Burnsy
Smash Lord
Metroid was asking about true combos into DACUS in the general Social Thread and it prompted me to write this. I figured I should share it here with you guys as well. Since then, I have discovered that nairing them into nair's landing hitboxes can also set up a DACUS, and that the dash attack setup seems really unreliable, it may require very specific characters and DI.
I think I remember 1 w1inged @ngel telling me once that perfect d-throw DI (where they go too far for any follow-ups) can lead into DACUS as well.
I think I remember 1 w1inged @ngel telling me once that perfect d-throw DI (where they go too far for any follow-ups) can lead into DACUS as well.
Lucas has a few ways of comboing into his DACUS at killing percents, and is able to land them on reaction:I'm not even sure what combos into Lucas' DACUS and I haven't tried doing so, but I use it for tech chasing when appropriate.
Double jump canceled f-air (sweetspot at lower percents and sourspot at higher)
Dash attack (very situational, they also need to DI into range, but there's time to react to it)
And, probably most reliable would be PK Magnet -> wavedash back -> turn around DACUS ($$$)
Edit: as noted below, z-air also works
I'll be willing to bet that on certain characters and percents, these could true combo, especially for PK Magnet, which seems to work well on everyone. At the very least, it is a worthy follow-up in these situations, as counter attacking through or jumping out of usmash's disjointed range will not be a very easy thing to do.
This does work in 2.5. Double jump cancelled PK freeze would probably be better, since he would be able to act sooner than from a SH PK Freeze, I think you meant this instead. I'm not even sure if it works with SH PKF, since I rarely use it on the ground. At the very least, linking into this off a hit confirmed freeze is possible, I use it a lot.When I played against Ish's Lucas in 2.1, short-hopped PK Freeze linked into DACUS, but I'm not sure if it's a true combo nor if it still works in 2.5.
If you did the DACUS as soon as possible (before the freeze even reaches them) it would definitely be a true combo, and probably a smart idea to utilize for long range punishes, but not in situations where you are worried that they might shield it.
When thinking about ways that I've combo'd into DACUS with Lucas, his z-air also comes to mind. I don't think I've actually done this one yet, but I think it should be possible. A high percent z-air leaves him enough time to combo into u-smash, so if he gets one and they DI away I think it could work.
Edit: Just tested, Z-air -> DACUS should definitely link at high percents on most characters. Much more reliable than dash attack. I'll test it on some human players soon.