Raziek
Charging Limit All Day
I would assume so, destructible environment counts on other stages, I can't see why it wouldn't here.
Edit: ._. Ninja'd by Bengals
Edit: ._. Ninja'd by Bengals
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I didn't read the whole thread, just the OP, but Steel showed me this in 2008. It's true. However, prepare to get hit if you mess up the timing.Are you saying Marth can jump into the lava wall with a counter and just keep doing it over and over ?
You know he has like 30 frames of vulnerability after his invincibility ends... Maybe the lava wall specifically has a new hitbox out about every 30 frames, that would make sense. But I'd need to see videos of it.
Alright, I'll take your word for it, you probably play better DKs than I do. Do you have any vids worth adding to the thread? (For any character) I'd like to see how well a pro DK can use this stage before I decide to change my recommendation.Also, I would NOT advise taking DK here. He has an UpB gimmick which makes him difficult to combat, and can kill early with Dsmash, and edgeguard us really far out, and recover well. He kills easily, and cargo throw is amazing here. I would suggest FD if he doesn't ban it, or perhaps PS1 if you're not comfortable on Battlefield. Castle Siege isn't good or bad, I try NOT to ever choose Frigate.
then couldn't you shield then counter?Because marth doesn't have a counter hitbox on his feet.
So I'm guessing he gets "hit" before the hitbox of the acid gets to the counter box.
This is more than likely what it is.There's also the underlying issue of brinstar's lava probably being a constant and constantly resetting hit box.
I am pretty sure it only hits you if you aren't in the first stage of hitstun or something because you can be footstooled through itThere's also the underlying issue of brinstar's lava probably being a constant and constantly resetting hit box.
Correct. Thanks for bumping this, saves me the trouble of necroing my own stuff. xDDude, nice Marth texture... supposed to be Aeon from Castlevania: Judgement, right?