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LETS GET BACK DOWN TO BUSINESS - Match up Rediscussions

∫unk

Smash Master
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Mar 22, 2008
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more than one place
yeah but dk can just get lucky as **** and win

also dk's have been learning how to not get ***** on recover with side b stalling

considering all stages for a set, tripping, random spacing/move choices favoring DK for the kill, probably still slightly in his favor. 55:45 or 60:40 is really not that bad though.

avoiding his dumb kill setups are really important in doing well in this matchup.

stuff like teching the stage when you get cargo thrown into it, knowing that when the b-air they like to cross over side b, knowing punch doesn't have a lot of lag so they like to follow it up with another smash so you should just shield both attacks, knowing how far dk can go out to edgeguard you, etc.
 

Pierce7d

Wise Hermit
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You should never get cargo thrown into the stage. Just hold up while mashing buttons. Still, I think both DK and R.O.B. have advantage.

Steel, we need to re-discuss Yoshi and Olimar. I discovered a strategy that wrecks Marth using both of these characters, and their MUs are possibly even or 55-45 Marth now. I'm obviously not going to say it now, because I don't want the Yoshis and Olimars learning how to beat us, but for now, I'm using Falco against Yoshi, and it's easier to deal with vs. Olimar, because he's easier to gimp, and not a weight tank like Yoshi, though Olimar possibly does it better.

Check the MBR for more details (away from the prying eyes of our enemies.)
 

Steel

Where's my Jameson?
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I dunno about Olimar but Yoshi hell no.

I don't mind discussing this "strategy" here, especially because it doesn't seem that fatal to me.

Dashing up smash has ALWAYS been used to counter Marth's SH approaches, how is this new or effect any match ups? If you're in their face and zoning them just randomly throwing out an up smash isn't safe at all.
 

Pierce7d

Wise Hermit
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I dunno about Olimar but Yoshi hell no.

I don't mind discussing this "strategy" here, especially because it doesn't seem that fatal to me.

Dashing up smash has ALWAYS been used to counter Marth's SH approaches, how is this new or effect any match ups? If you're in their face and zoning them just randomly throwing out an up smash isn't safe at all.
You would think this, but experience in these matters shows me this is not the case. For the reasons I've stated before, I don't want to discuss these here, I really wish you wouldn't simply disregard my judgment. If I'm bringing it up, and stating it's a problem, and going through such extensive lengths, I find it would be reasonable to ask you respect my intelligent and experience, and not simply discard the strategy as valid it and bring it out to the public. Any further discussion on the topic should be in the MBR.
 

Browny

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another revalation giving Olimar an even matchup against a high/top tier character who had a previous advantage?

the trend continues...
 

feardragon64

Smash Champion
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Apr 9, 2008
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San Francisco
The problem was people went into the matchup rediscussions with the mindset that we already knew everything about the matchup and there was nothing actually left to say. That and we didn't get enough people from the other character boards to give their opinion. That's why the rediscussions were so dead. People would keep posting summaries of the matches, and that only works when you have other people who severly disagree.

That and people were too concerned with the stupid numbers instead of talking actual strategy on how to beat them. >>
 

Umby

Smash Master
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Oct 21, 2006
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I'm just your problem~
I saw the title, and thought of the song from Mulan with a similar name.

I'd really like a R.O.B. discussion to pick up. I really know nothing on how to deal with it.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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Sep 4, 2006
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9,633
I saw the title, and thought of the song from Mulan with a similar name.

I'd really like a R.O.B. discussion to pick up. I really know nothing on how to deal with it.
at least someone was thinking the same thing as me

to defeat ....the huns...

DK vs. marth is in DK's advantage(55-45). We're like the opposite of marth. stronger but slower. we face backwards you face forwords. and we can get comboed and you can't. but who can DK combo anyways???

Dk is going to try and punish everything you do to get a d smash OOS and you'll try and punish us with up-b. DK wins in the punishment game but you're harder to punish than DK so that even s it out somewhat.(still DK advantage) DK (of course) lives forever and won't die until 120+ unless we get tipper smashed. you however, will die at 80 if you get up smash while in the air which isn't to hard. (just need to power shield a fair) and die at 90 from a d smash if your above us.
 

En.Ee.Oh

Smash Champion
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Jul 31, 2003
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at least someone was thinking the same thing as me




DK vs. marth is in DK's advantage(55-45). We're like the opposite of marth. stronger but slower. we face backwards you face forwords. and we can get comboed and you can't. but who can DK combo anyways???

Dk is going to try and punish everything you do to get a d smash OOS and you'll try and punish us with up-b. DK wins in the punishment game but you're harder to punish than DK so that even s it out somewhat.(still DK advantage) DK (of course) lives forever and won't die until 120+ unless we get tipper smashed. you however, will die at 80 if you get up smash while in the air which isn't to hard. (just need to power shield a fair) and die at 90 from a d smash if your above us.
Dk definitely doesn't win in the punishment game unless marth is using punishable attacks, DK U-smashing a marth is the most impractical **** I've seen used as support for a long time.


If Marth leans forward to F-air, he'll get b-air'd, if dk b-air's, he can get counte aerials or anti-air'd

The difference between marth and dk lies in speed, priority, speedy punishers, safe pokes, and the ability to safely recover on and off stage


Marth wins in every category

Your anti air/anti approach, F-tilt, has winddown and can be punished, Dk isn't punishing marth's Down tilt or jab, sorry

I tend to be less partial to F-air in this match unless I'm positive that dk is grounded, or he is facing forward, I never F-air (first) if DK has his back turned, only as a counter attack do I f-air


If we launch you upwards, you're ****ed.. literally (unless the marth sucks). The ONLY way to avoid taking damage upon returning to the ground is to go to the ledge, otherwise you have no options to cover your fall, B-air is too slow and gets easily ps'd to side-b, air dodge also gets regrabbed (yay air trap again ololol) or side-b'd, and don't even mention f-air, n-air, or side-b from DK >>


Your body/recovery is spike/get ***** food off the stage, and you're only okay vs us off of the stage


What people don't seem to realize is how heavily he relies on "brawl novelty." And by brawl novelty I mean "LOL I'M NOT ACTUALLY ATTACKING BUT U ARE, RUN INTO THIS PLZZZZ OLOLLLLLL."

Any player with a brain can pick apart DK's predictable, repetitive character design. It's as simple as not blindly charging in, because he can only apply about 4-5 of his moves directly on to an opponent, the rest are either punishers for extremely stupid mistakes or "HEY RUN INTO THIS ATTACK LIKE AN IDIOT."


Marth beats dk solidly at 55-45
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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Dk definitely doesn't win in the punishment game unless marth is using punishable attacks, DK U-smashing a marth is the most impractical **** I've seen used as support for a long time.


If Marth leans forward to F-air, he'll get b-air'd, if dk b-air's, he can get counte aerials or anti-air'd

The difference between marth and dk lies in speed, priority, speedy punishers, safe pokes, and the ability to safely recover on and off stage

Marth wins in every category

true, but where Marth doesn't win in power and weight and those are some very big differences.

like I said Marth will die at 90%ish from a d-smash from us. but when is the earliest that we'll die? 120%? you have to knock us off stage for us to become edgeguarded and that won't happen until high %


Your anti air/anti approach, F-tilt, has winddown and can be punished, Dk isn't punishing marth's Down tilt or jab, sorry

you're not going to be using those moves the entire match and we have more than just f-tilt, we do have d-tilt and bair we can use it late so its harder to punish but you can do the same with fair. but anyways yes d-tilt CAN be punished. you just need fast reactions

I tend to be less partial to F-air in this match unless I'm positive that dk is grounded, or he is facing forward, I never F-air (first) if DK has his back turned, only as a counter attack do I f-air

so what do you approach with? nair and that's it?

If we launch you upwards, you're ****ed.. literally (unless the marth sucks). The ONLY way to avoid taking damage upon returning to the ground is to go to the ledge, otherwise you have no options to cover your fall, B-air is too slow and gets easily ps'd to side-b, air dodge also gets regrabbed (yay air trap again ololol) or side-b'd, and don't even mention f-air, n-air, or side-b from DK >>

if you get power shielded you're ****ed. d-smash comes out frame 8 and has massive range(for a d-smash) and kills you at 90ish. if you make 1 mistake at that % and you're dead

and when dk gets popped into the air he always should go near the ledge for a safer recovery. and its not like we're going to get spiked like that anyway since we're falling.



Your body/recovery is spike/get ***** food off the stage, and you're only okay vs us off of the stage

once again, we won't get knocked off stage that far until higher %. if we get a double bair off offstage we could edgeguard you but in general yes you win offstage.


What people don't seem to realize is how heavily he relies on "brawl novelty." And by brawl novelty I mean "LOL I'M NOT ACTUALLY ATTACKING BUT U ARE, RUN INTO THIS PLZZZZ OLOLLLLLL."

I never said that, I just say DK's options because you alredy know marth's. why should I state the obvious?

Any player with a brain can pick apart DK's predictable, repetitive character design. It's as simple as not blindly charging in, because he can only apply about 4-5 of his moves directly on to an opponent, the rest are either punishers for extremely stupid mistakes or "HEY RUN INTO THIS ATTACK LIKE AN IDIOT."

bair, uair, f-tilt, d-tilt, SA punch, d-smash, up-b, down b, side b,

that's 9 attacks that can be applied to opponents most of the time.

and most of the time when we use other attacks we predict what they are going to do. its not a walk into this like an iddiot attack.


Marth beats dk solidly at 55-45
no, it's even or 55-45 us
 

feardragon64

Smash Champion
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I'm with gheb on this. I don't think Marth ***** pika that badly. 60:40 seems more accurate imo. Marth has a distinct advantage but pika can still do pretty well. There's nothing absolutely **** about this matchup.
 

Shaya

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Falco played at the highest level effeciently (something I can only credit DEHF and SK92 to from what I've seen) isn't EVEN, but may only be a slight advantage to Marth.

But I don't see enough of a tidal swing to change it from 60:40. Falco boards aren't ever really arguing that it isn't Marth's advantage.
 
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