Yes. Your first post was about how "lazers" are not killing moves, and it missed the point entirely.
Sure, I guess. I was more of bringing up my own point, but it's functionally similar enough.
Your second post said that "Or Max Damage" is much different and in an end of an unspecified spectrum, which turns out to be a spectrum that does not apply at all when we're discussing a "no execution" scenario and just makes no sense in the context of this argument. Turns out that the claim that "Or Max damage" is different is meaningless the same way that "yes" is much different than "yeah" (a triviality).
You see, you're assuming something you can't assume here. Not once have I made any indication that I was entering into any specific argument. I was merely pointing something out, to begin with.
Perhaps in your argument, my claim isn't relevant. But this is why you don't put random claims into random arguments.
Even you acknowledge it:
So why even say something so useless and confusing to make the discourse senselessly convoluted?
It is not my fault you made an incorrect assumption.
I'm aware. That's what I said too.
K.
Are you not familiar with Roulette in gambling?
Why should my English be put into question when it seems like the theme of the thread that you have issues with proper communication?
I'm aware of roulette, but not the type of phrase you used. Your name is partly french and it seemed quite possible that you had meant to say something similar but with different words, so I thought to question it.
You are not, and were just using a phrase I did not understand, which was the most likely alternative.
The thing is that it is humanly possible. Axe can do like 7 multi-shines. The bot would just do 100.
Seven is not 100.
I think this is a very thought-provoking point, but I think it's flawed nonetheless.
You ARE making decisions against your own ability, hence the probabilities of you landing it change from person to person. Yomi is also a game of probabilities and taking chance. Your oversimplification isn't going to fly.
If probability and chance wasn't such big part of competition, we'd know who's going to place exactly where prior to the tournament.
You're misrepresenting my point. I'm speaking from when someone reaches the tech skill plateau, where they cannot physically get better. At this point, if there is any chance they will fail, it is random.
Chance is a large part of tournaments, but it's chance based on player skill. When someone cannot get any better technically, any technical errors they make are not the fault of player skill any more.
Well nobody said that shield pressure was purely "high-tech skill". So you were agreeing with me?
I would appreciate if you made an effort to make your points less vague and obfuscated.
First off, I apologize if you find my style of (speaking, arguing? whatever you want to say) confusing. It's not something I note often, and unfortunately not something that I change consciously.
Secondly, no. Because advanced shield pressure isn't a mechanic that is only high-execution, it doesn't even respond to what I was saying. I just noticed your strawman, I think.
Lol, but it's not even called shield pressure in Marvel.
Basically, in Melee's shield pressure "yomi" you change and alternate your patterns in crazy ways. It takes crazy tech-skill and the yomi is based on the chance that the execution will fail. So your claim is false.
It's not very dissimilar from an ever-changing mix-up and frametraps metagame.
Okay, I understand that, and understood it before this.
The yomi is based off the interaction between the blocker and the attacker. The blocker wants to interact with the frame trap effectively, and the attacker wants to act in such a way that the blocker cannot interact effectively. Making my claim true. The chance that either of them will fail (most likely the attacker, as they have to do a lot more tech) is just a bonus for the blocker.