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You don't seem to be able to read very well. I said that auto-l-cancel was analogous to making every move chaincombo or autocancel. That your anime otaku games for virgin autists made 1-framers easier does not take away that these 1-framers still require execution that can be considered a superfluous skill boundary under your notions given that practically under no cases does one intend to MISS a combo. Purposely missing it would be analogous to just simply not pressing the button.Marvel seems to be doing fine with very few of them. Same goes for most 3D fighters, and many 2D fighters like Blazblue, Skullgirls and P4A have made 1 framers easier by adding a large buffer window.
And that's not what anyone is asking for. Character-specific advanced techniques are great, universal advanced techniques that are a requirement to compete at the very lowest level of competitive play are not.
Oh, you mean universal techniques like wavedashing, safejumps, parrying, plinking, buffering, jc grab, frame links, Brawl run-buffering, KoF Free-canceling, UMK3 l-canceling, MK9 dash canceling, option-select, kara-canceling, etc? (My list was longer, but I had to rewrite this.)Most well-made fighting games also offer plenty of characters that do not rely on strict timing for those that don't want to spend time mastering difficult combos. In Smash, newcomers are pretty much forced to learn to L-cancel consistently to compete regardless of the character they pick.
I did not say that mashable supers were the most important thing nor did I slightly suggest it, the point is that it is there for a reason and its inclusion conflicts with your notion of "there is no case where the other would be preferred".Most fighting games do just fine without mashable supers. As for Marvel, learning how to land setups that lead into big combos will almost always have a much more positive impact on your game than knowing how to consistently mash for full damage.
Then it seems that it's your intellectual faculties that are in question then.I've played more than enough competitive fighters at mid-to-high level to spot a redundant mechanic when I see one.
Please don't use logic terms you don't understand, especially when I'm a scholar in the subject. I believe the term you're looking for is "argument from analogy", which is not a fallacy. An argument from analogy compares two things that share a specific set of similar or identical relevant properties to illustrate a point.Why not make players enter the Konami Code to prevent an automatic shield break KO after every three successive attacks to give them an opportunity to show off and feel rewarded for their tech skill? If you wanna throw around strawman arguments, we can do this all day
Oh really? What are these "best fighting games"? I've had people tell me that they can't get into Street Fighter or KoF because it is too hard, and last time I checked, those games are regarded as two of the best in the genre.True. But the best fighting games have core mechanics are relatively easy to pick up for anyone. Universal advanced techniques should be always be accessible.
Not necessarily, but I don't see why you need to fix something that is not broken. L-canceling as it is present in Melee is like a holy grail in advanced techniques even if it's under-appreciated by lowly brawl scene. Besides, the dev's team "fix" sounds miles more intelligent than your proposed fixes.So the dev team's poorly thought-out, half-***** attempt at removing L-canceling (among many other half-***** "improvements" in Brawl) means that any other attempt to do so, no matter how carefully balanced, will always result in failure?
True, but as anyone that played Melee before Brawl could tell you, the inclusion of l-canceling in Brawl would have proved a very significant improvement in the pacing of Brawl, particularly for shield pressure purposes.Besides, as someone who's apparently an expert on Smash and competitive fighters in general, you should know that there's a plethora of other gameplay elements that contribute to Brawl's terrible pacing more than the lack of L-canceling.
Please re-read the thread and clearly elaborate on how well balanced aerials with low landing lag and a slightly tweaked shield would make for a worse game.
ewwWell, I think I'm done with this thread too. Extreme hostility from any side of an argument makes things super awkward.
I'm off to play "weeaboo bull****" apparently, then going to play some Melee to work on my IC vs Samus matchup.
Also going to go be an autistic ******** animu f*****.
So uncounterable kiting is perfectly legit.Games reward skill.
This.There's technical depth to be found elsewhere that requires the player to make an actual decision on whether or not to apply their technical knowledge. Muscle memory is not depth.
There we go. Exactly why snaking in Mario Kart DS gets on people's nerves too: you either do it, or just lose through no legit fault of your own. No. Just no.It's like he explained. Lcanceling has nothing to do with skill. It's pure automatic muscle memory. There is no reason to do it so you automatically do it every time you land with something. After playing for a while everyone can do it pretty 100% of the time so it's basically the same even if the technique didn't exist in the first place. It just annoys the player for having to press an extra button every time he lands even though it gives him basically no advantage since it's easy enough for everyone to do it anyways.
If you don't understand how your rock paper scissors analogy was a strawman than you have no place in a debate. At all.How was that a strawman? I get the feel you're dodging the question.
Ok, then where is it? Instead of wasting your time linking stupid memes as if they are the end-to-all arguments, you should attempt to contribute to the conversation. Then again I can't take you seriously anyway; meme's are the primary means of social deconstruction and essentially just allow people to talk or say things for absolutely no reason.L-cancelling was removed from brawl for a reason and won't be coming back in future installments, I'd bet my life on it. There's technical depth to be found elsewhere that requires the player to make an actual decision on whether or not to apply their technical knowledge. Muscle memory is not depth.
What the **** is this? We're talking about fighting games. Not some RTS.So uncounterable kiting is perfectly legit.
Oh wait.
https://www.youtube.com/watch?v=1oRo9sJBbcE
Uncounterable kiting means that whoever wins only one skirmish wins, in addition to having an easier time winning that same bloody skirmish.
And I'm pretty sure everybody is familiar with the kiting done on Hyrule Temple. I'm bringing up something more fresh: Kuju Entertainment thought that the biggest culprit of being able to kite in BW2 having as much power as it does was a bright idea. It results in the equalizer against it, under the player's direct control and consequently getting power boosts meant to keep human speed issues from getting out of hand rather than consider that they'd be Squishy Wizards compared to AI, getting killed by the thing it is supposed to counter while failing to destroy it. TWICE. Yeah, I see no problem.
Not to mention that kiting is passive behavior. I don't know what game developers were thinking, but clearly they failed to keep the kids' own best interests in mind by failing to keep passive behavior in check. Let me tell you: it's not fun, and it's not balanced.
And yeah, I know, defensive power being too strong can easily result in even more shallow gameplay than if speed is overfavored, but it's a worthwhile risk due to it actually allowing for free aggressive behavior for characters who desperately need it without bolstering the bloody versatile speedsters.
This is just flat out untrue. You can make someone miss their cancel. It's makes the rushdown in ssbm more than just a series of rehearsed button presses. I don't feel bad for people who don't want to put the time in, complain that they suck, and then blame the game.Lcanceling gives absolutely no goddamn options to anyone. All it does it take them away if you don't do it. And because everyone does it nothing happens. Simple as that.
It depends on the barrier exactly. Let me provide a few good examples of execution barriers that are positive because of what they provide:Wait, what is wrong with a small technical barrier between casual and competitive players?
Oh God, this.Damn it's hard to argue with Melee players when their argument is on such level as "Melee is good because Melee is Melee and Melee is good, therefore Melee is good"
"Brawl is crap because it's Brawl and Brawl is crap, therefore Brawl is crap"
L canceling isn't predisposed to "faster" players...I'm a pretty slow player and I do it just fine (i use ganon).No, we want manual input. I certainly do or I wouldn't nay C-Sticking as much as I do, considering how automatic it may as well be.
What we don't want is something that just gives faster players a free, no-brainer advantage.
Subjective, subjective, SUBJECTIVE.To the guy saying "melee players say melee is better because it's melee etc etc"...No. Melee is simply a more exciting and polished game than Brawl. Melee is a steel roller coaster compared to Brawls flying dumbo ride. It is faster and harder to handle, but MUCH more rewarding and exhilarating.
Chances are you never TRIED to learn melee ATs. I actually respect the opinion of those brawl players who know how to actually play melee but prefer brawl; what really grinds my gears are the chumps who started playing smash with brawl and never bothered to learn basic melee skills.
Basically, dont bash l canceling because you are bitter that people took the time to learn it. This thread just sounds like a bunch of scrubs going "i dont know how to l cancel it's too hard it's unnecessary!!" and you lose credibility in your argument. It's funny how it seems like most people who know how to l cancel are fine with it but most who can't are the most vocal about how it shouldn't be included.
There are a few guys against l canceling in this thread who are very logical about it and come off as credible (you know who you are) and I'm grateful for that
I bolded my own stuff because I'm awesome like that. Not that you care.Tripping
I agree, tripping is ********
8 frame shield drop
It's actually 7, but isn't it the same for Melee as well?
Extremely sturdy shields
Same as in Melee except there aren't glicthed shields like GWs
Extremely low gravity
This is entirely subjective, we could argue Melees higher gravity makes it bad
Forgiving recovery with auto ledge snapping
I like autosnapping ledges as it forces you to actually, you know, go offstage to edgeguard instead of just fsmashing the ledge. Though sweetspotting requires skill, it makes recovery extremely predictable and limited for most characters.
No below-tumble DI
No opinion
Bad knockdown mechanics resulting in spammable jab/laser/etc locks
No opinion here either
Laggy aerials
False. It's only a different mechanic. Of course aerials lag if you do them wrong. In Brawl autocanceling is extremely important to make for lagless aerials. You can't just knee at someones shield. Either way, most aerials are safe on shield anyways when well spaced so what's the problem?
Non-dynamics air dodges
100% subjective. Melees airdodge feels rather crappy with the exception of making wavedashes possible
Worse balance
Hey, Brawl is the game with more than 5 viable characters
High shield pushback and low character traction
You say Brawl is incredibly defensive and stuff but isn't this stuff supposed to contradict it? I haven't even noticed the traction myself.
Hitstun canceling
While I think Melee has a better comboing system, hitstun canceling is awesome and takes skill because it gives the opponent options on hit, best regards, Vkrm
A chain grab and camping centric metagame
Is that why everyone has some kind of a chaingrab in Melee, but in Brawl is mostly limited to a few chaingrabber characters? For the camping part try to play Puff against anyone.
Limited options out of dash and various other mechanics making movement slow
I agree
I sort of explicitly stated this and I'm the only one making the argument besides Food.For those saying that L-cancelling adds mindgames in melee, you realise there's no punishment window (like with teching/ukemi where you can't tech again for 40 frames or something), you can just spam L/R/Z (the easiest) and always pull of the L-cancel.
I mean the most legitimate argument is that L-cancelling causes you to pull off accidental (and sometimes hilariously amazing) techs xD, or also cause you to not be able to tech.
That's kinda weak though.