Mewtwo's grabs are more reliant than most characters, considering you have two decent kill throws and one that racks up damage quite nicely.
Too bad he got a range decrease in this game.
I'm... I'm somewhat okay with his grab decrease range. I do say, yea, needs to be fixed, it's not a logical grab... I just don't care so much.
And as for you... well.
I think you've kind of made it clear that you just don't have the will to improve anymore. Maybe I'm wrong, but according to my calculations...
Yeah, I'm kind of right.
I'm just saying, the only thing you really only post on is here and a few other friends. I recall you saying on the thread "What moves do you favorite and least favorite about Mewtwo to use?" and one of the posts you put in there was:
"This could be a survey to see what Mewtwo needs buffs in."
Bring your buff topics somewhere else.
Honestly, I've even seen you spread some false information about this character, saying that down throw is his most useless move where they are easily a few moves that fall a lot shorter than it.
If you've got any way to show us how you play...
Then maybe I'd be given an idea to see if you're actually qualified to be suggesting these buffs.
I'm sure you're not a really bad Mewtwo, but I don't know if you're a good one.
I don't think I'm that good of a Mewtwo, but, alas, most people say that I'm "very good" or just y'know "good".
Which I don't really know how to respond to since I'm not that great at judging myself.
But I consistently improve.
I remember when I shared replays with another fellow Mewtwo here so I could get some help -
Which, he told me how to improve my combo ability, about phasing, about out of shield options and more.
And, well, it took time, but I eventually took them ALL into my play style.
Even adding my own things along the way.
The replays I sent, well, compared to now, I'm superior to past me.
And I'm still growing. I'm trying to learn how to add short hop neutral aerial to my game and step up my spacing game (which, people already say my spacing is pretty good), so yeah.
Enough about me, let's talk about you again.
How much have you improved over the time? I really don't know if you have or not. You seem to not really discuss, well, the things about improving the metagame.
Don't get me wrong, though, because I'm not a meta game changer - but I'm trying to help out a little bit, and if that's the least I can do, it's the least you can do.
The thing is, in the regard of Mewtwo you spend your time around this thread trying to suggest buffs that you've said again and again and again.
I think you've already said you want up tilt and some other moves to be fixed over half a million times, am I correct?
So why say it again and again and again?
I think people can have their arguments about whether Mewtwo needs buffs or not. Not everyone is agreeing that Mewtwo is a confirmed mid tier character.
What's good is that many well-known Mewtwo mains like LoF Blue, MewSquared and even Abadango (who says that Mewtwo is #24 in the game, which is probably a weird placement cuz of japanese meta) are saying that he's a good character. It's a nice start.
I think you just need to spend a lot more time improving your gameplay instead of discussing buffs, because suggesting buffs gets you absolutely nowhere.
Who knows how much understanding you have of this character? I have a pretty decent knowledge, and I really don't know if you don't... so yeah.
I probably would say more, but I'm done because I'm lazy. Well, not really. Cheers.