Hanson, play me in melee for a few hours and you'll never want to roll in brawl again.
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Ok that's not true at all, but rolling can be a hard habit to break. It's really intuitive to roll when you panic or lose sight of what you were trying to do. Your first instinct in these situations is to become invincible, and you get out of danger for the longest period of time by rolling. You might even want to do this without knowing it, because it's a motion that gives you more time to relax and think then any other move you could do. That's why it's so hard to break.
I personally haven't really had to break this habit because it never formed for me. The first thing I was taught when getting into melee was that rolling sucked and everyone punished the **** out of you for doing it in melee. Brawls rolling is a lot harder to punish, so people feel inclined to use it more. Personally I used to main Samus/Fox in melee and since Samus's roll sucked so much and fox never really needed to roll I pretty much eliminated it from my game. In brawl my first main was Samus, who still has a horrible roll, and GW who also has a horrible roll. You play Diddy/Lucario/Kirby who all have pretty good rolls :/.
I find the best way to break any habit in this game though is to put meaning into what you are doing. Rolling isn't nessisarily bad, just easily punishable when used predictably(like everything else). When you roll, do it for a reason, for example rolling towards a marth that hit you with the first hit of DB, or rolling away from shield pressure. These are meaningful. When you start rolling to avoid projectiles, nades, etc you can lose sight of what your opponent is actually doing. They can space themselves and their projectile, while you can only roll one direction and are venurable at the end. If you find yourself rolling twice in a row, stop and think to yourself what you could of done instead of that second roll. Your opponent probably isn't in grab range, so why not just sit in your shield? Jumping out of your shield even can be a better reaction then rolling, because you have options while you are jumping. You can AD, attack, move...while rolling you are going to one place and cannot hurt your opponent in the process.
I don't really know where I'm going with this honestly, I just felt the need to keep typing for some reason LOL. I'm sure you already know all of this, but I've already typed it so whatever .
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Ok that's not true at all, but rolling can be a hard habit to break. It's really intuitive to roll when you panic or lose sight of what you were trying to do. Your first instinct in these situations is to become invincible, and you get out of danger for the longest period of time by rolling. You might even want to do this without knowing it, because it's a motion that gives you more time to relax and think then any other move you could do. That's why it's so hard to break.
I personally haven't really had to break this habit because it never formed for me. The first thing I was taught when getting into melee was that rolling sucked and everyone punished the **** out of you for doing it in melee. Brawls rolling is a lot harder to punish, so people feel inclined to use it more. Personally I used to main Samus/Fox in melee and since Samus's roll sucked so much and fox never really needed to roll I pretty much eliminated it from my game. In brawl my first main was Samus, who still has a horrible roll, and GW who also has a horrible roll. You play Diddy/Lucario/Kirby who all have pretty good rolls :/.
I find the best way to break any habit in this game though is to put meaning into what you are doing. Rolling isn't nessisarily bad, just easily punishable when used predictably(like everything else). When you roll, do it for a reason, for example rolling towards a marth that hit you with the first hit of DB, or rolling away from shield pressure. These are meaningful. When you start rolling to avoid projectiles, nades, etc you can lose sight of what your opponent is actually doing. They can space themselves and their projectile, while you can only roll one direction and are venurable at the end. If you find yourself rolling twice in a row, stop and think to yourself what you could of done instead of that second roll. Your opponent probably isn't in grab range, so why not just sit in your shield? Jumping out of your shield even can be a better reaction then rolling, because you have options while you are jumping. You can AD, attack, move...while rolling you are going to one place and cannot hurt your opponent in the process.
I don't really know where I'm going with this honestly, I just felt the need to keep typing for some reason LOL. I'm sure you already know all of this, but I've already typed it so whatever .