Shadic
Alakadoof?
Computers don't learn.
Also, I updated the main post yesterday.
Also, I updated the main post yesterday.
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I beg to differ. They actually start copying my combos after a while. One point they use their normal combos, I play that character for a long period of time, I play against CP and then all of sudden I start seeing my combos being implemented in their attacks. Though broken and not complete.Computers don't learn.
Also, I updated the main post yesterday.
I didn't mean a reverse neutral B, I meant to turn while charging. Its harmless if added and adds more options. Regardless, it isn't something concerning Link's gameplay since it barely does anything more.Link can already flip around the bow at the beginning if you do it right. And I think the Zair is fine. Link does have trouble with shorter characters, but so does everybody else.
Use Nair instead?I guess the zAir could be left as is then. It's just quite hard to approach short characters since his fAir has quite a lengthy startup and his zAir doesn't really even reach them (if short).
You could already jab cancel before into other things as you mentioned, i think the window was altered by 2 frames, but I honestly forget. TBH, I don't really care about this change, but I'm pretty sure this was one of the highest requested changes for link.I just had to pop in to say that I absolutely detest these 3 things Link had received:
1. Fsmash1 hitting at a 25 angle. Those angles aren't tossed out like candy with moves that hit as hard as that. There's no reason to go for Fsmash2 like before.
2. UpB last hit hitting ridiculously hard. I'm all for Link's aerial UpB linking better, but increasing damage by 3 for no reason while keeping the same KBG is a stupidly large difference.
3. Jab 2 auto-linking into things that aren't jab 3, including more jab1s. Jab3 is a mistake now if you do it.
You can keep all the other crap Link got.
I just had to pop in to say that I absolutely detest these 3 things Link had received:
1. Fsmash1 hitting at a 25 angle. Those angles aren't tossed out like candy with moves that hit as hard as that. There's no reason to go for Fsmash2 like before.
2. UpB last hit hitting ridiculously hard. I'm all for Link's aerial UpB linking better, but increasing damage by 3 for no reason while keeping the same KBG is a stupidly large difference.
3. Jab 2 auto-linking into things that aren't jab 3, including more jab1s. Jab3 is a mistake now if you do it.
You can keep all the other crap Link got.
^^ lol ryoko i get what ur talkin about link now. i was fighting someone and i killed them at 90 with a fsmash and when i did like the second fsamsh it didnt kill them until like 100%or 110 but if yall would chang ethat could yall make the Gale boomerang suck up the opponent better or do something else effective other then that link is greatAdding 4 frames of IASA to Jab2 is a *lot*. It's close to what Samus's first jab does right now because jab 2 pulls inward. Jab 2 also has KB growth, so you'll be getting those setups anyway without additional IASA as damage gets to kill percents. As far as it's safety, it was also made so that you can Jab3 2 frames sooner.
Link is stacked right now to a point where he definitely is not lacking combos.
If the boomerang was improved in some way, I'd be totally up for removing that FSmash angle. He's still not top-tier material (I'd say around DK, which is what we're going for) though, so I feel that a nerf like that should be compensated in some way.
Because that Fsmash angle is awesome.
^^ lol ryoko i get what ur talkin about link now. i was fighting someone and i killed them at 90 with a fsmash and when i did like the second fsamsh it didnt kill them until like 100%or 110 but if yall would chang ethat could yall make the Gale boomerang suck up the opponent better or do something else effective other then that link is great
*Cough cough cough*Give Link's Galeboomerang a poison wind and we're golden. XD
Shadic is right. Its a total pain as it usually doesn't work well in practice even if it was attempted to be fixed.....my attempts at least are usually punished accordingly.Can I ask link's a question?
Why do I not see any Link's ever grab out of hitstun from combos?
This was made impossible by Sakurai (no tether could grab out of hitstun) although I'm 99% sure I fixed this several months ago by modifying the correct BitVar-- all tether characters should now be able to grab out of hitstun. So get using it, y'all!Can I ask link's a question?
Why do I not see any Link's ever grab out of hitstun from combos?
True it use to be important in the early stages of BP but now you can win with hardly using it. his metagame has evolved beyond itHe needs a longer Z-Air. XP