unreon
Smash Ace
Another thing that demonstrates that Smashboard has Down's Syndrome:
You can change your character. Not once per match. Once per turn. What's the point of choosing your beginning characters anyway? Come in with four Falcons, move your spaces right up to them, change to your character of choice, and pick them apart in 2v1 battles. Urgh.
You know what pisses me off the most? It took him TWO YEARS. TWO YEARS.
"Duh huh I just realised Smashboards.com is a pun of smash and boards duh huh like the chessboard duh huh let's combine my favourite games Advance Wars with smash on the chess board duh huh why wasn't Andy in the game cryyyyyy"
ANYWAYS tier list debates are silly. I would think that everyone understands what they're about. SBR is better then us and we should listen to them.
As for the other fighting games, from my knowledge 'counters' to characters in those games are far less common. Mainly because there are other factors to SSB than zoning and projectiles - namely recovery, weight, and fall speed.
From memory if you took out projectiles from the game Honda would absolutely wreck the rest of the entire crew, and that's about it. In SF3 the game has been perfected to the point that nobody listens to tier lists anymore. SF4 is more about playstyle pros and cons than raw data advantages.
You can change your character. Not once per match. Once per turn. What's the point of choosing your beginning characters anyway? Come in with four Falcons, move your spaces right up to them, change to your character of choice, and pick them apart in 2v1 battles. Urgh.
You know what pisses me off the most? It took him TWO YEARS. TWO YEARS.
"Duh huh I just realised Smashboards.com is a pun of smash and boards duh huh like the chessboard duh huh let's combine my favourite games Advance Wars with smash on the chess board duh huh why wasn't Andy in the game cryyyyyy"
ANYWAYS tier list debates are silly. I would think that everyone understands what they're about. SBR is better then us and we should listen to them.
As for the other fighting games, from my knowledge 'counters' to characters in those games are far less common. Mainly because there are other factors to SSB than zoning and projectiles - namely recovery, weight, and fall speed.
From memory if you took out projectiles from the game Honda would absolutely wreck the rest of the entire crew, and that's about it. In SF3 the game has been perfected to the point that nobody listens to tier lists anymore. SF4 is more about playstyle pros and cons than raw data advantages.