Alus
Smash Champion
depends on the situation...All Simna do was abuse his Mod powers out of frustration, i wouldn't exactly call that ownage. It's like arguing with a cop...who the **** do you think is going to get their way in the end?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
depends on the situation...All Simna do was abuse his Mod powers out of frustration, i wouldn't exactly call that ownage. It's like arguing with a cop...who the **** do you think is going to get their way in the end?
QFTSo remember that one time, when we actually talked about the character and people didn't come in and brag about how good they were?
Good times.
I think, we should go back to that, and just CHILL.
-t2
By that logic we won't see Snake for about two weeks, Metaknight for about a month, Falco for about 2 months and King Dedede till next year.On the matchups, I had split the matchup chart so that we could split up the tournament-scene characters with the not-so. Obviously this was two months ago and things have changed now, but I personally think it's going in a fine order. I mean, ROB's up next. You're crazy if you haven't seen a decent amount of ROBs at tournaments. Snake and MK are shortly after that.
Same with Falco.
I think they've already been fleshed out enough.Biggest reason I have my opinion on this is that, if anything, it gives characters who are rapidly accelerating in their metagames (Metaknight, lol) time to flesh it out some more, so we can have a more fully in-depth talk about what a character's capability is.
Ultimately it's up to Jeepy though, but it's just my stand on it.
y when you can just shield and then grab ness?I do want to get one thing clear on this matchup before we move on. What is everyones opinion on Double Team versus PKT2?
In my opinion it makes an attempt by Ness a lot less likely to pay off since when you could normally do an air dodge you likely have enough time to double team, which if you control it correctly can put you rather far away from where Ness will end up and pretty much just reset the playing field. Im not so much suggesting this as a method of punishment, but rather avoidance, if you arent necessarily in a position to punish PKT2. Also what do you stand to loose if you try to predict the PKT2 and DT but the Ness (who was clearly about to PKT2) decided not to, do you have to time to avoid PKT1 if Ness tries to bring it around again to hit you? Is Ness likely to be able to cancel it in time to punish you?
well?don't we get an ftilt out of grab release?
Are you even trying to be serious any more?EDIT: what you could do that i think would be a safe measure to avoid PKT2 with a high success rate would be to use extremespeed up and/or away from ness as far as possible
I'm not seeing the idiocy from the other fellows man, care to point them out for me? Maybe I'm just slow but man, I'm just not seeing it. Please do show me.GG you guys making lucario mains look like idiots in this thread. You all need to go and read the rules
WHAT?!GG you guys making lucario mains look like idiots in this thread. You all need to go and read the rules
Would you just quit posting so we can get back on-topic? This is the one topic that is actually still on topic 3 posts later for the most part, and your pointless infractions and constant bickering over un-related issues are really derailing the thread.loool at these signatures....thats a good one
and anyone who says to shield or sidestep pkt2 isnt even reading posts....really this whole topic is a lol...only a few ppl are actually caring to read/discuss while others are just skimming and disregarding
you say it like its not so difficult...I think all that you need to do to avoid PKT2 is use mindgames, say for example you see a ness about to use it, well then you can dair. Since that stops all verticle momentum it would trick the ness so then you can just punish the ness as he falls helplessly.
Also you could mix things up with and airdodge, I heard those things give invicibility, that would be too good in this situation, cause then you could land much faster then use Upsmash YAYZZZZZZZZZ.
Finally you could ES at the ness, and if you are good you could hit them with it, prolly about 1.6 times every two matches. Cause we all know that ES has more priority than PKT2, amirite.
SO, in conclusion I say lucario has the advantage over PKT2 in this match-up, so when are we moving on to the PK fire match-up, cause that is going to be a tough one.
........that would be gannondorf my friend......Comes very fast? Bwah?
Ness: PK Thunder!
*2 days later*
Ness: BLAAAHAHGH!
Lucario: Oh ****! That was incredibly unexpected and totally not the most blatantly telegraphed move in the entire game! *Dies*
tailwhip-pkt2 can be both inescapable and escapable depending on what part of the tail u are touching, but even in the escapable one there is only a VERY small time to act
double team does slow lucario's fall a little(little) bit but it also leaves him immobile in the air after the counter frames are done...which can leave him in a bad spot....
and abusing ness after missing would be very hard....he has very little lag after hit pk thunder hits something....thje only reason ppl are able to abuse him OOS is because after he hits their shield his attack is still going on, but it cant hit them anymore so they are free to drop shield and attack before his normal ending lag even starts
EDIT: what you could do that i think would be a safe measure to avoid PKT2 with a high success rate would be to use extremespeed up and/or away from ness as far as possible.....the big thing u would have to watch out for doing that tho is if u go up into the air with extremespeed and ness decides to floor his thunder rather than hit himself it could mean a problem for you
EDIT 2: a lot of it has to do with the stage, but on battlefield for instance if Ness is on the top platform and you are somewhere above the stage in the air and he is going to PKT2 you......you could extremespeed away from him and swirve it downward at the end and fastfall to quickly get below platforms where ness cant go because he is on top of the middle one....unless of course he did a drop/jump before starting pk thunder and then he can go anywhere but at a slightly decreased range
You do realize that what he says has absolutely nothing to do with getting off topic... if you think that the things he says only furthers off topic post then stop responding to them... I am pretty sure ignoring someone's post is no where in the "Things not to do on this website"... >_>Would you just quit posting so we can get back on-topic? This is the one topic that is actually still on topic 3 posts later for the most part, and your pointless infractions and constant bickering over un-related issues are really derailing the thread.