Hey! I’m kinda new here.
These forums are really good, and the community is incredible. I’ve been reading the posts here for some time since the v2.1 era. But I thought, Hey why not contribute as well? So I would like to share a little of me with you guys!
I’ve been a Lucario main since I was first introduced to Project M. It was on v2.1 that I took it on to improve on my skills and to take my game to competitive levels. Lucario v2.1 was on a league of his own, IMO. No other character could do what he did, the way he did, or even on a similar way. Due to his mostly unique OHC Mechanisms and High Level execution potential, he was a force to be reckoned with. Of course, if placed in the right hands.
I worked my way around him, and crafted my base/core with much enthusiasm on his potential. You see, in v2.1 Lucario was the only character I used. I guess you can only use a character so much, until he becomes like a part of you right? I waited upon v2.5’s release with much anticipation, and what I found felt like hitting a brick wall. It is true; Lucario’s changes from v2.1 to v2.5 are not far from drastic. Two weeks after its release I found myself in a state of denial, but it was not all in vain. The v2.5 gave me something I didn’t have in v2.1, it gave me other characters.
Despite it all, I still consider myself a Lucario main. It’s already been a month, and the new Lucario it’s starting to soak in. It’s like learning a new character, but it’s not since IMO Lucario’s concept stayed the same. He’s approach, links and chains are different but they still have some juice in them.
I will miss v2.1 Lucario, but I agree that something needed to be done. It’s just that I never would have imagined that the changes (although little, but a lot of them) would have such a drastic change on how he is now to be used. Nevertheless, I look forward to discussing and unlocking Lucario’s Potential, and with this new ASC mechanics it looks like it’s the next big thing.