NaijaboyIrin
Smash Apprentice
Yessss- All sword attacks are now correctly clankable
- Forward tilt does slightly more damage at the base of the sword, and slightly less on Link's shoulder
- Up Tilt's base knockback slightly lowered on all hitboxes
- Up Tilt's knockback growth changes slightly based on where you hit on the sword as per Melee/Brawl
- Down Smash's first hit outer hitboxes dropped from 17 to 16 damage. (Sweetspot is on elbow)
- Down Smash's second hit has 17 damage sweetspot added to inside hit. Slightly dropped knockback growth on all second hits.
- Up Smash: IASAs slightly later, last swing inner hit from 9 damage to 10
- Back air IASAs two frames earlier, second kick angle slightly lowered
- Down Air's hitboxes moved to better match Melee and cover his sword
- Dash attack's hitbox active one additional frame, slightly later IASA
- Dash attack's damage now increases on the closest hitboxes
- Dash attack's angle now decreases on the closest hitboxes
- Link can correctly angle his boomerang downward on the ground
- Shrank hitbox size on boomerang's "flub slap"
Thanks so much! All these changes look really helpful, especially the bolded ones.
As for Bair connecting easier, the first hit still has BKB/KBG of 0/100. How exactly did you get it to connect better?