Smash has no Yomi according to any and all people who have played non-smash video games.
Then they're wrong.
Even grab vs shield vs attack is yomi.
But it's cool we just cover it with the umbrella term mindgames and tech instead of Ukemi and tech chase instead of Okizeme and Jab reset instead of OtG.
Why do we care so much about how other scenes see us again? Competitive video gaming is kind of a joke with the advent of streaming and the removal of MLG and other video game competitions from national airwaves. I don't think I've seen anyone try this hard to fit in desperately with an out-group since like
9th grade.
Competitive Video Gaming is way less of a joke now than ever.
large League of Legends tournaments are watched in pubs in some places, I hear.
They're definitely watched in some public establishments.
Oh right execution and competition. Like I said, there are national RPS tournaments but there's a lot of reasons why that sort of thing doesn't get much hype or attention. What is "ideal" for competition isn't the same as what is ideal for a competitive game. Noirscythe covered the other points fairly well.
Hence why I seperated the two in my post. Not everyone is in it for competition, pure and simple.
I don't get your first sentence.
Kink-link was talking about every move killing.
(every move killing) Or max damage is much different.
I still see top tournament players drop combos and link in tournaments, so tech-skill requirement practically never stops being noticeable unless you're playing a silly game like Brawl. You're virtually suggesting cutting off risky, high-execution, high-reward mechanics in their entirety, when risky high-execution strategies often tend to incorporate yomi scenarios which would otherwise be too advantageous.
1. Didn't you say you studied logic or some such thing, earlier in this thread? I would think this would mean you would know to keep opinion and emotion outside of an argument. Try not to muddle your argument with brawl-bashing, please.
2. High-Execution, High-Reward is in itself a pretty dumb way to go about things. Either the execution is so high no human will ever be able to do it consistently, or eventually someone will be able to do it consistently and then what do you have? A high-reward mechanic, nothing else.
They only incorporate yomi so long as people cannot do them consistently. And until people can, they are fine mechanics. The problem is that doesn't last forever unless specifically designed to, and then it's different.
@Arcansi
Dunno why tech skill and decision-making have to be mutually exclusive (is that how you say it?).
They don't.
You'll notice the third option is a mix of both.
Also don't know why people not in it for competition would need to argue on whether to include L-Canceling or not if they have many other concerns I'd think they'd rather argue about (characters to include, stages, items, etc.)
Being in it for competition would mean you only argue about mechanics.
To a purely competitive player, if Mewtwo and Roy are the last contenders, and they both would have the same moveset and hurtboxes were they to get in, (Mewtwo has a psychic spoon, look it up.) the player would not care. This is because it makes 0 difference for competition.
Which isn't that hard to imagine from a coding standpoint. Just have two "wall types" or have a condition set on the walls whether they tech automatically or not, just like there is for whether you can wall jump off the wall or not.
Until player interaction comes in here.
If you have no choice, the opposing player can (if at all possible) punish you for automatically doing whatever it is you do.
If you have choice, they can't.