I've seen some of their videos. They're good though they have to work 2x as hard as someone who's maining a top tier character , and then skill can only take you so far in a tourney until a characters most crucial flaws bring you down. I also feel like part of the reason why they have done so good, is that top tier characters usually fight other top tier characters and don't play mid and bottom tier nearly as often, so Mewtwo players have that advantage for a few games at least(just like people started winning with Cloud right after he won, because people haven't played him enough).
Compare Mewtwo to Ryu in terms of skill and utility. Mewtwo and Ryu are both hard to master, with Ryu arguably being the harder of the two(in terms of combos).. But Ryu is generally recognized as top tier material, because he has a lot more positives then negatives holding him back. A **** ton of combos(due to mix up of strong, mid and weak attacks), strong aerials, decent throws, heavy weight and good speed, three levels of projectiles, a super strong up special, and a good counter that can tank the strongest of moves,, And just moves that have really good priority in general. Really his only negative is his medicore recovery, and he's in A tier right now.
Mewtwo's Shadowball and Confusion are great and have some good utility. Teleport is a bit of a mixed bag, mainly because if we don't pin pixel point teleport to the ledge, we SD.. Disable doesn't have the range or speed to be used more often than a blue moon, and its useless in the air. It's funny how ZSamus has a paralyzer shot that is better in almost every way with almost the same amount of stun. Thanks to the patch, Mewtwo's aerials and ground speed are good. But his ground game sucks cause its slow(especially tilts), and he has that large hurtbox+slightly heavier than Jiggly. That being said, he doesn't have to behave like Samus or any of the Top tiers.
More importantly few fundamental issues that should have never been nerfed/taken away from the 1st patch and melee which he has in smash 4:
-even lower weight (from 85 to --> 72). Two or three serious misdodges and he dies.
-all tilts starting 2 frames later
-reduced grab hitbox.. Which means harder to grab when dashing. Unrelated:Has trouble grabbing short characters now.
- Up throw that kills 20-30% later. Took a more bigger hit than other characters that got their throws nerfed since melee. It takes 130% for mid and 140-150% to kill a heavy? Geez might as well KO with a smash attack or aerial.
-more ending lag on down throw resulting in no combos. It's not that it HAS to combo, its because there no reason to use it over the other throws which all have utility. Since its not a kill move or damage racking, it might as well lead to a combo.
What buffs did we get? Neutral jab, confusion, disable now actually working. A decent down air, Faster movement speed, increased knockback on smash attacks, less ending lag on aerials. He's better now than he was in melee offensively, but still has his most glaring flaw(large size/hurtbox combo'd with even low weight and low air acceleration+fall speed), and a few more now in smash 4 that I already went over.
Mewtwo's ground game doesn't suck. Are you kidding me? He has great dash speed. Not only that, but 3 of his ground attacks are quite good. Down tilt, I don't need to mention, everyone knows how beautiful that is. Jab has a lot of kill setups, and that's made even better by the fact that it's his fastest move along with down tilt and it can combo into other things.
If you say up tilt is bad, then get out. Up tilt has a lot of combo potential with it, depending on the hitbox. I don't know how many hitboxes are on that thing, but from what I've seen, there's like... 3.
I'll go over the best one to the worst one:
1. The hitbox that sends you very slightly above Mewtwo. I don't think people realize this doesn't only combo into up smash, but you can easily connect other ground attacks. I've down up tilt to down tilt a bunch of times and it easily combos. It grants Mewtwo access to 2 new kill setups as well.
2. The hitbox that sends his opponents backwards. This can lead to back airs or up airs, and is pretty decent overall.
3. Worst one. The one that sends his opponents forwards.
Not sure if there's more, though.
I will say forward tilt doesn't really have much use to it, but it's still there.
I will deny any saying that Mewtwo's ground game sucks because of his great dashing speed and great ground attacks. It doesn't matter if his hurt box is big - that doesn't make it bad.
Stop complaining about his light weight. It's your fault for always getting hit.
By the way, I don't think you realize that making him have more weight is making him not a glass canon, and you're trying to make him a "true glass cannon" by giving him more health. Nice.
Alright, here's some more stuff:
-If down throw was made a combo throw, I would be fine with that, of course. Except for the fact that Mewtwo has more combos than most of the characters in the game right now.. and, his damage throw is still very good.
-Mewtwo's aerials aren't just good. They're fantastic. I'm being serious, ALL of his aerials are either great or excellent. Maybe up air is just good, but, well, it's still good. I don't know how you can call his aerial game just good, because, due to this patch he has like... I don't know...
A freaking top 10 or even top 5 aerial set? Forward air is amazing, neutral air is amazing, back air is great, down air is like a top 3 meteor, up air is a vertical kill move and has combos to it.
Like, holy crap. That is just awesome.
-Up throw doesn't really need to be buffed. Mewtwo is probably one of the best killers in the game now because he has a lot of moves that can kill and he has multiple setups that link into his kill setups. I guess you can't really accept that his up throw is the best in the game, huh?
If I would have to be forced to pick any of these buffs, I'd probably be picking this one. Would be so much fun killing people so easily with grabs at 100%, but I think that it's fine since Mewtwo already has great kill potential.
I have more to say, just gonna leave it at that, though.