Exactly what it sounds like :3 Discuss Lucas stuff here, from thoughts on the character in the latest demo to questions about how to use him effectively to metagame development to tournament performance. And everything else too.

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Possibly, but Falco combos pretty hard compared to Lucas. Comboing fast fallers with Lucas does not look as efficient as the rest of the cast.Lucas is so cool! I want to hear what people think of the falco matchup. I think it is good for lucas.
Maybe if Lucas could probably wavedash out of his psi magnet as if it was a shine. I have trouble wave dashing out of the magnet. Input assistance fixes this issue, but I don't want to rely on crutches.He can deal with lasers well with his magnet and can weave back and forth using it to mess with the standard falco shl approach.
Precisely the issue, using Psi Magnet on shl is as effective as using the Shine. It just wastes time and puts you in a poor position. As I said above, if Psi Magnet's JC time was adjusted we could have a much easier time transitioning from magnet to wd and so forth.Falco will murder you when you try to get back, and absorbing lasers is asinine as it just gives Falco an opening.
Maybe I need to play against more Falcos as well, but Falco still looks very dominant, but not far from reach. I would say no advantage to either, 50/50. It looks like this matchup takes practice.I'd say it's relatively close, with maybe Lucas having the slightest advantage?
The new engine modifications may have thrown your timing off a bit. I think you just need to adjust, his DACUS is still fine to me.Is it me or did pmbr made lucas dacus harder to pull off?
Don't get me started on his grab and dash grab in 2.5. Miss grab = 9001 frames of lag.Are you kidding me? pmbr knows how to troll.
What do you mean by "a lot more work", like techskill-wise or combo-string-wise? I disagree either way though, my techskill is booty and I still manage to pull off deliciously rewarding combos.i love lucas as a character and i really love mother but i somewhat dislike his design and i feel like he has to do a lot more work to do the same thing everyone else does more effectively
what do
DJC'd up-air chains can be really powerful against fast fallers/huge characters at certain percentsuair- idk seemed pretty weak from what i remember, maybe you can juggle a heavy character with it? idk
im probably just not used to doing them yet because of years of using my other method (yyz) so i worked around it and did different things instead of toying around with them more.DJC'd up-air chains can be really powerful against fast fallers/huge characters at certain percents
I use Y, Up on directional stick, c stick to djc. Maybe you'll like this method.im probably just not used to doing them yet because of years of using my other method (yyz) so i worked around it and did different things instead of toying around with them more.
i'll look into it. thxI use Y, Up on directional stick, c stick to djc. Maybe you'll like this method.
I also use this, just needs a little practice and it's easy to get downI use Y, Up on directional stick, c stick to djc. Maybe you'll like this method.
Yeah, his dair is actually quite bad. I'm really curious to see if they've made it good in 2.5 yet, I've hardly used it. Can anyone confirm if it's the strong version of it has been converted into a spike?dair- basically because most of my "ken combos" didn't really result in deaths. wasnt really paying attention if its meteor cancelable? or if its just that weak. also just kinda felt like a janky move to me in general, gotta get used to it probably.
You can juggle a lot of people with sh uairs or just djc uairs. dthrow is a great startup for uair combos.uair- idk seemed pretty weak from what i remember, maybe you can juggle a heavy character with it? idk