Your post is a joke, right?
Excuse me?
Or are you really so ignorant that someone has to teach you why L-canceling is not a glitch,
You're right about one thing: it's not a glitch. It was an exploit that was removed from Brawl for valid reason.
why it helped moveset variety and allowed players to be more varied ("creative")
With shortcuts?
with how they space their aerials than Brawl allows to,
Here's something else that requires spacing: SPACING. Do better than this if you don't believe me:
https://www.youtube.com/watch?v=3fPpQwQ82VY
Let me know when you can come close to that. And I want to see you stream it too.
and why the notion of a player knowing the game intimately but somehow not knowing an important technique within the game is a silly reason to remove said technique.
You mean an "important" technique that removes a weakness that is supposed to be there?
I mean let's be honest, Smash 64 with all of it's lag canceling allowed the most diverse use of aerial spacing/variety because there was a flat penalty for any aerial and it was basically nothing.
Thus giving the final advantage to speedsters, because you lost whenever you got hit.
Melee sought some defensive balance to this and L-canceling was programming to only remove half of the landing lag from an aerial.
I'd rather have better strengths than nerfed weaknesses on my power guys, thank you very much. More variety.
What this means is that one must be more selective about aerial usage and the shield functions properly to negate some aerial usage.
I'd rather have that.
Brawl takes it a whopping step further and says you have to have the aerial finish at a certain time or whoops you get varying amounts of lag, giving certain characters a huge advantage over others in aerial viability.
It would have killed the developers to add something like aerial smashes?
Furthermore aerial usage is far more limited in terms of spacing and what aerials are viable.
Now that I WILL agree with. Brawl simply takes things too far.
While it does somewhat come down to preference as to what the sweet spot is, L-canceling doesn't hamper "creativity," it allows it.
Not when it gimps creative players who actually can keep up with things.
Options are creativity.
No, being able to make use of your options is creativity. And I'm aware of the irony of wanting aerial smashes.
Edit: I'd like to point out that the general consensus for balance between the games goes 64 > Melee > Brawl.
Since when was 64 balanced? Being killed just because you get hit encourages no worthwhile variety.
There are many factors to this, but how aerials are handled in all three of the games is a huge influence.
More like how much you get punished for getting hit.
It really comes down to if L-canceling stays gone, will aerials have so little lag as to be used in more ways safely than Brawl allowed.
What I'd rather have is aerials be more sensitive to weight without making extra defensive power redundant. They would still work as hit-and-run tools, but they would no longer be able to be centralizing.
I do have two questions for you.
Bring it on.
What, praytell, is a glitch in Melee that separates players, and why do you think L-canceling hurts the game's balance?
Because it favors speedsters. Something that favors a body advantage is something that should be checked against at the very least.
Also, you really come off as being not very well versed in Melee.
Somebody has not watched my 15 Minute Melee videos whatsoever.
Might I suggest trying to learn and understand these advanced techniques before discussing them?
Oh, you mean the "advanced" techniques I tore at on deviantArt?