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Le Lazy Lurking Link's Listen/Laugh Lounge ♪~ (^ 。^=)

Ryos4

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First off, i cant state my own opinion without having to deal with crap?

Long range flying character sounds pretty broken. If the character is even a bit off balanced he could become like the long range meta. Flying around with bombs boomerangs and arrows, 2 of which can be used while moving, is much more broken then Pit and his single arrow could ever be for a few reasons. 1 Pit cant shoot and fly at the same time, and 2 multiple projectiles like Link would easily make it like 10 times harder to approach and you will have to approach that.

Also where in my last post does it say that i "love" Pit. I only said Pit because Fairly Link was being compared to Pit. Also just so you know i probably like Link as a character more then Pit, and i actually play Link more then Pit.
 

quirkynature

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All right, people, let's take a breather here. It's a thread about a POSSIBLE character in a GAME. Given how much time I've been dedicating to MH3 I'm a hypocrite, but still.

A ranged and projectile using Link doesn't sound very appealing to me. F-tilt just looks cool. And it can kill well enough. A flying Link from Zelda II would have been implemented by now if they'd wanted to. Hell, they should be thinking of Wolf Link from TP.

Then, again, a broken Link who is a million times harder to approach than MK...how's that for karma?
 

quirkynature

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That campaign would garner some serious LOLs.

If we're going to break Link, here's a few ideas: Arrows have epic priority (higher than grabs). Bombs have massive range (half of FD). Boomerang autotracks and stays on spot to counter airdodge or spotdodge.

Finally, if Link suffers any damage, Navi's shenanigans affect the opponent so much they give up cuz...LINK'S ALREADY USED TO IT!!
 

Ryos4

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Actually if you involve Navi i think it would be funny if she could stun people. Like as a taunt "Hey, Listen!" and the opponent gets stunned.
 

JBRPG

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Who am I kidding, All fighters are required to have close combat and my idea of ranged and flight is terribly a rule breaker, so the rod can be used as a rapid contact attack item, taking several inspired attacks from a star rod, and other items (but projectile damage would have to be weaker than combat weapon)
 

Scabe

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Sorry guys but I've merged the Link Alternate Form Thread into the Social thread here because it seemed more of a social thing and it didn't seem important in some way for helping these boards.

Feel free to continue discussing it here.
 

JBRPG

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As for Fairy link, he uses his rod to perform some quick to standard attacks with occasional effects. I have to verify a few things to verify about its flying, magic, and projectiles.

Projectiles: When Link performs charge smashes, weak projectiles are produced and they don't go too far in order to keep him from being broken in close combat tradition.

Magical Effects: Since Link became a fairy, he will be able to cause magical effects to his opponents to replace his weaponry (arrows, bombs, boomerang) by performing regular and special attacks. While special may cause short term ailments (burn, shock, freeze) along with a limited shield (down special) to recover damage, charged attack moves will cause occasional effects to his opponents such as sleep (uncommon), confuse[mix up directions and attacks] (rare), flower (common), shrink (common), heal (rare), and even flyback (very rare) at the low percentile of 5% (5/100 or 1/20).

Flying: We do have characters that 'fly' by pressing the jump button repeatedly (Pit, Metaknight, Charizard, Kirby), Fairy Link's flying mechanic is quite different because you hold the jump button for him to fly (imagine Bee Mario from Super Mario Galaxy) for a short period of time at slow-medium speed indicated by the wings' glowing color (blue=full/red=red).
 

Rizen

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U WANT HIM TO LOOK LIKE A GIRL?
Ask a Link called 'M4ge' about this.

The Zelda history of flying/equivalent of flying.

Stepladder
Fairy spell
Roc's feather
Hover boots
Deku Flower cannons
Rock's Cape
Spinner (kind of)

For SSBs Link already has the roc's feather ability, hook/clawshot and an air version of the spin attack, which once was his best ground move but sucks now:urg:. I say give Link hover boots that work like Peach's float but for a shorter time and with ground attacks that cancels with an air spin attack or Zair. Claw shot should at least give Link a wall-cling if not Melee's wall scaling ability and hurt when it homes in on an edge.

Maybe have a separate character Young Link who Mask transforms into a Deku, Zora, and Goron like PT's pokemon.
 

JBRPG

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Ask a Link called 'M4ge' about this.

The Zelda history of flying/equivalent of flying.

Stepladder
Fairy spell
Roc's feather
Hover boots
Deku Flower cannons
Rock's Cape
Spinner (kind of)

For SSBs Link already has the roc's feather ability, hook/clawshot and an air version of the spin attack, which once was his best ground move but sucks now:urg:. I say give Link hover boots that work like Peach's float but for a shorter time and with ground attacks that cancels with an air spin attack or Zair. Claw shot should at least give Link a wall-cling if not Melee's wall scaling ability and hurt when it homes in on an edge.

Maybe have a separate character Young Link who Mask transforms into a Deku, Zora, and Goron like PT's pokemon.
I don't think that Young Link needs transformation into different ones. It's just too much, and I wanted to concentrate on Fairy Link. I do appreciate your suggestions about the next standard link, but the regular one performs well in ground combat while Fairy Link does better in aerial combat.

I like Link the way he is.
 

Huggles828

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Here's an idea; Link could not fall into a helpless state after his B up, like Snake and Sonic. So he could use zair afterwards, or he could try to recover high and still be able to defend himself instead of being forced to eat an attack. Although having hover boots that function like Peach's float would be amazing.

Again, I hate to just shoot down ideas, but it seems to me that unless there's a real reason to give a character the ability to transform, like Sheik and Zelda being intricately linked, or Pokymanz Trainer having lots of Pokymanz to switch out, it's not something that needs to happen (Zamus is just the sex appeal factor, haha). Fairy Link was only in one Zelda game (one of the more obscure ones at that).

Phillips CD-i Link for SSB4.

OH SHI-
 

Zatchiel

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Or just make Link's Zair as long as it was in Melee....
 

Scabe

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Dude if Link had his hookshot back in Melee and it performed the say way like it does in Brawl, I think he would be broken. He could just Zair recovery everywhere.
 

Huggles828

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But didn't Link have a bad recovery in melee too? He had the hookshot and a b up that went much higher but I thought it was still bad because he sank like a rock (I am a noob at Melee, haha).

But yeah, if Brawl Link had Melee Link's B up and hookshot, oh man.... he'd move up like 6 or 7 spots on the tier list instantly (and still be low tier :()!
 

Ryos4

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Link in Melee had a great recovery. He could do a bomb recovery, while hard to perform, allowed him to recover much further then most. He was also able to hook shot to pretty much anything, allowing him to hook to near the bottom of some stages near the death zone, and then get a semi jump into a spin attack. If you add in the lunge you get from an air dodge, it gives him pretty good horizontal range.

Okay random but...

Does anyone else find it weird that Links bomb explosion forms hearts?
 

Rizen

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Here's an idea; Link could not fall into a helpless state after his B up, like Snake and Sonic. So he could use zair afterwards, or he could try to recover high and still be able to defend himself instead of being forced to eat an attack. Although having hover boots that function like Peach's float would be amazing.
Can Balanced Brawl Link do that? I like it.
The strategies walking on air could add sound awesome. Link has bad air movement and mobility in general so he relies on spacing and range tricks; hover boots would keep this trend.

Dude if Link had his hookshot back in Melee and it performed the say way like it does in Brawl, I think he would be broken. He could just Zair recovery everywhere.
Link in Melee had a great recovery. He could do a bomb recovery, while hard to perform, allowed him to recover much further then most. He was also able to hook shot to pretty much anything, allowing him to hook to near the bottom of some stages near the death zone, and then get a semi jump into a spin attack. If you add in the lunge you get from an air dodge, it gives him pretty good horizontal range.
I miss melee's airdodge and wall scaling system:cry:. Remember 4-Side (Ness' stage)? Compared to Brawl's recoveries like Pit, MK, G&W etc, Melee Link's recovery is still bad. Link should have gotten a recovery boost, not limit, in Brawl. Melee also had the best overall upB of the 3 games. SSB's was a great ground attack, similar to Brawl-, but had the worst recovery value. Brawl's Spin Attack sucks all around, it's the worst in every way. Melee's gave the best recovery, with protective reach around Link and weak KOing power, and was a great ground attack that semi-spiked. Why'd they have to change it:mad:?

Link should have kept Melee's reduced attack lag, boomerang speed/power, Hylian Shield, Bombs, Spin attack, grab, Nair, Dtilt, arrow damage, and wall scaling Zair. Paired with Brawl's quick arrows, landing canceling air attacks/Zair, DI, better jabs/throws/Ftilt/Utilt/Usmash/Fsmash1 Link could have been really good.
Most new characters are superior and old characters like Kirby, G&W, etc got boosts in Brawls. Why'd Link, Ganon, etc get worse? Whhhyyyyy?
 

Zatchiel

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Wouldn't that be true of all explosions in SSBB?
 

Ryos4

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Scope? Like mouth wash? lol

Anyway i think they are fine the way they are. Arrows come out fast, fly pretty far, and do decent damage even when uncharged. The only thing i would want arrows to have is more hit stun that and some effects that don't do anything special but just look interesting. Though if they made the arrows like Brawl minus i think Link would be broken.
 

Ryos4

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Na if they had more knock back they might not have the potential to arrow lock. And that would make me sad.
 

Rizen

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Scope? Like mouth wash? lol

Anyway i think they are fine the way they are. Arrows come out fast, fly pretty far, and do decent damage even when uncharged. The only thing i would want arrows to have is more hit stun that and some effects that don't do anything special but just look interesting. Though if they made the arrows like Brawl minus i think Link would be broken.
Sheik can charge her needles and hold it while moving. Link should be able to charge a fire arrow and move with it ready. Link's big range spam flaw is it's slow and require good setup/spacing/planing.
I think Link would benefit more from easier gimps than from the arrow lock potential.
I agree. Link has good off-stage gimps but they're extremely risky especially on wifail. Offline, with tether edge hogging, bair stage spike, etc, Link is a good close-to-the-stage gimper. Arrow knock back increase would really help Link camp too.
 

IYM!

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Na if they had more knock back they might not have the potential to arrow lock. And that would make me sad.
is realy dificult do that in a match, in fact a gimp arrow will be more usefull, not only for kill, also for spacing

I am sure to be right, for example i will compare the Pit arrows

Pit arrows are faster, covering all on stage, are controllable, can shoot them vertically and do OK damage

would be nice if the Link arrows had KO potencial ( i dont mean a broken arrow, i only say an arrow than can kill a pikachu at 170 %, with semi spike angle) to compensate all the other things than his Bow dont have.
 

Zatchiel

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would be nice if the Link arrows had KO potencial ( i dont mean a broken arrow, i only say an arrow than can kill a pikachu at 170 %, with semi spike angle) to compensate all the other things than his Bow dont have.
Tone that 170% down to about 190%, fully charged arrow, and i agree.
I don't want something too broken, so let's say it dealt 10% on a halfway charged, and 18% Fully?
The Semi-Spike seems acceptable, as it steps up Link's gimping ability.
 

Zatchiel

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YES.

Leaving MK with a useless move that we can cancel out is good by me. Heck, i'd take it if it could still Semi-Spike.
 

IYM!

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Tone that 170% down to about 190%, fully charged arrow, and i agree.
I don't want something too broken, so let's say it dealt 10% on a halfway charged, and 18% Fully?
The Semi-Spike seems acceptable, as it steps up Link's gimping ability.
why 190%? i prefer 170%, think in it, pikachu is a very light character, if you try kill a DK or a Snake they need have 210% or 220%

or maybe would be OK your idea combined with the buff of damage rating


Wouldn't it be cool if Spin Attack had Gaynado's priority and speed? Would that actually affect Link's metagame?

actualy Spin attack have good priority, but sadly Lacks in speed and for a strange reason is some dificult conect his powerfull strike, (sometimes when a character land after a move in the air he will be more closer at the ground, by that way he will "Skip" the hit. [stupid sakurai :grrr:] ) will be nice if the spin attack would be faster and have a weak semi spike in his weak hit, like melee.

i said weak semi spike, considering the boost of his arrows, if arrow still weak, the semi spike would be stronger
 

Scabe

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Well I'll tell you what I've been up to. I've been looking into alot of the threads in the Brawl Tactical section and reading the guides in the Pikachu board and chatting around in the DK boards. I've picked up Pikachu as a secondary because I believe that he covers Link's bad matchups really well.

I realised that most of the stuff I do on Smashboards is just socialise and I don't do much apart from that. I should be trying to get better and learn as much about the game as I can so that's what I'm trying to aim for.

I'm also planning a little Link boards clean up to get things rolling and organised again.

What have you guys been up to?
 

Huggles828

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Well, I spent an hour bodyboarding in the ocean, a couple hours throwing a frisbee and football at the beach, and topped it off with a couple hours in the lazy river and giant water slide :D

I have been working on my Link (and actually recently my Donkey Kong too), but overall, I have to say I think my Link has come leaps and bounds since joining SWF. Watching some of my old videos, I'm just shocked at how bad I was just a few months ago, haha (maybe I should be optimistic and say how much I've improved, but I still think I've got some improving to do).

I'm not sure if other people do this, no doubt KirinBlaze has perfected it if it's useful since it involves arrows in any way shape or form, but I've been working on using arrows to get back on the stage, like fastfalling off the edge, double jumping and shooting an arrow, then regrabbing the edge. Does this have any use at all, or are there better options? What do you guys think?

I've also been using arrows in addition to boomerangs while recovering (haha, can you tell I've been working on arrows and my offstage game in particular?)
 

Ryos4

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idk about that. Arrows dont provide alot of stun. People can just run straight through it. They may pause for a split second. But i really dont see it being any use. There simply isnt enough hit stun. If they do something like a DAC though that might help. Though if they do it might just be better to zair the ledge again and go into ledge hop fair when they finish. I think the only way it would be of use is if they are doing something that requires quick/complex button commands because the arrow will reset them. Though if they are just standing there charging a smash it will make them flinch and then they will probably attack directly after it.
 
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