Mr.Pickle
Smash Lord
So is the way lucario's aura system builds based on the damage he does, or is there an unseen value tied to certain moves?
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this is an important point, btw. you get aura for hitting shyguys, balloons, flesh-things on norfair, etc...1.2x Damage to hurtboxes.
The only character I've ever enjoyed without any training was Mario. Lucario is still the best -ario though.Sooo I picked up Lucario again
Gotta do some training first or else he's no fun :/
I've heard people mentioning B-Reversing as a good tool. How exactly does it work? As far as I can tell, you press the opposite direction your character is facing right before you use a move in the air.
I wish there was more consensus in the community about this terminology. B reversal is sometimes used to refer to, as gunblaze said, pressing the direction you aren't facing right before using a B move so that your character turns around without significantly altering your momentum. This is a tech that's also in Melee and frequently sees use when Sheik players want to quickly jump forward, turn around midair with a reverse needle cancel, and grab a ledge.I've heard people mentioning B-Reversing as a good tool. How exactly does it work? As far as I can tell, you press the opposite direction your character is facing right after you use a move in the air.
waddle dees and waddle doos charge aura too. I think link/TL bombs charge aura too since they have a hurt box but i haven't tested out the bombs cause its a bad idea.this is an important point, btw. you get aura for hitting shyguys, balloons, flesh-things on norfair, etc...
This is a step in the right direction and I'd be happy if more Lucarios at least did that, but I think up smash has more potential than that. Setting up tech chases over platforms with it is much better than just going for a nair in my opinion, and the ideal situation is more like final hit usmash > fair/nair/uair > side b. If that's unreliable, the first hit of dair can be used instead, and at higher percents obviously the last hit of usmash will send them too far. Even if pure guaranteed percent is your game and you don't want to bother with tech chasing, I'm pretty sure first hit dair > side b does more than just nair. You can also use it to reliably set up uair > up b > uair kills against non-fast fallers, and side b spikes if you're near the ledge.so, something i've come to notice and use a lot more often lately is usmash-dj-nair. it seems to work on almost every character, regardless of fallspeed (and damage, technically, since the usmash hits are fixed knockback) and deals about 25%.
it can also be a kill setup, if you can somehow land the initial usmash, since nair is one of lucario's better kill moves, as well; though, granted, that's much less likely since the normal setup for usmash is dash attack, and at kill percents, the dash attack usually throws the opponent too far away to follow up with usmash...
The first hit of dair doesn't really send them anywhere so the only variable is SDI, and I don't think you need to worry about that too much. Also I'm pretty sure up smash > side b still works just fine on everyone, it's just not really worth doing unless it's to spike them, in which case there's really no reason to do anything else unless they're at a low percent where the spike won't kill them.haven't messed around (or honestly even considered : O ) usmash-jc-dair-fp. that might work pretty well, actually, but i'm not sure if it can be di'd out of easily or not. the reason i like usmash-jc-nair is that it literally works on everyone (from my limited playtesting, i know it can work on fastfallers up to zelda; whereas, in 2.5 you could usmash-fp everyone without a problem to set stuff up, and that won't work on anyone past maybe marth in2.5b).
I agree, it's really only worth doing over platforms. If you do it way up in the air on FD or whatever, they can easily DI+tech away and you have no hope of getting another hit, not to mention they can meteor cancel.and i personally don't care for fp tech chase setups in general. you're usually too negative on hit (for lack of a better term) and in the air, which is an awkward place to try and tech chase as lucario. setting one up over a platform is pretty damned baller, though, i'll admit. i'll have to start thinking about that one more...
usmash-fp doesn't work on non-ffers (maybe only works on non-floaties). it just doesn't link up anymore, due to the additional startup frames.Also I'm pretty sure up smash > side b still works just fine on everyone, it's just not really worth doing unless it's to spike them, in which case there's really no reason to do anything else unless they're at a low percent where the spike won't kill them.
I'm 99.9% sure it does, you just need to jump first. If nair comes out on frame 10 and side b comes out on frame 12 iirc, it should be fine. You can even jump back and b reverse so you're moving forward when it comes out and you cover more area, making it harder to DI out of.usmash-fp doesn't work on non-ffers (maybe only works on non-floaties). it just doesn't link up anymore, due to the additional startup frames.
something that i was noticing after my last practice session is uthrow at lower percents, especially on ff-ers, sets up pretty solidly for tech chases.
Tr00f. I sometimes forget about that. I gotta say, kill setups for Lucario are pretty weird and you need to think outside the box a little to come up with them, but maybe it's not quite as limited as some people (including myself) thought.I'll leave the "behold the potential" part of the post out, though I will say that as mentioned either earlier in the thread or elsewhere, Aura Bomb is a great follow up to usmash, and as I've found the Rapid Aura Bomb seems even better. Sadly, isn't a workaround for floaties, though.
Do I!? On probably my favorite high risk, high reward, incredibly versitile, and flipping awesome looking move?As a new lucario player myself i noticed that to. Also Do you guys have any advice on setting up the Aura Bomb specials into a combo?
O.K, so I have had a chance to test out some of the grabs in a bit more thorough manner (being as I wasn't able to at the time of the previous post, as mentioned later... possibly on edit actually.). I'll go ahead and update that post a little bit to point out my mistake and that this post should both clarify (if possible) and rectify (as needed).what chain grabs does he have?