If you ask me, people turning every game into a competitive game is ridiculous. All the competitive behavior kills the game for people just looking to have a good time. It's pretty annoying to join a game and have people trying to kick you because you're not sitting a corner spamming melee.
I think this is true.
What Left4Dead needs is a split between competitive and non-competitive player groups when looking for games. This would make players from both worlds a lot more happier. (Actually, the 360 would do this anyway wouldn't it?).
I think one of the best ideas my friend came up with is a game filter that puts you into a game where all players have microphones.
This is just going to be a response to both quotes.
All true. I think no micers shouldn't get votes (same with guests). The problem I see with saying "hardcore" and "casual" is any squeeze *** is gonna say "Dood I da best at dis gaim i beet ledgndairy on haro so i da bessst" and go hardcore. Trust me, I've played enough MLG on halo3 to know that even though it's going to have the best "competition", it's still filled with no micers/idiots. Same applys for L4D, I played on a team with two kids under 12 and one of them thought we were invincible. We were trash and I knew it. I sucked back then too lol
Red that's a very funny thing to say considering where you are. I've been told to quit playing Link even though I'm just looking to have a good time. Besides, anyone taking a pub/friendly game seriously is dumb. I've done my fair share of kicks when playing with 2 other friends/teamates but only due to incompitence. L4D is a team based game. If I say "go right" and you go left, we clearly have a problem.
I still think L4D should have a social/non-social versus modes.
I'm very eh on "people who are just trying to have fun". I mean, it's fine, I have fun playing competitively. The thing is you can say this about any competitive game (including melee, where my good friend KevinM has told me numerous times to quit Link, I guess where I"m "eh" is that when you sit down to play to win, you do what you have to to win. Which I guess you shouldn't do a in a friendly, but friendlies and actual matches are so blurred in L4d cause there are no hardcore matches. So I guess my question do you is this: how many competitive L4D players have kicked you from a game? What is the percentage of games you've been kicked out of by competitive players (in relation to games you've played in)?
If it's anything under...50%, then competition hasn't really effected you (or this game). Keep in mind that casuals were the ones using the blocks (when you could do them), competitive players were making rules against them.
As I said, blending competitive players with casual (even in smash) will cause bad tastes in eachothers mouths. This is true in L4D and leads to kicking, in my experiences.
Also, had another game tonight,
we clutched the ending. We thought we were f'ed cause they scored on NM2 (and downed us), they downed us on NM3 (they scored again, tank spawned in the warehouse for them, in the sewers for us, their tank spawned punching the forklift, warehouse =/= sewers -__-). Barely made a comeback NM4 and then NM5 happened.
/Obscene walls of text. I'm still livid. I dont' even know what that word means, that's how livid I am.