Dk definitely doesn't win in the punishment game unless marth is using punishable attacks, DK U-smashing a marth is the most impractical **** I've seen used as support for a long time.
If Marth leans forward to F-air, he'll get b-air'd, if dk b-air's, he can get counte aerials or anti-air'd
The difference between marth and dk lies in speed, priority, speedy punishers, safe pokes, and the ability to safely recover on and off stage
Marth wins in every category
true, but where Marth doesn't win in power and weight and those are some very big differences.
like I said Marth will die at 90%ish from a d-smash from us. but when is the earliest that we'll die? 120%? you have to knock us off stage for us to become edgeguarded and that won't happen until high %
Your anti air/anti approach, F-tilt, has winddown and can be punished, Dk isn't punishing marth's Down tilt or jab, sorry
you're not going to be using those moves the entire match and we have more than just f-tilt, we do have d-tilt and bair we can use it late so its harder to punish but you can do the same with fair. but anyways yes d-tilt CAN be punished. you just need fast reactions
I tend to be less partial to F-air in this match unless I'm positive that dk is grounded, or he is facing forward, I never F-air (first) if DK has his back turned, only as a counter attack do I f-air
so what do you approach with? nair and that's it?
If we launch you upwards, you're ****ed.. literally (unless the marth sucks). The ONLY way to avoid taking damage upon returning to the ground is to go to the ledge, otherwise you have no options to cover your fall, B-air is too slow and gets easily ps'd to side-b, air dodge also gets regrabbed (yay air trap again ololol) or side-b'd, and don't even mention f-air, n-air, or side-b from DK >>
if you get power shielded you're ****ed. d-smash comes out frame 8 and has massive range(for a d-smash) and kills you at 90ish. if you make 1 mistake at that % and you're dead
and when dk gets popped into the air he always should go near the ledge for a safer recovery. and its not like we're going to get spiked like that anyway since we're falling.
Your body/recovery is spike/get ***** food off the stage, and you're only okay vs us off of the stage
once again, we won't get knocked off stage that far until higher %. if we get a double bair off offstage we could edgeguard you but in general yes you win offstage.
What people don't seem to realize is how heavily he relies on "brawl novelty." And by brawl novelty I mean "LOL I'M NOT ACTUALLY ATTACKING BUT U ARE, RUN INTO THIS PLZZZZ OLOLLLLLL."
I never said that, I just say DK's options because you alredy know marth's. why should I state the obvious?
Any player with a brain can pick apart DK's predictable, repetitive character design. It's as simple as not blindly charging in, because he can only apply about 4-5 of his moves directly on to an opponent, the rest are either punishers for extremely stupid mistakes or "HEY RUN INTO THIS ATTACK LIKE AN IDIOT."
bair, uair, f-tilt, d-tilt, SA punch, d-smash, up-b, down b, side b,
that's 9 attacks that can be applied to opponents most of the time.
and most of the time when we use other attacks we predict what they are going to do. its not a walk into this like an iddiot attack.
Marth beats dk solidly at 55-45