• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Let's See Some Custom CSS.

The Sex Puma

Smash Lord
Joined
Nov 4, 2008
Messages
1,142
what pac? sc_selcharacter? You doing a CSS where player slots are moved all over the place?
Yes, that pac. And not anymore I changed it. I set it back to the default but I'm using the sc_selcharacter still. lool
 

netrunui

Smash Cadet
Joined
Aug 8, 2009
Messages
72
can someone PLEASE make a css code with norm chars, zss, pokemon, and alloys (no giga & wario)?
or atleast direct me to such a code
 

darksamus77

Smash Champion
Joined
Oct 18, 2009
Messages
2,987
Location
Seattle, WA
NNID
darksamus77
3DS FC
3282-3124-8340
Go to the Brawl Plussery website, hit the download tab, then click on "Direct Link to Text". The codes you seek are there...
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
Yes, that pac. And not anymore I changed it. I set it back to the default but I'm using the sc_selcharacter still. lool
This might sound random, I had been struggling changing effects on character recently, i remember i successfully changed metaknight slash effect months ago. so recently i was having a tough time changing slash effects for ike because I forgot i wasn't suppose to use the ef_ike.pac, but rather use brawlbox, open a fitike.pac and change up the contents in the ef_ike folder.

what i'm saying is that you might have to use the sc_selcharacter in common5.pac instead of the separate sc_selcharacter.pac completely, well if you aren't moving player slots around just stick to making a CSS based off codes.

here's an idea i thought about, though it isn't plausible for more than 2 players. Competitiveness, indeed.


again I chose character placement based off opinions of myself.
I might decide to try out a placement where characters are placed in their tier list order.
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
I still cannot get the alloys to load. I found out that ZSS and Shiek require you to "force" load them with a CSS code... so thats why they wont load. But even if I make the alloys, giga and warioman load with the same method, it wont work.

I think I know why though: Phantoms program doesnt seem to support multiple character slots of the same character, e.e. having more than one luigi slot just for the hell of it. anyone know how I can get ALL of the characters to show?
 

The Sex Puma

Smash Lord
Joined
Nov 4, 2008
Messages
1,142
what i'm saying is that you might have to use the sc_selcharacter in common5.pac instead of the separate sc_selcharacter.pac completely, well if you aren't moving player slots around just stick to making a CSS based off codes.
I just tried with my common5.pac, and I'm still getting a freeze when it tries to load. :dizzy:
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
What are the downsides to using the CSS organizer? I want to make one of those screens where the P1-4 icons are in the corners and the characters are in the center.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
What are the downsides to using the CSS organizer? I want to make one of those screens where the P1-4 icons are in the corners and the characters are in the center.
The only way to fully turn off a player after it's selected is to unplug the controller from that port. Other than that, there aren't any other downsides that I know of.
 

bboynotbgirl

Smash Journeyman
Joined
May 24, 2009
Messages
202
What are the downsides to using the CSS organizer? I want to make one of those screens where the P1-4 icons are in the corners and the characters are in the center.
There's also that extra step to put in the CSPs since they don't work without putting it into the sel_char.pac. Also if you're to use independent pokemon and zss/shiek it makes the icons smaller. It also restricts you from using the alternate file loader if using the indy pokes and zss/shiek.
 

The Sex Puma

Smash Lord
Joined
Nov 4, 2008
Messages
1,142
There's also that extra step to put in the CSPs since they don't work without putting it into the sel_char.pac. Also if you're to use independent pokemon and zss/shiek it makes the icons smaller. It also restricts you from using the alternate file loader if using the indy pokes and zss/shiek.
No wonder my CSPs are gone! How do you put it into a sel_char.pac?
 

TheEnigmaLiesBroken

Smash Cadet
Joined
Feb 3, 2009
Messages
46
Location
Jacksonville, FL
I have still been unsuccessful at getting a selchar pac file to load without freezing my game, i dont understand that. can someone enlighten me?


otherwise, i did do this yesterday for fun.

 

bboynotbgirl

Smash Journeyman
Joined
May 24, 2009
Messages
202
No wonder my CSPs are gone! How do you put it into a sel_char.pac?

There's a tutorial in these forums somewhere I forgot where to find it. But the easier way is to put it in through brawl box, but I haven't tried that yet. You can try and tell me how that goes.
 

The Sex Puma

Smash Lord
Joined
Nov 4, 2008
Messages
1,142
There's a tutorial in these forums somewhere I forgot where to find it. But the easier way is to put it in through brawl box, but I haven't tried that yet. You can try and tell me how that goes.
Yeah I'm trying it right now but I haven't been successful yet.
 

Codec01

Smash Cadet
Joined
Sep 11, 2009
Messages
33
Is there any way to change the character's name that appears in the result screen?
I managed to edit the names that appear in the CSS and during the game (next to HUD)
but I have no clue where the textures for names which appear in result screen are stored.
I guess it's somewhere around info, info2, menu or menu2 but I couldn't find it.
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
can someone PLEASE make a css code with norm chars, zss, pokemon, and alloys (no giga & wario)?
or atleast direct me to such a code
This code:

Code:
Custom CSS V3 - Maestro26 - This Needs a Better Name WITH ALLOYS [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002d
4a000108 2306070a
4e02090e 1b201613
10121a0d 0f5d291f
25172615 0c145e03
0b111827 4005245c
04192122 46000000

Custom Random V1 - Maestro26 - This Needs a Better Name WITH ALLOYS [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00010823 06070a02
090e1b20 16131012
1a0d0f5d 1f251726
150c145e 030b1118
2705245c 04192122
Gives you this CSS:

With the alloys in the four corners.
 

The Sex Puma

Smash Lord
Joined
Nov 4, 2008
Messages
1,142
Yo how do I make it so I don't have to use the sc_selcharacter. pac anymore and just use codes?
 

TheEnigmaLiesBroken

Smash Cadet
Joined
Feb 3, 2009
Messages
46
Location
Jacksonville, FL
nice CSS icons, looks like someone finished theirs before I did. I'm still all frustrated with CSPs and encountering freezes after games. are they all model hacks or just textures?
at the moment they're just icon and name swaps for giggles - the textures are still just random textures from all over kittycorp and I haven't done any CSP's for it yet - this was basically just to show off the fact that it could be done to some guys on AiB.

Can you explain to me why my selchar.pac file always freezes my game when i use it? I haven't been able to get it to work. Even if I use an unedited selchar.pac to replace my one on the disc it always freezes my game.

its pf/menu2/ right?
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
probably that, I get several freezing moments from this without realizing, i'm still on 2.1a
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
yes, there is a code for that w/o alloys, but since im forced to use the none icons in that situation, it goes glitchy
if you want to see it, the code for the alloy-less css is in the same post as the one with the alloys included

might i recommend this one instead?
Code:
RSBE01
Smash Bros Brawl (US)

Vertical Groupings v3.1.1

Maestro26 - Custom CSS V3 - Vertical Groupings v3.1.1 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000029
00010203 0607081b
10091a0e 04161323
5d110d05 0f0b1f25
205e210c 15141917
18225c12 240a2926
27000000 00000000

Maestro26 - Custom Random V1 - Vertical Groupings v3.1.1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00010203 0607081b
10091a0e 04161323
5d110d05 0f0b1f25
205e210c 15141917
18225c12 240a2627
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
i find it amazing how no one asks how a css is made but just want other people to make it for them.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
How would I make a CSS like this with the 3 portraits on the bottom being placed between the lines of the row above? Example code would be appreciated.

 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
CSS's are dynamic, meaning they change shape when more characters are added. For example, if I was typing out a sentence, and I was getting near the right end of the space, I got 4 characters I can put in to keep that word on that line. if the word I'm typing has more than 4 characters, the whole word will move down to the next space and there would be a small blank spot the end of that previous line. D'you know where I'm getting at?

In the CSS, they try to fit everything to look like a rectangle or square.

If you put in 6 characters, it'll show like what you see there with 6 in a row, but if you add one more, it'll change, to 4 on the top row, and 3 on the bottom row. So it depends how many icons you want in the CSS altogether.

You'll find this very useful overtime.

CSS editor - http://www.smashboards.com/showpost.php?p=6360644&postcount=3238

I feel this post has been forgotten
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
CSS's are dynamic, meaning they change shape when more characters are added. For example, if I was typing out a sentence, and I was getting near the right end of the space, I got 4 characters I can put in to keep that word on that line. if the word I'm typing has more than 4 characters, the whole word will move down to the next space and there would be a small blank spot the end of that previous line. D'you know where I'm getting at?

In the CSS, they try to fit everything to look like a rectangle or square.

If you put in 6 characters, it'll show like what you see there with 6 in a row, but if you add one more, it'll change, to 4 on the top row, and 3 on the bottom row. So it depends how many icons you want in the CSS altogether.

You'll find this very useful overtime.

CSS editor - http://www.smashboards.com/showpost.php?p=6360644&postcount=3238

I feel this post has been forgotten
That's the post I've been using btw. I just want to know it I could make the CSS look like that with an uneven look with an even number row and an odd number row.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
You can, but you have to use None icons, which can ocasionally glitch and make some characters unselectable until you restart Brawl.

I used to use one for a while, and I decided that the cool custom shape is not worth the annoyance of randomly losing characters.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Could somebody make a textfile from the .gct from the CSS kit application folder? I want to add more code to it besides just a custom CSS.

You can, but you have to use None icons, which can ocasionally glitch and make some characters unselectable until you restart Brawl.

I used to use one for a while, and I decided that the cool custom shape is not worth the annoyance of randomly losing characters.
Alright, thanks. I'll just stick to conformative symmetry _
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
Hey guys is there a fix for the ZSS cursor changing onto Samus after every battle? It's a problem common for most CSSs yet I haven't found a reliable fix.

Edit: Here's the link to the CSS and codes I'm using (Cyberglitch's CSS). It's amazing. I can't improve it and I've tried for the last hour. Too bad it's glitchy. I'd really like someone to help me with this.

http://www.smashboards.com/showpost.php?p=7092751&postcount=37
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
I know a way to fix it (but I don't know the code >.<)

If you could somehow make the cursor appear in the same place after every match, the ZSS glitch and a few others would be fixed. I'm also getting a Pokemon trainer glitch where the cursor either appears right in the middle of the screen or the same place as player 1.

Any pro coders willing to give this a try?
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
The roster from the demo of smash bros brawl!



Code not made by me it was made by silentkill450

SSBB Demo Roster
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000F
00010203 07081A17
16210D05 270C2900
Thank you very very much, I've been searching for this.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
i know v2.1 of the zelda/sheik & samus/zss fix fixes the zss cursor problem...as for pt, maybe youre just missing one of the supplementary codes?
What do I need?

I tried the independent pokemon engine and it didn't do anything.

I have

regular zelda icon (do I still need this?)
custom css
custom random
zelda/sheik & samus/zss v2 (I'll upgrade)

and of course file patch v3.5.1

I'll look for v2.1 of the ZSS code though and see if that fixes things.

Edit:

I think I know what the problem is.

I'm using 1c 1d 1e for PT rather than 5d 5c 5e.

I'll change it and that should fix the problem.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
^I'm still wondering that as well.
The fix is v2.1 of the ZSS/Samus & Zelda/Sheik CSS fixes code.

Here it is:

04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
 

blizako

Smash Rookie
Joined
Sep 30, 2008
Messages
20
Location
DalyCity
I find it strange that there hasn't been a topic on the character selection screen. here I will leave my CSS code for anyone who is interested.


ZSS and shiek are individual but can still switch. the pokemon, on the other hand, cannot. that is why PT is still there.


Please note that I did NOT make the code. I just customized it so it would have the pattern I made.
Code:
MENU EDIT (ultimate)

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
* 80693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Custom CSS V3 [spunit262] [18 lines]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 0000002D
* 00090713 02141121
* 060C0D25 0A0E0F0B
* 19161505 03041824
* 011A1F28 0823201B
* 5D5E5C28 28101726
* 29271222 28282828

Custom Random V1 [spunit262]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090713 02141121
* 060C0D25 0A0E0F0B
* 19161505 03041824
* 011A1F08 23201B5D
* 5E5C1017 26271222
just copy/paste it all to your code list.

it would be interesting to see what others come up with. so go ahead and post your own creations!


(also, can someone pass me the link to the original post for the custom CSS? I haven't visited in a while and have forgotten...)
sorry to bother you but can you add the 4 alloys. its fits great into the roster since im using psa with alloys.
 
Top Bottom