if you can't explain it in words you just don't have much experience posting. which is fine. but at least try.
Ok, I'm gonna try... I will start with the easiest thing:
There are five different ways to shot the megabuster, all of this is doing with short hops.
1. jump and at the apex press nair and then buffer the jump. This one is usefull because after the jump you can use flamesword and so on.
2. jump and after you decend, instead of pressing nair and then buffer a jump, slide your thumb from attack to jump so that way the shot and the jump will happen in a way that you are able to fast fall after the jump in order to get a grab. You shoudn't hear the metal sound your feet do when you touch the ground just like with the method above. You can't use flamsword after the jump with this method, but is very useful to go for a grab.
3. slide your thumb from jab to jump, you will hear the the metal sound, repeat this every time you touch the ground, is very usefull for sweetspot the jab.
4. slide your thumb from jump to jab, very effictive for sweetspot.
5. While holding your metal blade, hold diagonal down foward, and then slide your thumb like in three, but this one is weird because you can move all you want in the air but you need to return your position to down foward while you land in order to continue to do this. This one is the slowest, you can hear the metal sound, but is very useful while you hold your metal blade. Is better than the c-stick down method, and it lets you do a lot of stuff. Also, with diagonal down foward, you can jab way more quickly than with cstick.
The jump, z-drop, nair method is the same as 2, but with a metal blade in hand.
Well, I've a lot of stuff writen, but I think beside the ways to shot, the thing that will interest you the most is a thing I call air glide toss. I've my controlled configure like this:
A = jump
X = grab
Y = jab
B = B
So that way I can slide my thumb from jump to any other action when I want. I do this with megaman because sliding your thumb is very different than pressing the two buttons in sequence. You can notice that if you try to do a full hop flame sword>uair. With this configuration in mind, sliding from jump to grab lets you catch a metal blade without doing anything and being able to react faster. By doing this, the aire glide toss is done like this:
jump, z-drop, fasfatll diagonal down in the direction the metal blade is falling, slide from jump to grab to catch it again while jumping and then z-drop repeat the process. I know it sounds weird but that it's just the beginning, you can combo that like for times into bair without your opponent being able to escape, and also you can move like that and attack like a mad man, but the metal blade can't touch the ground so it's very very difficult.
I'm actually very excited to hear that.
...but even moar precision??
I'm starting to believe that you have to become a robot master to use mega man lol.
The problem with this kind of tech is that is very easy to fail and if you fail, prepare to be destroyed so that's why I said it won't level up your game. I know a lot of fancy stuff with megaman, but it's just like pivot dash, looks cool but in an actual match is very hard to pull, specially if you are fighting against a pro.