Kos-Mos is crazy but...you seemed to not know the matchup that well at times. :/ Not meaning to offend you (and I'm a Peach, not a Diddy xD)
You can rush the fair so that it hits your shield earlier and then shieldgrab before the autocancel, however. Otherwise, shield the fair and jab and roll away. Don't. Grab. You can't punish it, but you CAN avoid getting hurt.
[*]Peach does not have a good or reliable approach against Diddy Kong.
LOL. Welcome to SHed D-air, the newest Peach flavor currently being popularized by KOS-MOS. D-air, upon activation, turns Peach's short hops into quick, jagged arcs whose pressure can start from the front of your shield and position her behind you, making it ideal for defensive conditioning. Upon landing behind you, she will also still have frame advantage.
Also, Peach is a zoning machine while she is in Float. She can be elevated enough off the ground to render glide-tossing temporarily useless, and can move forward to advance and pressure, or backward to retreat after baiting aerials (this usually the case when KOS-MOS ends up stuffing my F-air attempts). She closes distance relatively fast in this state, making even a retreat over her head via a smashed Monkey Flip somewhat of a gamble.
Float is amazing because it allows her to zone large chunks of both stage ground and air space simultaneously.
Predict the nair and you can punish it. Then it becomes a guessing game. If you predict the Peach will not nair, you can usmash. If you predict the Peach will nair, you can continue shielding and punish.[*]If Peach D-airs against your shield, you can punish her by U-smashing out of it.
This is also no longer true or even remotely viable. U-smash's hit-box appears on Frame 6; Peach can D-air against your shield and have N-air buffered for you to eat before U-smash even has a fighting chance of doing any damage. D-air's nonexistent cool-down combined with N-air's two-frame start-up are just too much for even Diddy's fastest anti-air ground attacks (U-smash, U-tilt) to handle.
I love this about Peach.[*]Peach's F-air is punishable against your shield with either a shield-grab or a jab.
This is only true if Peach incorrectly spaces F-air and manages to not auto-cancel it upon landing; it is rare for both of these scenarios to occur at the same time. Peach's F-air is, to my knowledge, the only aerial in the entire game that actually grants a character frame advantage if it connects against a shield. What better to follow that up with outside of a jab combo that comes out on the first frame? Peach's F-air to jab is virtually unpunishable; the only time I have shield-grabbed Peach out of her F-air is when KOS-MOS didn't react fast enough; the pseudo-super-armor frames on my grab absorbed the blows of his first jab twice in one match. This is only ever punishable due to user error, but I still would never count on user error to surface while trying to counterattack Peach's F-air.
You can rush the fair so that it hits your shield earlier and then shieldgrab before the autocancel, however. Otherwise, shield the fair and jab and roll away. Don't. Grab. You can't punish it, but you CAN avoid getting hurt.
[*]Peach does not have a good or reliable approach against Diddy Kong.
LOL. Welcome to SHed D-air, the newest Peach flavor currently being popularized by KOS-MOS. D-air, upon activation, turns Peach's short hops into quick, jagged arcs whose pressure can start from the front of your shield and position her behind you, making it ideal for defensive conditioning. Upon landing behind you, she will also still have frame advantage.
Also, Peach is a zoning machine while she is in Float. She can be elevated enough off the ground to render glide-tossing temporarily useless, and can move forward to advance and pressure, or backward to retreat after baiting aerials (this usually the case when KOS-MOS ends up stuffing my F-air attempts). She closes distance relatively fast in this state, making even a retreat over her head via a smashed Monkey Flip somewhat of a gamble.
Float is amazing because it allows her to zone large chunks of both stage ground and air space simultaneously.
Yes, she does. She gains most of her KO's via gimps, which she can do to Diddy fairly well. Learn her KO moves and DI properly and you will live to 150-200%.[*]Peach has issues KOing.
No.
No, she does not.
- Many of Peach's ground attacks are unpunishable (even by OOS glide-tosses) due to their low cool-down times. The only ones that I have managed to consistently punish with any degree of success have been whiffed or blocked U-smashes, D-smashes or F-tilts. This needs to be tested more, but even her F-smash seemed safe against my shield, as KM often power-shielded my glide-toss attempts immediately after I tried to counterattack.
Stop glide tossing. Projectile throw OOS is 3 frames- glide toss adds more frame. If Kos-Mos powershields your glide tossed banana OOS after his fsmash, you can simply throw the banana without powershielding and it'll hit a few frames earlier. I learned this in the G&W matchup, where I could glide toss a turnip OOS from a shielded bair and he could powershield it, but not if I tossed it OOS with A and no roll.
Hope that helps Thanks for getting vids of Kos-Mos up!! This'll actually help me in the Diddy matchup a bit