*phew* is the flame war over? That was a little bit incredulous.
I'm going to make a suggestion here before I say anything on R.O.B. GROW UP. All that has happened when other people from different boards start posting in here, is a massive crap-load of flame. Please stop. The Lucario boards do fine without the "help" of people from the other boards criticizing us. If you want to be helpful, then be HELPFUL, like Overswarm and Hippiedude for example. Flame and rude comments are not welcome here, especially not from mods.
OK...glad that's out of the way. Now, another match-up I know a lot about! WOOT!
R.O.B.-He's gay, so I made his title in pink.
Behavior-R.O.B's tend to be very campy. They have arguably the best projectiles in the game, and so they really don't have a need to approach Lucario. They can if they want though. They have a decent aerial game(coughcough*nair/fair*coughcough), but they tend to stay on the ground. They will use their side-B a whole lot more against us than other characters though, in hopes of reflecting our Aura Sphere. Don't let it happen to you, it's painful! Most R.O.B's will use their nair a lot too, because of its weird 360 degree hitbox. Off stage they will use their bair to recover as much as or in conjunction with their up-B. Probably their favorite thing to do is spot dodge--dsmash. Watch out for that. It's insanely fast.
Fundamental Moves/Strategy for R.O.B.: Alright...
Nair: I hate this move. A lot. It hits in a circle around him. As such, it's very hard to punish. Just stay away from him when he does this, and try to outspace/outprioritize him.
Fair: Yes, they like the fair too. It is similar to ours in the respect that it can be used multiple times in the same jump like in a combo, unless you DI backwards/down and get out of the chain. Watch out for this move.
Spot Dodge: Is this even necessary to post? That's what you're thinking I know. YES. They use it every chance they can. It has very little, if any, cool down lag. That's why it's so hard to punish and why he gets off a dsmash so fast out of it. You could probably fit 3 of his spot-dodges in one second. It's that fast. To punish it you should try moves with lingering or multiple hitboxes, like the dair or bair, but use moves you can space decent with too.
Dsmash: DUH. ROB's love this move more than their mother(mostly because they have no mother, but if they did have one they'd still love it more than her). This move is OBSCENELY fast. If it doesn't hit you, it's over as quickly as his spot-dodge. If it does hit you with the whole attack, it's still over in less than a second. They will use this after spot-dodge all the time. You can spot dodge it yourself though(HA!), but that just means you're too close to him in the first place.
Usmash: This move is also very fast. It has a decent amount of killing potential, but it's not uber powerful. It's speed will make up for that though. DO NOT be on a platform above a ROB, because this move will totally destroy you.
Laser: This move goes without saying. They will use this move more than the gyro if they do not want to be punished(I'll explain why later). It can be angled too, and if you are in the magnifying glass on the edges of the stage, they will try to give you that extra push to KO you with the laser. Air dodge it.
Gyro: This move is extremely powerful. But if you shield it, it disappears. This is not a good thing, by any means. That just means that ROB can pull out another gyro and throw it at you. Spam much? Be careful with this one. Try stealing it. I'll elaborate on that later.
I think that's all of his fundamental moves...that's a lot!
Lucario Strategies/How to Win: Hopefully I can pack a bunch of info. in here, so pay close attention!
Lucario can do a lot more to R.O.B. than he can to G&W. R.O.B. also has trouble killing you, so abuse your Aura advantage! You can space well against him, so please do. His side-B will reflect your Aura Sphere, so be careful about using that. It's best to use when he is in the air. That way even if he does reflect it, you'll be falling down while your reflected AS goes right over you. Yay? Anyways, at the least if he doesn't reflect it(which he probably won't in the air), then he'll either get hit and die or airdodge and lose some ground. However, if he's recovering he cant airdodge, so blast away if he uses his up-b. That's a fairly simple way to gimp him. And try to ledge-spike him if you think you can pull it off. Your AS does not beat out the laser ever. It's kind of weird actually, because the laser and AS do not even clang, they just go right through each other, so try to take advantage of that when your AS is really big and deadly. The gyro clashes with the AS and just disappears. I don't know if it ever beats out the gyro(I don't think so), but anyways, the projectile game is pretty even. His recovery is very good, unless you gimp him like I mentioned earlier. If ROB uses his up-B he can't airdodge, so make sure to outspace him with your aerials and especially AS and keep him off the stage.
Now I'm gonna do something like I did with G&W and cover specific areas.
Something to consider doing to R.O.B. is to simply steal his gyro. It's not very hard to do. Now, you must be thinking, why would I do that? Doesn't that limit your movement? Only a little bit. The only thing you can't do while holding the gyro is grab and ground attacks. You can still do all of your aerials and you still have your special moves. It's worth it, because when he wants to shoot his gyro...he can't! It's very frustrating to ROB, so abuse that. Now...how to do aerials while holding the gyro? Simply push Z right before you do the aerial, then do your aerial WITH the A button(no c-stick) so that you catch the gyro again. If you do this, you will let go of the gyro, do your aerial, and then catch it again as you do it. If you can master this...wow, you're awesome. You can obviously still throw it at him too. And your special moves are more than enough to handle most ROB's. If you're holding the gyro, you now have the advantage in terms of projectile strength, so AS is much better, and the FP is crazy powerful. Anyways, work on mind-games while holding the gyro. It's amazing.
Now...ROB's spot dodge. It's probably the best spot-dodge in the game. It's ridiculously fast. If you're right next to him when he does it...you're too close. He'll either do a dsmash(most likely) or he will grab you(less likely and dependent on whether or not you're behind him and how close you actually are). You have a lot of options here. If you know he is going to do a dsmash right after the spot dodge, then time a DT correctly! At the very least you won't get hit(as long as you control it and move away from him so he can't grab you). You have about a 50:50 chance of hitting him with it, and since ROB is relatively light, this can potentially KO him. If you don't time it right, you'll either get hit with the dsmash, or you won't activate the DT and get punished. Be careful if you're not good with this. Go practice with friends in some friendlies or something. You can also just jump over his head and do a dair. Sometimes that will hit him and sometimes it won't. You can do a f-tilt because of the second hit-box, or you can do a bair, which has a lingering hitbox. Just always remember to use moves that you can space well with, so even if he spot-dodges the whole attack, you're still out of the range of his dsmash.
I think that's it on specific moves. Now for some more general stuff...
ROB's up smash is very fast and it's very effective, partly because it's strong and partly because our vertical knock-back resistance isn't as good as our horizontal. Keep off of platforms, because he can spam that thing just as quickly as his dsmash or spot-dodge. Seriously, do your very best to keep him above you. If he is in the air, pursuing him is definitely not always the best choice. If he uses that nair at a certain height...you are guaranteed certain death. Sometimes just waiting for him to come down is the best choice. You don't necessarily have to wait for him to land, but just for him to get lower. Of course, you can still pursue, but be wary of his nair. If he does his nair as he approaches you, you can probably beat it out with a fsmash(I don't think AS does. Maybe at higher percentages it can). His recovery is very good. However it does have one HUGE weak spot, and that is that he can't air dodge while doing it. ABUSE!!! Shoot lots of AS at him, especially fully charged ones. And use aerials like the bair that have more range when he's recovering. His tilts have a LOT of range, and they are all very fast. Stay clear of them. The dtilt can easily rack up damage, and the ftilt has more range than his smashes do. His uair is also a damage racker, but it doesn't have very much knockback. Again, I think that you can tap DI rapidly to the side to get out of it, or up if you have a double jump. He can gimp you with his dair, so please be careful of that. It won't happen very often though. Oh, and if you do happen to get meteor smashed by ANYONE, then learn to meteor cancel. It's a very helpful technique. If you don't know how, then ask later.
And that's it for strategies. Helpful? Hopefully!
Stages: I'm not sure if there are any really good stages against a ROB player. Really not sure. Well...maybe this one(correct me if I'm wrong Timbers!)
Yoshi's Island: This stage is really big, and the top platform is fairly tall when it tilts. That tilt can keep you out of ROB's range until you can get off it. So...maybe a good stage against ROB?
However, stages to avoid:
Battlefield: RUN AWAY. Don't ever pick this stage. Period. Platforms **** you.
Lylat Cruise: Again, platforms. ANY stage with platforms like this is a stage that you will probably lose on. The only exceptions are Smashville and Yoshi's Island, because Smashville has only one platform that moves, and Yoshi's Island has only one platform that tilts.
Yea, that's all on stages.
Overall Match-up: I would say that this match-up is a lot more even than most seem to think. It's either 50:50 or slightly in ROB's favor, 55:45. If you space well, and abuse his difficulty with killing you, you should be alright. Plus you can steal his gyro and be virtually unaffected by it, except screw over his favorite projectile. However, he can gimp you, so don't get gimped!
Thanks for the link to your thread Overswarm, it was very useful and has a lot of good information in it! I like it a lot. And thanks for just posting stuff like that, not arguing with us.
Man, that took a long time. I'm trying to multi-task here. Holy crap. That took forever. Anyways, there's my info. on R.O.B. If you didn't check out Overswarm's guide on R.O.B. that he just posted, then go check out the Lucario section of that. It's really good.
Erich out.