Nike.
Smash Hero
Would be pretty cool if someone could replicate that.
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It would be nigh impossible though considering you would have to be spot on with the overlapping parts. Also, necroposting FTW.
Would be pretty cool if someone could replicate that.
It might be possible, considering that the icons are all lined up evenly in the game. But the better question is, is there a bigger version of this picture so someone could actually attempt it?It would be nigh impossible though considering you would have to be spot on with the overlapping parts. Also, necroposting FTW.
Original Image (Bigger version only avaible signing up, it's free)It might be possible, considering that the icons are all lined up evenly in the game. But the better question is, is there a bigger version of this picture so someone could actually attempt it?
Lone Zelda icon
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CSS fixes for Samus/ZSS and Zelda/Shiek
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Custom CSS
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Random Slot Patch
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Can't you replace the 4 random icons around the center one to the SSB icon in these different colors Red, Green, Gold, and Blue, for it to be able to select the different colored alloys to be playable?Oh, really? That was my plan to try to prevent that problem from happening =( Well, I'll see if I can find some way around it. Maybe making the corners of the button transparent so they don't cover the characters? If all else fails, I have a backup plan which should work.
Edit: Yeah, I see what you mean. You can't select the "overlapping" characters.
Edit2: Here was my safe "backup plan".
I replaced a single large Random button with 5 normal sized ones. It's functionally identical to the way I intended the other one to work, it just looks a little less pretty. Selecting any of the Random buttons will put the cursor on the one in the middle.
I'm gonna play around with the giant button some more to see if I can make anything work. But if not, I'm still satisfied with the way this came out.
You don't. They added that to Project M on purpose because you're not supposed to use characters that aren't in the demo.K so I'm having a weird issue.
I'm playing Project M, and I wanted to bring back characters that they had removed, just so i can use them while playing project m. So i put in a css, and it works great on the character select screen, but it acts weird in game. On occasion itll actually load the character i picked, but most of the time it loads up mario for characters that werent in project m (like samus or squirtle etc).
Anyone know why this problem would be occurring?
Edit:
I'm thinking what i need to do is figure out how to tell the game to actually load each particular character. Its like each of those slots are loading mario.
So how do I tell each particular slot what to load? - if that makes sense
Well yeah, but I mean it must be possible to undo that with some other coding.You don't. They added that to Project M on purpose because you're not supposed to use characters that aren't in the demo.
Just use Button Activator codes. Then when you select Bowser, Wario, and (Alloy bases) respectively, you will get their alternations/transformations upon pressing the specified button.Could someone please help create this CSS for me including Giga Bowser, Warioman, and Alloys. Hopefully BrawlEx will work...