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Let's See Some Custom CSS.

LSDX

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Jul 17, 2008
Messages
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Can a roster with just one of the PKMN Trainer's Pokemon exist (i.e. Chrizard) without the PKMN Trainer himself in the roster through CSS creation?
 

A17

Smash Ace
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Jun 7, 2009
Messages
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ON, Canada
NNID
Okrapaeli
Can a roster with just one of the PKMN Trainer's Pokemon exist (i.e. Chrizard) without the PKMN Trainer himself in the roster through CSS creation?
if you searched up how to make your own CSS, that would answer your question.

but yes you can, when you make a CSS and want independent pokemon you gotta insert each of their character IDs to have them appear.
 

LSDX

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Jul 17, 2008
Messages
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if you searched up how to make your own CSS, that would answer your question.

but yes you can, when you make a CSS and want independent pokemon you gotta insert each of their character IDs to have them appear.
I worked out my own custom CSS already and I wanted Charizard only for a spot in which I put 5C as the hex. Random appeared instead, even with the Independent PKMN code on.
 

CaliburChamp

Smash Master
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Oct 13, 2003
Messages
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Location
Fort Lauderdale, FL
3DS FC
1392-6575-2504
I can't find the default settings mod. (8 min time limit, 3 stock, friendly fire on). And I need to know the code for unlimited pause camera. Please PM me the codes. Thanks in advanced! ^^
 

Isatis

If specified, this will repl[0x00000000]ce the
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reverite
See the Official Code Q&A and Requests thread, they may have it.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
Code:
CSS
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000F
00010203 07080917
064E210C 27292600

CSS Random
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 0000000E
00010203 07080917
064E210C 27260000
My Blue alloy (4E) won't show up even though I have all the necessary files installed. Are alloys not supposed to be in random? If so, do I act as if they don't exist and move down one number in hex?
 

LSDX

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Joined
Jul 17, 2008
Messages
1,041
I've been trying for hours, and cannot get Alloys to appear (blue alloy specifically, only one Im trying) in battle via CSS, all I keep getting is Zelda even with the Alloy's hex code in the CSS code (4E). Here's my codelist:

Custom CSS (definite working)
Custom CSS Random (definite working)
Char ID fix 2.1
File Replacment: v2.1b
CSS Fix
Alloy Victory/Loss Poses
CSS fixes for Giga and Company V2
File Patch Code v3.5.1
Giga and Company Engine V2

I'm in need of dire help ASAP.
:bowser:
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
you dont need the css fix unless you're using an sc_selcharacter.pac
you dont need file replacement of you have file patch

you also need 'alloys dont crash and others dont wreck my music'

you might need the independent pokemon engine as well, depending on if you want independent pokemon
 

LSDX

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Joined
Jul 17, 2008
Messages
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you dont need the css fix unless you're using an sc_selcharacter.pac
you dont need file replacement of you have file patch

you also need 'alloys dont crash and others dont wreck my music'

you might need the independent pokemon engine as well, depending on if you want independent pokemon
I just tried all those codes, and cut the ones you said I didn't need and added the ones you said. Still, when I pick the blue alloy Zelda spot (4E), I still get just Zelda.

If you don't know the fix, can you give me a textfile that works please?
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
Location
http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
only problem is that i dont use alloys...

Code:
Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Do you have this exact code?
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
only problem is that i dont use alloys...

Code:
Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000
Do you have this exact code?
Yes.
:bowser:
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
I just tried all those codes, and cut the ones you said I didn't need and added the ones you said. Still, when I pick the blue alloy Zelda spot (4E), I still get just Zelda.

If you don't know the fix, can you give me a textfile that works please?
The code is supposed to make the blue alloy icon picture zelda because the alloys don't have the files that regular selectable characters do have
 

LSDX

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Joined
Jul 17, 2008
Messages
1,041
The code is supposed to make the blue alloy icon picture zelda because the alloys don't have the files that regular selectable characters do have
I know, but when I pick the that Alloy Zelda Portrait, it still gives me Zelda in battle.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
If anyone wants to test my dilemma, go ahead. There's 14 character, and one random space. The issue is that the Blue Alloy should be under Samus, but instead, it's just another random spot. Check the codes yourself.

Code:
CSS/SSS:

Character Selection Screen
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000F
00010203 07080917
06[COLOR=Cyan][I][U][B]4E[/B][/U][/I][/COLOR]210C 27292600

Character Selection Screen Random
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 0000000D
00010203 07080917
06210C27 26000000

Stage Selection Screen
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 0000000B
066B99D8 0000000B
0002090A 0C0D0E0F
141A1300 00000000
006B92A4 0000000B
066B9A58 0000000B
1f202122 25242326
27282900 00000000
06407AAC 00000056
01010202 03030404
05050606 37640808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 07070000

Physics:

Dash Dancing
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

No Stale Moves
02FC0988 00130000

Triple Jump Glitch Fix
04858DCC 38830003

Miscellaneous:

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

Independent Pokemon Engine
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

P.Trainer Infinite Stamina
04A8BDAC 60000000

Level Freezer
42000000 90000000
0416A904 00000000
2A180F3A 00000001 
2A180F3A 0000000A
2A180F3A 0000000B
2A180F3A 00000014
2A180F3A 00000018
2A180F3A 00000019
2A180F3A 0000001D 
2A180F3A 0000001E
2A180F3A 0000002E
0416A904 3F800000
E0000000 80008000

1 Player Matches
0468D420 2C060001

Infinite Replays
040EB804 60000000

Tags In Replays
0404B140 38A00000

Unrestricted Pause camera
040A7D60 4E800020
04109D88 38800001

Alloys don't crash and Others don't wreck My Music
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Char ID fix 2.1
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Bridge of Eldin Frozen
4A000000 90180F3A
38000000 FF000033
48000000 805B8ADC
DE000000 80008180
1400036C 4F000000
E0000000 80008000

Alloy Victory/Loss Poses
0477F8EC 60000000

CSS fixes for Giga and Company V2
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Giga and Company Engine V2.0
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
I'm dying for a solution, like about to throw my computer out the window...
:bowser:
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
that is most definitely not the same css code that the rest of us are using
plain and simple

check any post with a code in it, its a different code
But the point is, it has 4E in it, so the Zelda Alloy should appear and not random. Right?
:bowser:
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
maybe, maybe not...perhaps the original form of teh code didnt support alloys
Well i tried v3.0 of the CSS, and it works. I have one small request before I depart for now:

I need the CSS Random v3.0, could anyone post it here?
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
Well i tried v3.0 of the CSS, and it works. I have one small request before I depart for now:

I need the CSS Random v3.0, could anyone post it here?
There isn't one. You have the latest version.
 

LSDX

Wah!
Joined
Jul 17, 2008
Messages
1,041
What're the size parameters for portrait character names on the CSS?
 

Darklinkreturns

Smash Rookie
Joined
Dec 19, 2009
Messages
13
*NOOB ALERT*

Okay, I have a custom CSS with the Independent pokemon, Giga Bowser, and the alloys.
the only problem (which I was expecting) is that they use the icons for Bowser, C. Falcon, Zelda, and Kirby. How do I replace the icons and portraits for them on the CSS?
 

ZacTASTIC

Smash Apprentice
Joined
Nov 23, 2008
Messages
95
Location
Provo, Utah
OK, a couple things:

1. When is coding required for a CSS and when is it just a single file placed in the correct directory? Is it when you have additional slots or something that you need codes?

2. If I get a CSS (and probably code) for a menu with the alloys, giga, individual pokes, Shiek, and ZSS, will I be able to replace the alloys with user-made chars (such as Waluigi) without messing up Brawl+?

3. If yes to #2, where can I get this?
 

JetAurion

Smash Journeyman
Joined
Apr 19, 2009
Messages
392
Location
Bay Area
So in the code, there is a YY.

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ

Do I count alloys (or GKoopa, for that matter) in the number of characters?
 

L-a-t-e-r-a-l-u-s

Smash Ace
Joined
Dec 18, 2009
Messages
811
Is there any .gct editor that is efficient yet? My .gct file has selective brawl + codes, and I'd like to modify my CSS to include alloys without having to go through allllll the brawl + codes and pick out the ones I wanted again >_>.
 

L-a-t-e-r-a-l-u-s

Smash Ace
Joined
Dec 18, 2009
Messages
811
correct me if I'm wrong, but...

seems to have a mewtwo icon
and this seems to have portraits for the alloys...http://elitesmashhackers.files.wordpress.com/2009/08/bild04671.jpg
Mewtwo over Lucario

Alloys over the usual characters it uses. (IE Blue Alloy over Zelda's pic).

So basically, it's just standard replacement, though I've read somewhere that someone is attempting a code to allow the Alloy's to load a different picture... I do hope that turns out well.
 
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