KosukeKGA
Smash Champion
I find everyone with Auto-Shotties pumping a full clip into the Tank does more DPS.
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But it takes a ****load of time to take down the tank with a hunting rifle. 4 survivors with autoshotties and that thing will be down in no time.Not to mention that you don't have to be in the tank's face to hurt it a lot with the hunting rifle instead of the auto shotty. Still, it is preferred that:
A: you use all 3 tier 2 weapons
B: you don't exceed 2 of any weapon (except possibly the M16)
C: the weapon you have two of is the assault rifle
Face it, the assualt rifle has less problems than the auto shotty (poor accuracy, dampening effect with range, friendly fire problems) or the hunting rifle (fares poorly against a horde in the open, poor accuracy when moving, & practically useless scope [except with smokers, Hint hint]) (the assault has only low power, you can get over that).
Still, I'm likely to pick up the hunting rifle.
Oh, and by the way, AI survivors have a favorite weapon, so it is preferred that you don't pick up an Auto shotty with Zoey (she picks up the hunting rifle normally) or the hunting rifle with Francis (he Picks up the Auto shotty normally) as you only have two weapons, instead of the preferred 3. Bill and Louis pick up assault rifles, so there is some room for them (once again, this only applies to AI).
Or you could just use a Molotov and run. Tanks are never fun.But it takes a ****load of time to take down the tank with a hunting rifle. 4 survivors with autoshotties and that thing will be down in no time.
Autoshotty DPS: 960
Hunting rifle DPS: 337.5
Yeah, except at that distance, you better be able to run.But it takes a ****load of time to take down the tank with a hunting rifle. 4 survivors with autoshotties and that thing will be down in no time.
Autoshotty DPS: 960
Hunting rifle DPS: 337.5
I wasn't trying to infer that you should hang back to hit a tank. The real shine of the hunting rifle is that you can hit the tank pretty far at max damage and it gives you room to run. You shouldn't leave the team, but you should get the first shots at it.It's easy to kite Tanks though so space isn't an issue unless you get stuck in a cramped room. I really wouldn't want anyone on the team to be hanging back that far because if a Somker/Hunter gets them than we'd have to backtrack to save them.
This is all well and good...but you somewhat contradict yourself later on. And it's imply that you meant, I think, not infer.I wasn't trying to infer that you should hang back to hit a tank. The real shine of the hunting rifle is that you can hit the tank pretty far at max damage and it gives you room to run. You shouldn't leave the team, but you should get the first shots at it.
This...is a mess. I don't really know where to begin. You should be able to guess a lot of what I'm saying from my earlier point about not being able to run and gun at the same time, so I'll skip that.Once again, Auto shottys work best at a close range. For most infected, this is not an issue, but at that distance the tank could easily get too close to you. You also need decent health to be effective, as you can't outrun a tank by backpedaling at yellow health (or 50%) and you can't outrun a tank period at red (around 10%, apparently it's at 30% in expert) health. The hunting rifle not only allows you to hit the tank far, it gives you time to run.
OK, I have a bias for the rifle and against the shottys, OK?! (OH, and it's good health with the shotty, because the Tank can easily catch up when your health is low, thus resulting in your demise (unless you let someone else fire, as AI tanks target who shot him [may not work on vs sometimes])This is all well and good...but you somewhat contradict yourself later on. And it's imply that you meant, I think, not infer.
You state that you shouldn't leave the team, meaning that ability to run away and be able to shoot from a great distance really doesn't come into play unless that tank spawns fairly far away from you. Also, the hunting rifle doesn't shoot well if you're running, meaning you're not really running and gunning, you're running OR gunning. Big difference.
This...is a mess. I don't really know where to begin. You should be able to guess a lot of what I'm saying from my earlier point about not being able to run and gun at the same time, so I'll skip that.
Secondly, if you're going to need good health for the hunting rifle, why not just say you're going to need good health for ANY gun and use one of the clearly superior guns for this job? Sure, you have to pace yourself a bit...but it's more damage, as you have agreed.
AI Tanks target the closest survivor shooting them because Tanks can't split into four and attack every survivor that is shooting him (all survivors should be anyway,) VS. Mode tanks target the weakest survivors, obviously because they should be expecting Special Infected backup.OK, I have a bias for the rifle and against the shottys, OK?! (OH, and it's good health with the shotty, because the Tank can easily catch up when your health is low, thus resulting in your demise (unless you let someone else fire, as AI tanks target who shot him [may not work on vs sometimes])
Except Left 4 Dead wasn't an utter disappointment.They could tack on some new stuff with the patches (Spore certainly did that).
Wouldnt more Infected start to un-even the game for the Survivors? New Infected can really boost thier power and give them new ways to stop and overpower the survivors. But how could they possibly give that kind of boost to the survivors themselves? Wont it unbalance everything? Id just be happy with them opening up all the maps for versus and tossing in a new one every so often.
New infected don't have to be playable and they don't have to be as regular as the other infected, there are several ways new infected could be balanced into versus without breaking it.Not to mention it would unbalance Versus mode. Four Infected and four survivors, two hunters, a boomer, and a smoker adding more would just cause that to be unbalanced as well.
New Infected are unlikely unless only available for campaign, which would make no sense. New maps would be nice.
I'm really happy for the smoker patches as well, smoking people is just too annoyingly hard when your teammates are idiots.New infected don't have to be playable and they don't have to be as regular as the other infected, there are several ways new infected could be balanced into versus without breaking it.
I agree with the last part, new maps would be nice.
P.S. **** YEAH SMOKER PATCHES!!!! Maybe I can play him without raging at survivors magically frees themselves from my tongue or waiting forever to pull someone in. Anyone else notice Boomer didn't get any patches?
You know it's awesome fun playing as the tank. Plus, you know how annoying it is when you're survivors and get tanked, but then when you're infected, you don't get a tank?"- Made the Tank and Witch spawn directly on the escape route.
- Increased chance of getting the Tank or Witch."
....yay?
Just stand in front of the witch. there's ALWAYS someone who'll shoot at you and hit it. And if you're a boomer even if they don't hit the witch, you exploding should still set her off.-Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.
Fun's over![]()