I remember that when a hunter pouunces, the unhit survivors are broken up and stunned. Quite a bit of knockback. And Melee spamming never helped in vs as much as it did campaign. You could PREVENT pounces in Campaign, but I never could in versus. Probably because in campaign we always restarted till we got a good server, in vs people took what they could get. [200+ ping]
Boomer jumping into gunfire is a major upside I didn't take into account. However, if Hunters melee Boomers a certain number of time, survivors meleeing the boomer will make it explode. I don't remember the number, but you can't expect pubbers in vs to know about it.
I only shot rarely even with patch, but now more playing let's me know more about it. It does VERY little change if you have an autoshotty. With a pump shotty, you NEED your teammates to Melee them off/cover you. AutoShotties are range Melees, but pump? Forget it.
My corner camps pre-update weren't the normal ones. They were shotties in front Meleeing/shooting, and those in back covering them. Like Campaign style closet camps. And I love how they did that to only versus. You can still Medpack run, and Expert is still beatable.
Smokers can grab without them being immediately freed from everyone spamming melee (not saying that they don't get meleed, but rather they do it conciously, not "oh hey, i freed bill during that from a smoker and i didn't notice!"
That only helps if the survivors are nubs. At least one survivor should notice the Smoker tongue coming then Melee. I know from my experience I notice it 40% of the time or something coming initially, and Meleeing before the survivor gets dragged 2 feet happens like maybe 70% of the time for me. With 3 non smoker survivors, so long as they are compentent they can stop the pull.
That and in the NM2 Crescendo, I meleed randomly when the tower of flames were in front. I didn't want someone to be smoker pulled INTO the fire. Those are always hella scary.