Burnsy
Smash Lord
Yes. But as long as your finger muscles can handle it springless hard press is the same thing.
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We could just call it Magnet Pull. It functions similar to Brawl's magnet pull so I see no reason to call it as such.It's pretty telegraphed, but so is Falcon Punch so I guess anything is possible. I suppose short hopped of a platform is a bit faster and less telegraphed than a full hop, the way I usually use it.
Rather than using the magnet release itself, I've had much better success in serious matches using it to use this to chase opponents offstage and DJC the magnet into an aerial. Fair if they are close enough to the boundaries for it to kill, otherwise dair. It also can be just a decent way to mix up your movement around the stage, I like using it to get away from opponents with respawn invincibility.
On a side note, we really need some official names for some of these Lucas techniques. What you are referring to I've always seen called "Magnet Pull" or "Magnet Slide" since that's what it was called in Brawl tutorials. I've been calling an approaching/retreating sh magnet a "Magnet Glide" for a few weeks because I feel the technique deserves a unique name when you are using it to set up DJC/airdodge mix ups, since simply saying SH magnet kind of implies that you are just short hopping and trying to hit them with the magnet. Of course we can all decide on something a bit less ambiguous for either, just the name I liked calling it.
Their DI sucks. It takes more than that.Though I love Lucas` Up-Throw I think it´s a bit too powerful. You can kill lots of chars on most stages at around 100%...Or did everybody I played just suck at DI?
around 50% you can get dash attacks into dash attacks into smashes for the kill. As far as neutral game goes, i try to airdodge through the lasers and snake him out of his short hop. its a tough matchup
Well the snake cancels the air dodgeWhy are you airdodging through lasers? that opens you up to so many things.
Mad, you still in need of M 1 and M 2.0?Well the snake cancels the air dodge
What are those? What do these mean?: DJC AC WD?The biggest drawback of DJCing imo is just that it uses up your double jump, which can be quite deadly.
Fun fact: DJC FF AC BAir is two frames faster than a WD. Don't think it's worth risking your DJ or screwing up, though.
Oh, and you can do the same thing instead of waveland in place to land on a platform and it may actually be useful here.
What are those? What do these mean?: DJC AC WD?
Nope, I digged through the unorganized apocalypse that is my back up hard drive and found both: thanks though.Mad, you still in need of M 1 and M 2.0?
Actually do you have the Homebrew version of 1.0? The hackless of it wasn't working for me oftenMad, you still in need of M 1 and M 2.0?
Sure, I'm down.Duration:
Animation Length: 55
IASA: n/a
Start-Up: 1-3
Hit On:
- 4-7
-11-14
-19-22
-27-29
Cool Down: 30-55
Autocancel: 1-3
Autocancel: 35-∞
Landing Lag: 28
I'll take your/others' word for it, I definitely trust the PMBRTrust me its sick. Way more useful than his current moves