quite a bit. They can just DI up and towards you to avoid the Metal Blade completely and double Jump away. Even though if it does miss, it zones them into a nice spot for Uair.
I've been experimenting with danger warp alot.
You can chain Danger warps together at low percents, less than 50%, for ~25%
You may need to Full Hop/DJ to account for increased knockback
At <10% you can Danger Warp > SH Danger Warp > Jump > DJ > Uair for an astounding 41% combo!
It also has potential for 60% if you get lucky and get the double shoot glitch on the 1st Danger Warp
A good set up at <20% is D-throw > Danger Warp. If they airdodge the still get hit. And DJ for some characters isn't fast enough.
at 40% You have to DJ to chain Danger Warps so you can no longer combo follow up with Air shooter, but what you can do is shoot another Danger Warp.
If your opponent is drifting back towards the stage, they'll be in the Danger Warps path. If they attempt to airdodge through it, You can actually Rush Trap them, they bounce back up and hit the Danger Warp and you may secure a nice Roofio kill if they DI wrong (hold towards the stage, this is pretty nasty since they are already holding towards the stage and are not expecting to get to trapped into a Danger Warp)
Some other interesting quirks.
If the opponent is taller, If Danger warp floats and hits their head, there's enough time to Grab them before they fly off.
If the Danger Warp barely misses their head and the opponent is Shielding, It is a frame trap for a grab. They must choose anything other than Shield Drop or Holding their shield out to not get grabbed.
Sometimes because megaman holds characters above his head, You pick them up and the Danger Warp connects, breaking the grab.
They will hold their shield because they don't want to get hit with Danger Warp chains, but by the time they realize it is not gonna connect, it is too late.
Also if you condition your opponent into spot dodging in those situations, you can predict the spotdodge, run
through them and Pivot Grab instead. YOMI
Because the Danger Warp missed, it is floating above you. at 100%, you can actually U-throw them into the Danger Warp and get the kill off the top
I've tested most of these on my big brother and he is no slouch. I've gotten handful of Danger Warp>U-throw kills. It nice seeing theory craft actually working for once.