Azazel
Smash Journeyman
Heavy smash. I suppose this would be fun for stalling out friends for the lolzyoutube.com/watch?v=IheZJvRkaEg
Mega Man Heavy Smash Recovery Fix.
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Heavy smash. I suppose this would be fun for stalling out friends for the lolzyoutube.com/watch?v=IheZJvRkaEg
Mega Man Heavy Smash Recovery Fix.
Killing early in this game is very important because of rage. Megaman only has one attack, utilt, that can kill sub 100%, otherwise we must gimp for early kills. It is imperative we can kill early, we are heavy so we live long as long opponents don't get too much rage.This could really help him actually
Also, I've discovered a great kill set up into u-tilt. If you can correctly land it, wavebounced metal blade connects into u-tilt if land in front of them. I actually land it frequently enough and it's a good way to land an early kill
Soooo, maybe im doing something wrong, but i cant nair until im too far away from rush to jump off. It looks like youre jumping off of rush a second time, but im unsure. Could you possibly clarify the specific inputs for Heavy Smash?youtube.com/watch?v=IheZJvRkaEg
Mega Man Heavy Smash Recovery Fix.
I picked it up very quickly. seemed pretty straight forward.I cant seem to get the fast fall up-b aswell
I picked it up very quickly. seemed pretty straight forward.
Up-B > any aerial > fastfall > reuse rush > DJ > repeat.
I tried to do without the aerial but it seems that Rush has IASA frames and interrupting it with an Aerial is necessary to fast fall early enough.
It's pretty lenient too. you can even straight up go for Up-B and not double jump and still gain height.
It's heavy smash so not like this was too viable anyway.
though, Team dubs, 2 megamans, Infinite Rush Coil!
But then using two megamans to recover isn't practical. I suppose perfect rush coil infinite to the sky can be the ultimate stalling tactic, but because it is easy to set-up, and, once initiated, is completely unbeatable, it could easily be banned
This is done in Heavy SmashScrub here, what do you mean by "it's heavy smash" ?
Maybe Heavy Smash with smooth landing gear on.ATM anything in special smash is non-competitive all together. No side events for them. Though Project M turbo mode tournament did happen before so I wouldn't 100% completely count it out.
I tried using ceilings to shorten megaman's Up-B height gain and fast falling ASAP and it doesn't work, which was only idea that seemed plausible, but Custom equips make it possible.There might be a way to do it without heavy and smooth lander.....
The animation isn't the problem, You can only use rush if you are falling. In heavy smash megaman starts to fall half way during teh animation. to fully undertsand what i mean just use rush coil into the ceiling in heavysmash.Mega Man still does that flying upwards into a flip animation that can't be cancelled. It doesn't matter if he hits a ceiling.
Problem is you can't footstool your teamate in this game.Megaman's Rush coil is refreshed when he is footstooled as with most recoveries. If you play team doubles It'd be possible to infinitely stall with using a single megaman + any character
Though if you stall for too long I supposed you'd get disqualified, it is pretty much the equivalent of melee luigi ladder except more character freedom as you aren't restricted to two of the same chracter
- Consecutive footstools get shorter and shorter until you can't footstool anymore, but if you time your rush coil, and teammate uses it, it refreshes their jumps including footstools.
The execution doesn't require much precision,
your teammate mashes Jump
You spam Rush Coil until your teammates Footstools start dying out and then you do one precise Rush to refresh your teammates Jumps
Doesn't even require much coordination since it only requires that the megaman can time the Rush Coil, nothing technical on your teammates part.- Footstools are a way to refresh megaman's Rush Coil without taking knockback, thus you can Rush Coil without getting killed by the top blast zone becoming, UNTOUCHABLE. Completely off screen, your oppoenents can't do anything but hope you mess up
- Megaman does not need to go into the Footstool tumble animation to refresh his Rush Coil, have your teammate footstool you during megaman's flip animation and still refresh the RushCoil
Problem is you can't footstool your teamate in this game.
How peculiar. Oh well. [insert thanks sakurai joke here]. Didn't think that that teams would have such odd design choicesEven with FF on, you can't footstool your partner.
So it doesn't in a normal match? :/I picked it up very quickly. seemed pretty straight forward.
Up-B > any aerial > fastfall > reuse rush > DJ > repeat.
I tried to do without the aerial but it seems that Rush has IASA frames and interrupting it with an Aerial is necessary to fast fall early enough.
It's pretty lenient too. you can even straight up go for Up-B and not double jump and still gain height.
It's heavy smash only so not like this was too viable anyway.
I thought we already discussed this, even the shield stun/combo part. The RNG of the metal blade is the limiting factor, a big one too. Though it'd be nice to get some statistics on the Metal Blade to see how consistent it lasts, or maybe even learn to manipulate the RNG like pikmin pluck in brawl.
Yeah, this is old news. I think the handiest thing about this is that it gives you a hit confirm that you can use to string into a usmash KO. The jab lock thing he pointed out is also a nice potential effect.I thought we already discussed this, even the shield stun/combo part. The RNG of the metal blade is the limiting factor, a big one too. Though it'd be nice to get some statistics on the Metal Blade to see how consistent it lasts, or maybe even learn to manipulate the RNG like pikmin pluck in brawl.
Can we use it to hit a quick down smash ?Yeah, this is old news. I think the handiest thing about this is that it gives you a hit confirm that you can use to string into a usmash KO. The jab lock thing he pointed out is also a nice potential effect.
Not really. If the MB hits, it knocks them back, so you have to chase with a running usmash. I don't think perfect pivot dsmash is quick enough to catch them, though I can test later to be sure.Can we use it to hit a quick down smash ?
Ah dang it. Well, guess running usmash it is then.Not really. If the MB hits, it knocks them back, so you have to chase with a running usmash. I don't think perfect pivot dsmash is quick enough to catch them, though I can test later to be sure.
If they shield or dodge the MB, they'll be able to grab or jump cancel aerial your before your dsmash comes out. If you somehow manage to get the dsmash out and they shield it (which they probably will if they shielded your MB), then you'll get punished because IIRC dsmash does not shield poke and has nasty end lag.
I think the only time dsmash is useful here is if you glide toss a MB forward and predict that they will dodge it by rolling toward you. So it's a pretty situational hard read, as dsmash often is.
If you find a guaranteed combo into Flame Blast, Mega Man is going to rocket up to at least A rank.Ah dang it. Well, guess running usmash it is then.
Still looking for a way to actually hit the dsmash outside of a hard read(at least for me, the only time i can actually use it is after latching a crash bomb at the opponent, since if i miss or they block or whatever, the explosion usually covers me ). It would really help since it kills earlier than usmash if it hits.
We already found stuff that combos into a Lemon Lock which allows for any follow up because of the forced neutral get-up, but it requires quite a bit of dexterity.If you find a guaranteed combo into Flame Blast, Mega Man is going to rocket up to at least A rank.
This is not new nor is it guaranteed. You can actually air dodge or use a fast Nair before either of those. It's easier to get an aerial before the second one.MegaMan forward aerial to grab
Chain grab is a string, the fair to grab may or may not be guaranteed I need testing done.