13% → 11%
Link
| - |
- Grab Range increased noticeably
- Down Tilt Damage 12% → 11%
- Down Throw
- Trajectory altered 110°→ 85°
- Damage 7% → 6%
Samus
| - |
- Up Smash Knockback / kill power increased
Palutena
| - |
- Up Tilt Damage on looping hitboxes increased 1% → 1.2%
Olimar
| - |
- Pikmin Mechanics Order no longer reverses from ledge grabs (Bug Fix?)
Sonic
| - |
- Down Air Ending lag reduced (stage height off stage down airs no longer SD)
- Up Smash Knockback reduced
- Burning Spin Dash (Side-B) Damage increased by 2%
Mewtwo
| - |
- Confusion (Side-B) Throw distance reduced, no longer forcing landings on some platforms from the ground
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[U]Blah[/U] | - | [LIST][*][B]Magic[/B] -[/LIST]
Not sure about this, but maybe someone can confirm. Fox's up smash seems different. Not sure if it was a buff or a nerf. I tested it on the 3DS and it killed Ganon at 96% from BattleField's top platform. Also, this could be placebo, but he seems to fall a bit faster, too. Again, not official, just hoping someone can confirm.