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If I'm interpreting this correctly (which looking at your later post, I think I am), that's awesome. I'll try it out later today and get back to you.Screw these things I said before, I've found something better:
1. Grab the ledge with snake (lets assume you have to grab it from really far away).
2. Immediately tap down to tether drop
3. Fall the appropriate height to airdodge up to barely come within the ledge's sweetspot range
4. Grab ledge with snake again
5. Immediately tap down again and then hold right
As long as you are within sweetspot range, he go from hanging to immediately snapping to the ledge. And his precious little noggin never even has to poke over it.
I was thinking of going to SCSYN, buuut I probably shouldn't miss school for smashAnyway, I won't be going to APEX. Too far for an invitational, even if I'd get a ton of friendlies in. Gonna try to make it to SCSYN, though.
Probably not... I'll mention it in the PMBR.Edit: One last other thing. Is it intended that landing OU Dsmash no longer keeps the charge? Or am I missing something, and it does keep the charge but I've only been hitting with one of the parts that doesn't let you keep it, or maybe it doesn't keep it if you hit with the first one and then miss with the 2nd? Basically somebody plz tell me the mechanics on that haha.
I've crawled through most of 2.5 Luca's moveset data side-by-side with his 2.1 data in PSA and Brawlbox and his b-air wasn't touched there. I just double checked, no changes to the speed nor the hitboxes.Bair is much faster.
How was it's area reduced? I'm not trying to refute you here, this part actually confused me in the data, but it appears that the only changes were to the hitbox at the initial start-up part of the move (before repeating hitboxes happen).PK Shine's area is reduced, but you can turn around with it now.
Also curious as to where you've heard this. Again, as far as I can tell, the moveset data says they are exactly the same and they feel exactly the same, in my opinion. But the offense up data can get pretty confusing so I'd like to know whether this is something you think is different or if you heard it from a developer.Offense Up Smashes were nerfed overall.
Yeah, at first I wasn't sure if they had just done away with it. Still can't say I'm extremely consistant with it yet.I don't remember the OU Smashes being nerfed...
Are you sure about that?
EDIT: Also, it was mentioned earlier in the thread, but the timing for his DACUS has been tightened. You now have a much smaller window than you did in 2.1 to input DACUS correctly.