Aight so. A few things.
Coming from the demo, Mega Man was the only character that really interested me. HOWEVER, he has a few interesting quirks.
First of all.
Jab / F-tilt / Nair
Alright. These moves are weird, and sadly not too hot as far as moves go. But they do have a few unique properties.
- There is a 'close' hitbox that is closer to Mega Man that does more damage and knockback.
- Nair auto cancels.
- Nair and Jab link flawlessly into each other.
- Pellets are shot in bursts of 3. This is true regardless of how many are still on screen.
- Pellets eat other small projectiles (Fireball, thunderjolt)
Nair's hitbox is actually kinda good knockback wise. But it's super small. Needs a lot of testing.
Pivot F-tilt
Now, Pivot F-smash is good. But one thing I've really been abusing is actually Mega man's unique F-tilt.
Pivot F-tilt allows you to INSTANTLY turn around, fires a jab off, and has you walking forward now. This allows some tricky movement options with him if you're smart about it. The pellet from this also covers any projectiles you may be turning into, and if you condition them with this it can make pivot F-smash MUCH safer.
Metal Blade
This move is easily Mega man's best ranged tool, despite the amount of them he has. You can throw it down and pick it up like an item. However I'm not entirely sold on this all the time. It limits you from using your normal moves, and Mega man's other specials aren't as good. Additionally, you can't angle the throws this way. It is definitely a good option early on, but don't discount the normal B-throw.
Aerials
Fair seems good, but make sure to space it if using it short hopped as even if it hits it can be grabbed at low percents. Works better as a 'combo' move mid air than it does as an approach.
Bair is amazing. Easily one of his best moves. It kills, it does good damage, is fast, multihits, eats projectiles.
Uair is nifty. I've killed people with it but I'm not sure how it works on the receiving end. Doesn't seem to have a close hitbox near mega man but needs more testing.
Dair could use testing as a short hop approach option. You have a lot of horizontal movement while using it. You can easily go behind shields with this. The spike is only active when the fist is separated from mega man. Kinda hard to hit with.