Sudsy86_
Smash Ace
3. The move has superior priority, but it's range means that MK can still hit you if not done right.
Is this why Luigi's horizontal B is not on the list? I haven't tried it out myself, but it seems it could work.
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3. The move has superior priority, but it's range means that MK can still hit you if not done right.
Is this why Luigi's horizontal B is not on the list? I haven't tried it out myself, but it seems it could work.
Pit's only other high priority aerial is the N-air, but that will only work at the beginning or end of the tornado.Does Pit have any good options in the air? This is where I always get caught by the tornado, but usually not over him to use the d-air unfortunately. The best I can usually manage is to just keep MK off of me with the mirror...
I think I remember Luigi's side-B not working head on. If it ever does work, it would have to be because you're high enough to hit the top of MK's head.Is this why Luigi's horizontal B is not on the list? I haven't tried it out myself, but it seems it could work.3. The move has superior priority, but it's range means that MK can still hit you if not done right.
If Metaknight can't poke with it any more, then that means the move isn't safe any more either.Shame to the MK who attemps to poke in with the Tornado when a counter-move situation is easily ready by the target.
Tornado versus tornado is an odd scenario. It somewhat depends on the compared speed of the B mashing, and the location of the curved disjointed hitboxes crossing each other.As far as the Tornados priority, I guess it would be who of me to do some in depth testing. Respecting your gameplay as much as myself, to think the Tornado has a priority pattern of low, high, low doesn't always make sense to me right now. I've spoke about this before, but a "fresh" Tornado will beat out another MK's tornado no matter if it's near start, middle or end - in my "during a match" experience. I'll hit training up tonight so I can know for sure. Your method would definately make anti-tornado strats good.
The moves I mentioned which work really well, are also used very offensively. Mario and Sheik's aerials are used for combos, and DK's and Bowser's F-tilts are used for spacing.All in all, the Tornado starts so quick and is easily transferred momentum a MK could throw one on you unexpectedly. I've always thought about it like you never know when Ike/Marth is going to 'randomly' counter. MK kind of the same, only safer.
The enemy isn't always in neutral stance and ready for it. It's good to break down it's priority levels, what moves in what situations beat it out, and how to properly DI from it... but one thing we can all agree on is the developers were smoking something when they made this move.
Agreed, and his sideB.Add Lucario's fsmash and his nair to the list.
Yeah, your opponent is too busy beating you up for being a scrub to actually perform mach tornado...Whining, complaining, and name calling (spammer, noob, cheater, etc) also defeats Mach Tornado.
It doesn't.i hear that jigly's neutral b roll out goes through MK's tornado.
Yeah, its his timing. All D-airs can take out the tornado.also my friends lucario likes to stomp is d-air. but my tonado always catches him. is it his bad timing or what? it hasnt knocked me outa the nado so far
That is by far the worst advice I've ever heard about MK >_>; Do the exact opposite of that stuff.mach tornado is mainly for countering thunder jolt, throwing (unexploding) items and anything chargable projectile that is un-charged.
I use it for getting multiple people attacked.
if you don't want your head attacked, use an up-ward drill rush, thats what its there for.
I also believe that the tornado has a hitbox that brings enimies to the damaging hitbox.