Of course. I'm merely arguing for the reverse.
I'd like to discuss this with people interested in *thinking* about move properties rather than ooh-ing and ahh-ing over technical gimmicks that may or may not be all that useful in the end.
Of course.
Internet stuff. Both are good, people know that. Someone points out one side of it that's overlooked, another person points out the other, back and forth.
I knew you weren't arguing against it, and why you posted what you did, just had to clarify that because it's forums.
You know what's up.
I'm not sure I understand the irony. >.>
I believe your point is that Lucas should be thinking about when to PKF and when not to PKF, and he should learn to play without relying on PKF that way potentially more efficient plays can be discovered. Correct?
I do not advocate "mindlessly" throwing SH PKF, I just think it's a safer option a good portion of the time than DJC PKF.
I try not to use words like 'thinking' about it. Intellectually analyzing things is slow. I'd rather have everyone intuitively figure things out, but that takes giving attention to what they're aware of, and working from there.
But yes.
The irony is how the sentence implied "When I USED to not land the hit, I would get hit for it, but now it's different".
Meaning it wasn't likely even close to the optimal decision to make at the time, but now you're paying attention to it. It's probably just the way you worded it, but it's actually quite funny.
AKA we should almost never do something if it's not a 100% conscious action. Not like "think about it before doing it", simply just not "Do it without 'actually' intending to" which is almost always the case with every reactive play we can make.
High-level Falcos shoot lots and lots of lasers. It's a safe move and you don't have a ton of reason not to do it a lot in the neutral game. This falls under the definition of spam in the common sense. My point is to contrast this with PKF, which is not nearly as safe with or without the DJC and Lucas has plenty of reasons to not do it a lot in the neutral game.
I believe your point-- and again, correct me of I'm wrong-- is that too many Falco players become so used to firing lasers in any given situation that they miss opportunities to utilize other, more powerful options. For example, if you tech roll near a Falco, he certainly can fire a laser as you come out of the tech and it will hit you, but this only gets you a few percents and may not lead into anything else depending on the Falco's positioning. Thus, only a bad Falco who knows only lasers will really do this. A good Falco will instead tech-chase with a dair-- a more difficult and less obvious play, but a much more effective one. It gets you more damage and can lead into a bair or another dair.
Or maybe I'm completely off-base. >.>
I suppose I define 'spam' as the act of doing it when it's not ideal, laser-because-I-can, rather than laser-because-I-should.
Just as with Lucas and the whole PK Freeze thing, Falco should never, ever, shoot a laser without doing it for a very certain and specific reason. That may come up often, and may seem like 'spamming' to the untrained eye, or unaware player (even 'good' players), but it does get to a point where you shouldn't do ANYTHING without full confidence and awareness of your actions. This includes lasers, as well as Warlock punches, and even simply jumping. Do what you need to do, nothing more, nothing less. We're good at the nothing less part, the nothing more... everyone has issues it seems.
Nah you're good and on track there, and likely understand all of this post easily too. Me thinkz anyway.
Oro: Falco laser stuff is kind of for you there too. ^
Otherwise, I'm not encouraging people to do things they're uncomfortable with if they're already in an uncomfortable situation. When you're accustomed to PKF use, understand its application, and are able to apply it to your game to some effective extent, then drop it for a while. Test the waters to find whatever else you have. Once you have other tools, and understand them to that applicable point comfortably, when you bring PK Freeze (or ANYTHING like it, this isn't exclusive to PKF/lasers/the mentioned moves or options), you'll have a deeper intuitive and experiential sense of the character.
That a little clearer?
It's kind of obvious, but I'm just trying to spell it out in a sensible way so people know how to work on the way they're 'learning' the game, rather than simply learning the game through working on things. Hopefully that makes sense too. haha
Ishieymoro: One grab per stock, or simply not using Up-Throw to kill/whatever combo you might be doing out of it, might be enough to work on that dynamic (the access to naturally being able to kill things without grabs) as Grabs alone can be a huge part of your game for leading into kill-set-ups of other kinds. Or at least, in building the dynamics of your game before kill-%.
Maybe even just not using grabs after a certain %. This could give you a chance to witness how much more frequently opponents shield when the become more in danger of killing blows, which will directly allow you to see a lot of these grab-to-kill opportunities for when you DO start grabbing for kills again.
Just a thought.
But good stuff.
Edit: On the earlier post about being able to delayed SH PKFs and not DJC PKFs. You don't have to DJC immediately when the PKF will come out in time. Wait until you've almost touched the ground after a SH, DJ, cancel it appropriately whenever needed. There's actually more you can do with a SH + DJC in the same maneuver than anything else.
You know what there's even MORE you can do with?
Not doing any action at all. Only then can you do anything at all.