• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Late nights with leaf [codes to test]

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
In the interest of going Gold and hopefully finding a good way to balance everyone Leaf and I have found this list of things that we would like to at least make so we can test them for balancing.

I have begun work on these things so that we can at least test them and see what everyone thinks. Please test it as you can.

Better meteor cancel
Damage Stale
IASA modifier
Throw modifier
PT trainer code fixes
Test ALR 40%


Diddy:
Naners only slip on hit or by running into them (not on roll or walk)
Nair winddown too much

Ike:
When he performs the attack on forward B, he does not go into fall special
Dtilt winddown reduced:
Dtilt

Hit: 16-17
End: 64
IASA: 55

Change end to 48 and IASA to 41?

DDD:
jab jab jab
Uair
Dair
F smash
F tilt

Lucario:
U throw BKB boost
Remove Aura Stock
Sped up upB (1.5x)

Lucas:
Down and B hit window extended
Psi Magnet:
hits:16 (earliest)
hitlag:11
ends:38

MK:
Landing lag on tornado
Uair change
remove IDC

Olimar:
D throw needs less scaling

Pit:
Up and B code

PT:
Zard:
Faster glide

Ivy:
More motion after up and B

Squirtle:
Faster smashes (F and D)

Snake:
Remove AAA nerf
Less damage on F tilt
Less damage U tilt

Sonic:
U tilt winddown faster
Neutral B comes out faster
D smash comes out faster
F smash has more KB

Wario:
D tilt less winddown

Wolf:
More movement after up and B
Shine KB change and less winddown
Less winddown on U tilt
Less winddown on back throw

Bowser:
momentum recovery fixed
Bowser dont care come back?

Captain Falcon:
Dair more bkb and less kbg

DK:
Neutral B no fall special

Falco:
U tilt winddown reduced

Fox:
U tilt more BKB
Nair more BKB

Ganon:
Wizard's Foot changes?
Side B less lag on hit (none)
Faster forward B

ICers:
Working with Giza

Jigglypuff:
Angle on rest back to the original for more metoer KOs
Sing makes the person sleep longer
U tilt come out faster

Link:
ALR to 50%
Uair to 30%
Dair to 40%
Bombs less KBG
Bair link better

Luigi:
Less BKB on F smash

Mario:
Shell fair KB changes

Marth:
Fair, different angle and less KB
Kill hits less KB

GW:
IASA fixes

Ness:
D tilt angle changes to 5 degrees to prevent wall locks
Dair comes out faster

Pikachu:
D throw more KB

Peach:
More KB F throw or lower angle of KB

Zelda:
Faster up and B
Better angle on D throw
Better kick boxes

Sheik:
F smash fix (in testing)

Toon Link:
Fix D smash

Yoshi:
Side B momentum change
No special fall after side B
Less winddown on throws
D smash fix

Zss:
Fair connect both hits better
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Ike D tilt winddown sped up 1.5x times after frame 18

Peach and Sheik jab have one more frame of lag to compensate for the pressure game

Falco has two more frames of lag on his jab for the same reason

Falco U tilt has 1.5x cooldown after frame 14

MK Uair comes out .5x slower (Frame 4)

Lucario Up and B works 1.5x faster

Squirtle D smash works at 1.5x speed

Squirtle F smash works at 1.75x speed

Wario D tilt has 1.33x winddown

Samus U smash is 1.1x faster

Ivysaur up and B has 2x winddown to facilitate DI after vine whip

Wolf B throw windsdown 2x faster

Wolf up and B windsdown 6x faster to help recovery

Wolf up and B moves at double speed after frame 6

Wolf U tilt has 1.4x winddown

Sonic U smash windsdown 4x faster

SOnic neutral B comes out 2x faster

SOnic U tilt has 1.75x winddown

Sonic D smash comes out 2x as fast

Ness dair comes out 1.25x faster

Ganon side B travels 1.2x faster

Ganon U tilt is sped up 5x until the hitbox

Ganon Side B release is 10x faster (links into jab)

Ganon down and B sped up 1.1x

Zelda up and B 1.5x faster

Jiggs U tilt comes out 2x faster

DDD Jab and jab combo is 1.25 times faster


Hitboxes:

Ganon U tilt has properties to make it more like other tilts

DDD F smash sourspot induces slipping

DDD Dair has no KBG to allow for combos

DDD Uair has more KBG to help killing

DDD F tilt close hitboxes have cape properties that turn people around, but dont reflect projectiles

Ness D tilt angle changed to 5 from 0 to stop wall locks

Zelda fair and bair have a bigger sweetspot

Sheik F smash first hit slips so second hit connects more consistantly

Sonic U smash always spikes on the last hit

Sonic neutral B always sends at a 270 degree angle from location of hit

Code:
[SIZE="5"][B]Speed Changes:[/B][/size]

[B]Ike:[/B]
D tilt
22120029 3FC00000

[B]Peach:[/B]
Jab
0C100048 3F000000
0C110048 3F800000

[B]Sheik:[/B]
Jab
0E100048 3F000000
0E110048 3F800000

[B]Falco:[/B]
Jab
13100048 3F000000
13120048 3F800000

U tilt 1.5x cooldown
130E0028 3FC00000

[B]MK:[/B]
Uair
16008065 3F000000
16028065 3F800000
16048065 3F666666

[B]Lucario:[/B]
Up and B 1.5x faster
21000114 3FC00000

[B]Squirtle:[/B]
Dsmash 1.5x
1E00002F 3FC00000 

Fsmash 1.75x
1E00002C 3FE00000 

[B]Wario:[/B]
Dtilt 1.33x winddown
15080029 3FAA3D70 

[B]Samus:[/B]
U smash 1.1x faster
03000032 3F8CCCCC

[B]Ivy:[/B]
Up and B winddown 2x
1F1A0114 40000000

[B]Wolf:[/B]
B throw winddown 2x faster
2C288076 40000000

UpB windsdown 6x faster
2C2C0114 40C00000

DownB 2x after frame 6
2C070115 40000000

UTilt 1.4x winddown
2C0F0028 3FB33333

[B]Sonic:[/B]
Up Smash windsdown 4x faster:
2F310032 40800000

Neutral B 2x startup
2F000112 40000000
2F0C0112 3F800000

Utilt 1.75x winddown
2F140028 3FE00000 

D smash 2x startup:
2F00002F 40000000
2F08002F 3F800000

[B]Ness:[/B]
Dair comes out 1.25x faster
0A008066 3FA00000
0A108066 3F800000

[B]Ganon:[/B]
Side B 1.2x faster
14000113 3F99999A

U tilt 6x speed up (NEEDS LOTS OF WORK)

Side B release 10x faster (Leaf made me do it)
14160118 41200000

Ganon down and B 1.1x speed
14000115 3F8CCCCC

[B]Zelda:[/B]
Up and B 1.5x faster
0D000114 3FC00000

[B]Jiggs:[/B]
U tilt comes out 2x faster
25000028 40000000
25080028 3F800000

[B]Dedede[/B]
Jab at 1.25x:
20000024 3FA00000

[SIZE="5"][B]Hitbox Shiz:[/B][/SIZE]
[B]Ganon[/B]
U tilt:

Hitbox 3: 
141B503C 05169028
0C201E05 00550000
FFFFFFFF

Hitbox 4:
1413503C 05050028
0A201E05 00550000
FFFFFFFF

Hitbox 5:
1411503C 05050028
06201E05 013B0000
FFFFFFFF

[B]Dedede:[/B]
F smash sourspot with trip
20051E64 0005002C
051E6408 00500000
FFFFFFFF

Dair: No KBG, higher base KB on last hit

Hitbox 4:
20058C32 00046033
05025A00 00460000
FFFFFFFF 

Hitbox 5:
20058C32 00050033
05025A00 00500000
FFFFFFFF

Uair: KBG on last hit increased by 20
Hitbox 4:
20058232 00046033
05963200 00460000
FFFFFFFF

Hitbox 5: 
20058232 00050033
05963200 00500000
FFFFFFFF

Ftilt
hitbox 1
20065014 00041027
06501407 00CA0000
FFFFFFFF

hitbox 3
20045015 00041027
04501407 00CA0000
FFFFFFFF

hitbox 4
20046414 00041027
04641407 00CA0000
FFFFFFFF


[B]Ness[/B]
D tilt angle changed to 5 from 0 (prevent wall locks)
0A041403 00000029
04140300 00050000
FFFFFFFF


[B]Zelda:[/B]
Fair
Hitbox 1:
0D145F22 03169033
145F2203 01690000
FFFFFFFF

Hitbox 2:
0D045005 00169033
145F2203 01690000
FFFFFFFF

Hitbox 3:
0D046005 00169033
04600500 01690000
FFFFFFFF

Bair

Hitbox 1:
0D146028 03169033
14602803 01690000
FFFFFFFF


[B]Sheik:[/B]
Fsmash

Hitbox 1
0E056400 0001802C
05010108 00180000
FFFFFFFF

Hitbox 2
0E056400 0016902C
05010108 01690000
FFFFFFFF

Hitbox 3
0E056400 0003C02C
05010108 003C0000
FFFFFFFF

[B]Sonic:[/B]
U smash:
2F039946 0004B032
03643200 010E0000
FFFFFFFF

Netural B:
2F08502D 00169118
083C1417 010E0000
FFFFFFFF
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Ganon Side B release 20x faster: (Leaf made me do it)
14140118 41A00000
This is the kind of change that happens when you know you want something to be nearly lagless, but really have no idea what the frame data for the move looks like. =p

But yeah... bunch of things to try out. I think we'll write up some of the reasonings for this later lol
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Cape, can we go with some of the unique Sonic buffs me an Blank discussed instead?

Upsmash-last hit spike hitbox. Very large windown lag reduction (enough so that he can tech chase with it, getting a grab if they tech in place.

Homing attack-weak spike, come out faster, less windown on hit. Basically we wanted to make this move more of a pillar type of move, where at higher percents you'd combo into homing attack, and dair back to the ground in time to get another quick hit in. We want it to be a weak spike so Sonic could beat them to the ground (should be possible with a significant windown reduction to the move). The windown reduction would only be ON HIT, not on walls or on whiff, so it still wouldn't be a spammable move. And due to the nature of Homing attack's targeting system, it certainly wouldn't be chainable even with the lag reductions.


So, what do you think? I think it's a great way to make Sonic and even more unique character, while also giving him a slight buff. Since d-throw appears to be unfixable (you can still tech it in the middle :() the upsmash will serve as his tech chase replacement. And homing attack is just cause that move is hilarious (though seriously, that move sucks balls)
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Havent gotten to the hitbox data yet but I will definetly put em together to test it all out.

Want to help us test all this stuff?

Sonic U smash coolsdown in 4 frames after last hitbox:

2F310032 40800000

Angle:
2F039946 0004B032
03643200 010E0000
FFFFFFFF

Hits at 270 degrees now

Netural B:
2F08502D 00169118
08501E00 010E0000
FFFFFFFF

Weaker, hits at 270 degrees
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
And here is the full codeset with all of our changes. This is the 4.1 beta with 40% ALR, the old hitlag code (I took the one from 3/10), and a total of 38 new lines for the frame speed modifier (one of which was ganon's already sped-up sideB and includes moves that take more than one line), and 21 new hitbox modifications. Lots of testing to do.

Code:
RSBE01
Smash Bros Brawl (US)

Brawlplusery Codeset vs.4.1 Beta

WiiRD Codes

Default Settings Modifier [9 lines]
* 24494A98 80000000
* 20523300 00000000
* 04523300 DEADBEEF
* 42000000 90000000
* 0417F360 00000104
* 0417F364 04020A00
* 0417F368 08010101
* 0417F36C 01000000
* E0000000 80008000

Level Freezer[Phantom Wings/Almas, 8 Lines]
* 42000000 90000000
* 0416A904 00000000
* 2A180F3A 00000015
* 0416A904 3F240000
* 2A180F3A 00000031
* 0416A904 BF800000
* 2A180F3A 00000014
* 2A180F3A 0000001C
* 0416A904 3F800000
* E0000000 80008000

Deadlands
* 4A000000 90180F3A
* 38000000 FF000004
* 48000000 805B8ADC
* DE000000 80008180
* 1400020C 4F000000
* 3000024C 00000000
* 1400024C 01010101
* 3000024D 03030303
* 1400024C 00000000
* E2000001 00000000
* 14000250 41C00000
* 14000254 41C00000
* 1400025C C1C00000
* 14000260 41C00000
* 90010000 00000000
* 58010000 FFFFFDF0
* 10000150 00000007
* 14000154 4F000000
* 4A001000 00000000
* 58010000 FFFFFDFC
* 10000150 00000007
* 14000154 4F000000
* E0000000 80008000

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]
* C271F474 00000004
* 81830058 2C0C000E
* 4182000C C0230040
* 48000008 FC20D090
* 60000000 00000000

Ignore Handicap [Y.S.]
* 04050550 38000000

Buffer scale = Handicap scale [Y.S, Phantom Wings]
* C285B784 00000006
* 807F002C 3C809018
* 806300F4 60840FDC
* 1C63005C 7C83202E
* 3860000A 2C040064
* 40800008 7C641BD6
* 60000000 00000000

Shieldstun [spunit262, 6 Lines]
* C28753FC 00000005
* 83810034 8083013C
* 2C040000 41810014
* 1F9C000A 3B9C0014
* 38800005 7F9C23D6
* 60000000 00000000

Sheild to allow Swap V1.1 [Y.S., Phantom Wings, spunit262]
* C2816B1C 0000000C
* 7FA4EB78 88A3000A
* 54A61838 7CC33214
* 80C60034 80C60060
* 80C60068 80C60074
* 70C00008 40A20034
* 80E30030 2C07001F
* 41A10028 2C070003
* 4182001C 2C070018
* 41820014 2C07001C
* 41A00010 2C170115
* 41820008 7CA42B78
* 60000000 00000000

No Autosweetspot Ledges [spunit262, 7 Lines]
* C27812B0 00000006
* 2C04000A 40A20020
* 8181003C 816C0018
* C00B0010 C02B001C
* FC000840 40A10008
* 38000000 5400CFFF
* 60000000 00000000

Launch Power Modifier [Almas, 28 Lines]
* C285765C 0000001B
* 3BE2FF7C 2C002F00
* 4082000C C3E2FFA4
* 480000BC 2C002F20
* 4082000C 38A3C594
* 48000034 2C002F14
* 4082000C 38A3C5A0
* 48000024 2C002F40
* 4082000C 38A3C574
* 48000014 2C002F5C
* 41820008 4E800020
* 38A3C558 80850010
* 2C040017 4082000C
* 38800003 48000008
* 80850000 3BA2FEDC
* 87DD0004 57C5463E
* 7C052000 41820010
* 7C1DF800 4082FFEC
* 4E800020 2C002F20
* 4082000C 57C0673E
* 48000028 2C002F14
* 4082000C 57C0873E
* 48000018 2C002F40
* 4082000C 57C0C73E
* 48000008 57C0A73E
* 1C000004 7FFF0214
* C3FF0000 EC3F0072
* 4E800020 00000000

Grav Values Modifier [Almas, 16 Lines]
* C281CAD0 00000014
* 3802FF7C 2C080000
* 40800090 3982FEDC
* 8088F5B0 2C040017
* 4082000C 38800003
* 48000008 8088F5A0
* 2C040016 40820024
* 38627000 38634CB8
* 2C170117 4182000C
* 7C171800 4082000C
* C2EC00D4 48000048
* 2C09FFFF 40820014
* 2C040002 4082000C
* C2EC00A8 48000030
* 84AC0004 54A3463E
* 7C032000 41820010
* 7C0C0000 4082FFEC
* 4E800020 54A5E73E
* 1CA50004 7D802A14
* C2EC0000 EC370072
* 4E800020 00000000

Character ID Fix [spunit262, 3 Lines]
* C28152E4 00000002
* 819E003C 907EFFFC
* 60000000 00000000

Frame Speed Mod Engine V3.1 [spunit262, Phantom Wings]
* C2766C20 00000012
* 3C008180 807D0008
* 8063FFFC 7C030000
* 4080000C 80630030
* 48000008 386000FF
* 809D0014 C0240040
* FC40081E 81240058
* 61298000 D8410008
* 8001000C 80BD007C
* 80A50038 38C200D8
* 84E60008 2C070000
* 41820038 7CE8C671
* 41A0000C 7C081800
* 4082FFE8 54E8863E
* 7C004000 41A0FFDC
* 54E8043E 7C082800
* 4182000C 7C084800
* 4082FFC8 C0060004
* D01F0010 00000000
* C2766FB8 00000003
* 2C1D0001 4182000C
* C0230010 48000008
* C02283C8 00000000

Hitbox Property Mod Engine [Phantom Wings, spunit262]
* C2744A3C 00000017
* 3C008180 80FC0028
* 81070008 8108FFFC
* 7C080000 40800098
* 81080030 80DE0020
* 5106C00E 801E0000
* 5006821E 801E0018
* 5006442E 80E7007C
* 80E70038 813E0030
* 5127C0CE 801E0014
* 50076226 390204CC
* 85480014 81680004
* 7D405B79 41820050
* 7C0A3000 4082FFEC
* 7C0B3800 4082FFE4
* 88080008 90030004
* 88080009 9003001C
* 8808000A 90030024
* 8808000B 500906FE
* 91230034 A008000C
* 90030018 80080010
* 2C00FFFF 41820008
* 90030038 7F83E378
* 60000000 00000000

Hitlag Modifier [Phantom Wings/Almas/spunit262, 10 Lines]
* C2771EAC 00000004
* 2C040002 41800010
* 1C840005 38840000
* 39C0000A 7C8473D6
* 2C040000 00000000
* C2876220 00000004
* 2C040002 41800010
* 1C840005 38840000
* 39C0000A 7C8473D6
* 80660064 00000000

Electric Hitlag Constant:[Phantom Wings]
* 04B87B10 3F800000

Glide Stop: [phantom wings]
* C29131B0 00000005
* 8095007C 80840038
* 2C040084 40820014
* 388000FF 80B40020
* 80A5000C 90850004
* 809900AC 00000000

Momentum Capture V4.3 [Phantom wings, spunit262]
* C28669D8 00000013
* 3C008180 809D0008
* 8084FFFC 7C040000
* 4080000C 80840030
* 48000008 3880FFFF
* 807D007C A0E30006
* 80630038 2C03000B
* 40A20044 3C004540
* 901B000C C05B000C
* 38A2FE5C 84C50004
* 7CC0C671 4180000C
* 7C002000 4082FFF0
* 54C0027E 6C004540
* 901B000C C01B000C
* FC001028 C03B0008
* FC210032 2C030022
* 41800014 2C04002F
* 40A20010 2C070112
* 41A00008 D03B0008
* 60000000 00000000
* C277F794 00000002
* 801E0034 B01E0006
* 801E0048 00000000

Dash Cancel V2.1 [Phantom Wings, spunit262]
* C2764EBC 00000007
* 90810014 54846CFE
* 2C0417E5 41A00024
* 809EFFFC 80A4007C
* 80A50038 2C050005
* 40A20010 3C004F00
* 80840014 90040040
* 60000000 00000000

Shield during Dashdance [spunit262/Phantom Wings, 6 Lines]
* C2764F38 00000005
* 8081009C 80A4007C
* 80A50038 2C050003
* 40A20010 3C004F00
* 80840014 90040040
* 60600008 00000000

Tech Window v.05 [spunit262]
* C277F190 00000012
* 80810010 2C040046
* 41A00080 2C04004C
* 41A10078 80BF0068
* 88C5008F 2C06000F
* 41A10068 88E5008E
* 7CC63A14 2C060032
* 41800058 2C040049
* 41820050 41A00008
* 3884FFFC 3884FFBA
* 5484083C 38840060
* 2C040062 41810030
* 41820010 80C50038
* 54C66D3E 48000014
* 80E50074 50E4EFFE
* 80C5003C 7CC69E70
* 2C0607E5 41A00008
* 60840001 90810010
* 60000000 00000000
* C2765394 00000005
* 88C30058 2C060032
* 41A10014 7C060214
* 2C0000FF 41800008
* 380000FE 98030058
* 60000000 00000000

Constants

Jump/Grav Values [29 Lines]
* 065A9200 000000E0
* 0025CB60 0114F440
* 0245CA40 0325EB40
* 0465CB40 05448440
* 0626AC80 0744A440
* 0834C440 0926AC80
* 0A44C440 0B33C530
* 0C35CB60 0D24C440
* 0E35CA60 0F06E840
* 1145CB60 12448440
* 1326AC80 14568440
* 1544C440 1624E830
* 1745C850 1824C640
* 1935CB60 1A55E950
* 1B35CA60 1D45CA30
* 1E26E640 1F55C640
* 2045A340 2125CB60
* 22468550 2345CA60
* 2534E440 2944EA40
* 2C55C180 2E36CB60
* 2F34ED40 3F4CCCCD
* 3F59999A 3F666666
* 3F733333 3F800000
* 3F833333 3F866666
* 3F89999A 3F8CCCCD
* 3F900000 3F933333
* 3F966666 3F99999A
* 3FA00000 3FA66666
* 3FB33333 3ECCCCCC

Frame Speed Modifier Data [98 Lines]
* 065A9400 00000308
* 00080029 3FAA3D70
* 00008063 3F8CCCCC
* 01000040 3F2AAAAA
* 02000018 4036DB61
* 02100034 3FC00000
* 03190125 40000000
* 03140123 40000000
* 03190034 3FCCCCCC
* 0400001C 40000000
* 04140034 3FC00000
* 0516002C 3F999999
* 09000018 40200000
* 0A000040 3FAAAAAA
* 0B00003B 3F5E9BD3
* 0B0D0028 3FC00000
* 0B000018 40200000
* 0B000027 3F999999
* 0B000019 3FAAAAAB
* 0D000027 3F999999
* 1200806B 3F800000
* 120E002F 3F266666
* 141C0024 40400000
* 14140024 3F000000
* 14000024 40600000
* 14108063 3F800000
* 140F8063 3E800000
* 14008068 40200000
* 1600002F 3F59999A
* 1A000040 3FAAAAAA
* 1A080034 3FC00000
* 1A000028 3FACCCCC
* 1A02000C 3FA00000
* 1A000018 4036DB61
* 1A000032 3F933333
* 1A000026 3FACCCCC
* 1A140113 3F800000
* 1A000113 3FE00000
* 1D1B8065 3FE00000
* 1D008066 3FC00000
* 1D128066 3F800000
* 1D148066 3FC00000
* 1D000084 40000000
* 1D140027 3FE00000
* 1E00003B 3F777777
* 1F0C8066 40000000
* 1F0A0113 3FA00000
* 1F000018 40555555
* 1F100034 3F999999
* 221D8062 40000000
* 25000041 3FD11111
* 29100034 3FC00000
* 2F00011C 40000000
* 2F000119 40000000
* FF000018 40200000
* FF000074 40800000
* FF000061 3FA66666
* FF000041 3FD55555
* FF00000A 3FA66666
* FF0E0054 40A00000
* 22120029 3FC00000
* 0C100048 3F000000
* 0C110048 3F800000
* 0E100048 3F000000
* 0E110048 3F800000
* 13108048 3F000000
* 13128048 3F800000
* 130E8028 3FC00000
* 16000065 3F000000
* 16020065 3F800000
* 16040065 3F666666
* 21000114 3FC00000
* 1E00002F 3FC00000
* 1E00002C 3FE00000
* 15080029 3FAA3D70
* 1F1A8114 40000000
* 2C288076 40000000
* 2C2C0114 40C00000
* 2C070115 40000000
* 2C0F0028 3FB33333
* 2F000112 40000000
* 2F0C0112 3F800000
* 2F140028 3FE00000
* 2F00002F 40000000
* 2F08002F 3F800000
* 2F310032 40800000
* 0A008066 3FA00000
* 0A108066 3F800000
* 14000113 3F99999A
* 14000028 40A00000
* 140A0028 3F800000
* 14000115 3F8CCCCC
* 14160118 41200000
* 0D000114 3FC00000
* 25000028 40000000
* 25088028 3F800000
* 20000024 3FA00000
* 03000032 3F8CCCCC

Hitbox Property Mod Data [Phantom Wings, spunit262] 147 lines
* 065A9800 00000486
* 02094844 02169118
* 09484402 00100000
* FFFFFFFF 02095037
* 02169118 09503702
* 00100000 FFFFFFFF
* 02075037 02169118
* 07503702 00100000
* FFFFFFFF 02075014
* 02169118 07501402
* 00100000 FFFFFFFF
* 020F5A19 0216902C
* 0F5A1902 00190000
* FFFFFFFF 020E5A19
* 0216902C 0E5A1902
* 00190000 FFFFFFFF
* 020C325A 02050029
* 0C324002 01180000
* 06200000 02055014
* 02169118 05501402
* 00100000 FFFFFFFF
* 020C4844 02169118
* 0C485502 01690000
* FFFFFFFF 0309500A
* 00169033 09781600
* 01690000 FFFFFFFF
* 030D6414 0016902C
* 0D5A3800 01690000
* FFFFFFFF 09065023
* 00169033 135D1E03
* 00200000 85A00000
* 09073464 05050118
* 072B5605 00500000
* FFFFFFFF 0B175119
* 0016902C 175A3205
* 01690000 FFFFFFFF
* 0B0F5319 02023033
* 0F531902 00140000
* FFFFFFFF 0E096C00
* 0001E033 09870000
* 001E0000 FFFFFFFF
* 0E056414 0005A027
* 05213F00 005A0000
* FFFFFFFF 140B641E
* 13041114 0B643213
* 002D0000 FFFFFFFF
* 16093C5A 0201E11D
* 09643702 001E0000
* FFFFFFFF 160B5D32
* 0216902F 0B501E02
* 01690000 FFFFFFFF
* 160D5A32 0216902F
* 0D501E02 01690000
* FFFFFFFF 16036400
* 02062033 00000001
* 00620000 FFFFFFFF
* 16036400 0205A033
* 00000001 005A0000
* FFFFFFFF 1E06641E
* 00056028 06642800
* 00560000 FFFFFFFF
* 2106822B 15060028
* 06823215 00600000
* FFFFFFFF 23065037
* 0005A028 06142800
* 005A0000 FFFFFFFF
* 23036400 0005A028
* 03142800 002D0000
* FFFFFFFF 23036400
* 00069028 03142800
* 002D0000 FFFFFFFF
* 250F4B64 0E058115
* 1F327605 002D0000
* 8BA05276 2E07733C
* 00169024 075F2D00
* 01690000 FFFFFFFF
* 6619381E 03028008
* 19462003 00280000
* FFFFFFFF 6F0A4128
* 05037000 0F502805
* 00280000 FFFFFFFF
* 1D020000 05019033
* 02B00A05 00190000
* FFFFFFFF 1A0A5A1E
* 03169033 0A5A1E03
* 01180000 FFFFFFFF
* 0D05D214 0305A032
* 05D22803 005A0000
* FFFFFFFF 7302280A
* 11056000 023C0F11
* 00560000 FFFFFFFF
* 7301280A 11050000
* 013C0F11 00500000
* FFFFFFFF 141B503C
* 05169028 0C503205
* 00550000 FFFFFFFF
* 1413503C 05050028
* 0A503205 00550000
* FFFFFFFF 1411503C
* 05050028 06403205
* 013B0000 FFFFFFFF
* 20051E64 0005002C
* 051E6408 00500000
* FFFFFFFF 20058C32
* 00046033 05025A00
* 00460000 FFFFFFFF
* 20058C32 00050033
* 05025A00 00500000
* FFFFFFFF 20058232
* 00046033 05963200
* 00460000 FFFFFFFF
* 20058232 00050033
* 05963200 00500000
* FFFFFFFF 20065014
* 00041027 06501407
* 00CA0000 FFFFFFFF
* 20045015 00041027
* 04501407 00CA0000
* FFFFFFFF 20046414
* 00041027 04641407
* 00CA0000 FFFFFFFF
* 0A041403 00000029
* 04140300 00050000
* FFFFFFFF 0D145F22
* 03169033 145F2203
* 01690000 FFFFFFFF
* 0D045005 00169033
* 145F2203 01690000
* FFFFFFFF 0D046005
* 00169033 04600500
* 01690000 FFFFFFFF
* 0D146028 03169033
* 14602803 01690000
* FFFFFFFF 0E056400
* 0001802C 05010108
* 00180000 FFFFFFFF
* 0E056400 0016902C
* 05010108 01690000
* FFFFFFFF 0E056400
* 0003C02C 05010108
* 003C0000 FFFFFFFF
* 2F039946 0004B032
* 03643200 010E0000
* FFFFFFFF 2F08502D
* 00169118 08140A17
* 00000000 FFFFFFFF
* 00000000 00000000

Momentum Capture Data [5 Lines]
* 065A9180 00000020
* 07000D9A 21000C00
* 1A001333 20000B33
* 16000C00 2F001C00
* 1800119A FF000ECC

No Stale Moves [spunit262]
* 02FC0988 00130000

Tripping Rate Modifier [KirbyIsCool]
* 0481CB34 C0220020
* 045A9340 00000000

Triple Jump Glitch Fix [Phantom Wings/spunit262]
* 04858DCC 38830003

P.Trainer Infinite Stamina [Phantom Wings/spunit262]
* 04A8BDAC 60000000

Hitstun Modifier [Phantom Wings/spunit262]
* 02B88F48 00030001
* 04B87AA8 3EF91687

C-Stick Fastfalls Modifier [spunit262/Phantom Wings]
* 0485E27C 40A20008
* 0485E278 2C000001

Powershield window Modifier [spunit262]
* 04B88F20 00000002

Infinite Replays
* 040EB804 60000000

Tags in replays [Y.S]
* 0404B140 38A00000
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Can you write up an easier to read changelist (use the one on my site as a base).

Its kinda hard to get a full grasp of it all with that order lol

Ill test it all tonight
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Yea, I can put it together.

Gonna fix the Ganon U tilt here real quick and PM the list to Leaf so he can actually get it right on his post there :-p
Rearranged the post so its prettier

Might have overdone it on the growth of Ganon U tilt, but the move looks great.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
If you are using the one Leaf posted something is wrong with the CSS. Remove that and give it a try, unfortunately however he does not have the proper working Ganon U tilt in it yet.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Sent it to you MuBa.

Changed the KBG growth on Ganon U tilt and it feels much nicer and as for Sonic homing attack I cant get it to do ****, but I have one more idea for it.

Once I get the move finished I will resend the whole codeset to leaf so he can update his post.


Ok, so my Sheik F smash idea is a failure might as well take it out and leave it as it was.

For Ganon U tilt, its works great but we should slow it down a wee bit and make it look prettier

Samus missiles and charge blast also need a slight KB reduction in my opinion.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I'll post more problems/critiques I have but the murder choke is odd. The speed is nice, but try choking when next to someone. He starts moving all over the place. It's odd, just try it.

Ok, it seems a lot of changes were made just because we can. Many of these changes seem stupid or unneccessary. Squirtle is a fine character, why does he need faster smashes (for example) My comments are in red.

Ike D tilt winddown sped up 1.5x times after frame 18
Sure, whatever

Peach and Sheik jab have one more frame of lag to compensate for the pressure game
Thought we were gonna mess with th breaking point on hitlag to fix jabs. Whatever, 1 frame isn't much

Falco has two more frames of lag on his jab for the same reason
See above

Falco U tilt has 1.5x cooldown after frame 14
I heard Falco didn't already have good combo setups and that he needed help. O wait...

MK Uair comes out .5x slower (Frame 4)
Still seems like you'd be able to plank with it

Lucario Up and B works 1.5x faster
It's called Extreme Speed for a reason. I approve

Squirtle D smash works at 1.5x speed

Squirtle F smash works at 1.75x speed
Squirtle needed help now?

Wario D tilt has 1.33x winddown
I won't argue it, but I thought we said Wario didn't need help

Samus U smash is 1.1x faster
It actually connects with most of the hits now, so that's good I guess

Ivysaur up and B has 2x winddown to facilitate DI after vine whip
Anything to make edgehogging her and Olimar less brainless is ok in my book

Wolf B throw windsdown 2x faster
Not sure how this helps. Besides, we could help him more with the D-throw. Not that Wolf needs help besides for his recovery
Wolf up and B windsdown 6x faster to help recovery

Wolf up and B moves at double speed after frame 6
His recovery needed serious help, though I don't think this is enough

Wolf U tilt has 1.4x winddown
Wolf doesn't need help comboing, especially getting people into the air so he can U-air and F-air them to death

Sonic U smash windsdown 4x faster
Sonic doesn't need help

SOnic neutral B comes out 2x faster

SOnic U tilt has 1.75x winddown

Sonic D smash comes out 2x as fast
This is the only Sonic buff I'd get behind

Ness dair comes out 1.25x faster
An amazing spike as it is. Ness didn't need it.

Ganon side B travels 1.2x faster
I'm afraid we'd be able to read techs on reaction now. I could against the computer in training. (Lvl 9). Also cause oddities after the grab. They keep moving

Ganon U tilt is sped up 5x until the hitbox
Stupidly broken with the suction effect. I don't think Ganon needs an u-tilt 'fix'

Ganon Side B release is 10x faster (links into jab)
I got the d-tilt combos to work on the level 9 computer. This might be the fix for techable chokes.

Ganon down and B sped up 1.1x
The game only lets Ganon go so far. Once he reaches that spot he kinda just keeps moving in place

Zelda up and B 1.5x faster
She has a good recovery as it is. Why buff it?

Jiggs U tilt comes out 2x faster
Should help Jiggs out. She didn't need much but this seems good

DDD Jab and jab combo is 1.25 times faster
A good change

Hitboxes:

Ganon U tilt has properties to make it more like other tilts
I talked about this

DDD F smash sourspot induces slipping

DDD Dair has no KBG to allow for combos

DDD Uair has more KBG to help killing

DDD F tilt close hitboxes have cape properties that turn people around, but dont reflect projectiles
All great changes

Ness D tilt angle changed to 5 from 0 to stop wall locks
Good change

Zelda fair and bair have a bigger sweetspot
If we go the route of bigger sweetspots then the Knee and Toe need a knockback decrease

Sheik F smash first hit slips so second hit connects more consistantly
People can get up attack you through it

Sonic U smash always spikes on the last hit
I don't see the point, I'll let DS cover this.

Sonic neutral B always sends at a 270 degree angle from location of hit
seems good to me
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
DS suggested the U smash spike and the winddown for one. Also the 4x cooldown comes out to be about four frames.

The fair and bair on Zelda I definetly overdid it and we need to tone it down.

Ganon U tilt needs a bit of work, but this was at least the idea I had for it, give him an actual tilt move (I can also remove the windboxes to make it just a tilt)

Zelda up and B was asked for by Zelda players and the fact of the matter is she has a really crappy recovery. It has good range, but its really predictable and punishable.

Wolf up and B moves at double speed after frame 6
His recovery needed serious help, though I don't think this is enough

This is actually supposed to be down B. I plan on fixing the angle on it too.

Squirtle F smash was a bit extreme, plan on slowing it down.

Falco U tilt is good for some more combo opportunities.

For the jabs I would like to see the better hitbreak. I was just trying out a fix to see if it would work. Hitbreak is a better solution in the end.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
The D3 changes are great. I just want to stress that. I think he'd be good to go if we removed his ability to pick up his minions. Or at least remove that ability from the A button.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
I can agree to that, something that would be nice to implement.

Another borked change we have here is the down and B with Ganon speed up. It needs to go.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I can agree to that, something that would be nice to implement.

Another borked change we have here is the down and B with Ganon speed up. It needs to go.
Ya, he just doesn't go anywhere when he reaches the normal end of the move. Just up it's knockback instead.

The Side-B is nuts too.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
The reason I suggested the upsmash thing for Sonic is because we were unable to fix Sonic's d-throw.
It is still techable during the move, but unlike Ganon's side B, speeding it up won't really help since you'd bipass the hitboxes on the throw as a result.

Upsmash is a nice unique fix and it was an otherwise less useful move. It has good priority, but it's startup lag is bad, it's ending lag is bad, and it's damage is subpar. Thought it would be a good way to bring back Sonic's tech chasing game (credit to Blank for the original idea though)

Also Cape, so there's no way to make Sonic's neutral B always spike? That's a bummer. Does it even have multiple hitboxes? So what does the 270 degree angle end up doing assuming they are hit on their side? Does that send them straight down (since that's really all I want). If not can you edit the angle so that it spikes them when they are hit on their side?
 

MuBa

Smash Lord
Joined
Nov 4, 2005
Messages
1,958
Location
Dragon Kick you into the Milky Way!
Here are some things in my opinion could be changed:

Ganon:

-Speed up warlock punch by 1.25x
-Have the warlock punch be able to **** shields (like Marth's shield breaker)
-I love the attack properties you made with the utilt, keep it. But the animation needs to be as smooth as Samus's and/or Falcon's utilt.
-His UP+B needs more knockback.

Sonic:

-Lower his Dsmash speed to 1.5x because the animation looks a little too fast.
-Speed up his B move to the point where it won't be spammable and locks the opponent down. Right now it's too slow.

G&W:

-Get rid of his IASA frames or at least make it to the point where it isn't spammable
-His AlR should be raised quite a bit, Key to 110% and everything perhaps 60-65%
-Change his Dsmash trajectory into a more 45 degree angle.

Lucas:

-How about we make his Fair just like Ness's Bair?
-Less windown on all of his aerials by a marginal but noticable amount.


Snake:
-Less cooldown on his Fair and less KB on his sour hit.

Bowser:
-Roll Dodge and spot dodge faster?
-His Fsmash should shield poke more.
-More horizontal distance with his recovery
-Less winddown on a lot of his attacks
-Bowser Thick Skin plz ^_^



And more to come later....
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
They always go sideways, no matter what angle I use.

Even tried Pitfall effect.

I guess I need Giza to recheck and ensure he has the right ID
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Uh Muba, I don't think any of your G&W changes are neccesary, nor the Snake, Lucas, or Ganon changes.

And btw, make Bowser's f-smash wouldn't be feasible unless you increase the amount of damage it does (so it wears down shields more).

@Cape...well that sucks. In that case, make it super fast on startup, but have medium windown (so it's easy to combo into and edgeguard with, but you can't combo FROM it and missing it is still really bad)
 

MuBa

Smash Lord
Joined
Nov 4, 2005
Messages
1,958
Location
Dragon Kick you into the Milky Way!
Uh Muba, I don't think any of your G&W changes are neccesary, nor the Snake, Lucas, or Ganon changes.
Uuh yes they do. G&W is a destroying machine that really needs to be nerfed. Snake's Fair i salmost utterly useless, might as well give him some changes. Ganon would be much more awesome if he gets the change I mentioned, his warlock punch and utilt would actually be nice to have.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
04080034 3FC00000 Yoshi Grab 1.5x windd
1F14002F 3FC00000 Ivy Dsmash 1.5x windd

Thoughts?

Edit:

I agree with MuBa on at least the Snake fair and GW changes.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
We don't have any concrete data to back up nerfing characters, especially G and W. MK was proven to be to good, but I don't buy it on G and W. Let's get tourney data.

Ganon needs a stronger Wizard Kick with less windown (aerial and ground) and his Murder Choke options back (which I believe are back now). Nothing else.

I need to test it more, but it seems you'd be able to tech Sonic's U-smash and then jab him during the cooldown. I'm just making a guess, no one to test it with.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Fixed the hitboxes on the U tilt, and Green is fixing the speed.

Winzard's foot as soon as I get the data I need form Giza

U tilt:

Hitbox 1:
14006400 000B4028
00000000 00B40000
FFFFFFFF

Hitbox 2:
14006400 00000028
00000000 00000000
FFFFFFFF

Hitbox 3:
141B503C 05169028
0A1A2805 00550000
FFFFFFFF

Hitbox 4:
1413503C 05050028
081A2805 00550000
FFFFFFFF

Hitbox 5:
1411503C 05050028
05140F05 00140000
FFFFFFFF
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Oh I thought you just meant the action IDs. Sorry.
Ganondorf's down+B
Grounded:
hitbox 1-
140C463C 1302D115
0C463C13 002D0000
FFFFFFFF
hitbox 2-
140A463C 1302D115
0A463C13 002D0000
FFFFFFFF

Aerial:
hitbox 1-
140F6432 13122115
0F643213 01220000
FFFFFFFF
hitbox 2-
140E6432 13050115
0E643213 00500000
FFFFFFFF

Ground pound:
14082350 0005011E
08235000 00500000
FFFFFFFF
Isn't that all the Wiz Kick data?
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Why are we nerfing G&W? Marth is a better character than him anyway. Let the f-smash have it's IASA frames, it's not like you'll be comboing into it or even tech chasing with it. And why should we raise his ALR? Is it because it's hard to approach him? Well he needs that amazing defense because frankly his offense is subpar. G&W is a defensive character and he should be allowed to excel in it. We have no evidence to suggest that G&W is broken, and nerfs are not nearly as well received as buffs (nobody likes losing options).

@goodoldganon-grr...I don't want there to be any "solution" for the tech chase where you can get out for free. But also, have you tried it with 10 buffer? I don't think getting hit by the spike, teching in place, and doing a jab...would take less than 4 frames. At the very least if they tech in place I want Sonic to be able to pull a tilt (uptilt or d-tilt) so that teching in place is not the ideal situation.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
How strange that I got mauled on the IRC when I made a set of my own with a bunch of frame mod changes, all with documented personal reasonings, and all coded for and ready to be tried out by everyone.

Now it seems like it's the cool thing to do... except without documented reasonings or ready to try out codes.

Times sure do change.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
Pitfall effects do not cause spikes. The ID for the homing attack is the only one that comes up but for whatever reason it does not recognize changes in angle.

Don't nerf G&W.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Alopex, we are welcoming discussion on these and have evidence for all if people would like to ask. Testing more things is the way to go, not neccesarily implementing them. Also I have a few of yours in there as I personally felt they were good ideas worth at least testing.

DS, you cannot tech and jab faster than Sonic can move. MAYBE getup attack with some chars, but that remains to be seen.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
I was just making an observation, really. But having the codes made and ready to be tested is always a plus, if you ask me, because a lot of changes tend to seem dramatic on paper while being perfectly fine in practice. Plus it helps discussion by allowing people to feel the change of the proposed value and thus make suggestions off of experience.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
I am pretty busy right now but have to agree with that we are wayyyy overdoing it on the changes

Ill post tonight around 11 but so many of these are superfluous and changing just so we can

What hapened to just tweaks to the really ****ty chars?
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Ganondorf's down+B
Grounded:

hitbox 1-
140C463C 1302D115
0C505013 00140000
FFFFFFFF

hitbox 2-
140A463C 1302D115
0A463C13 013B0000
FFFFFFFF

Aerial:
hitbox 1-
140F6432 13122115
0F643213 01220000
FFFFFFFF

hitbox 2-
140E6432 13050115
0E643213 01220000
FFFFFFFF

Ground pound:
14082350 0005011E
08235000 00500000
FFFFFFFF

More BKB and KBG on first hit grounded and diff angle. Second hit diff angle.

Second air hit spikes
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I am pretty busy right now but have to agree with that we are wayyyy overdoing it on the changes

Ill post tonight around 11 but so many of these are superfluous and changing just so we can

What hapened to just tweaks to the really ****ty chars?
I agree, but their are some really solid changes in here.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Ike D tilt winddown sped up 1.5x times after frame 18

Peach and Sheik jab have one more frame of lag to compensate for the pressure game

Falco has two more frames of lag on his jab for the same reason

Falco U tilt has 1.5x cooldown after frame 14

MK Uair comes out .5x slower (Frame 4)

Lucario Up and B works 1.5x faster

Squirtle D smash works at 1.5x speed

Squirtle F smash works at 1.75x speed

Wario D tilt has 1.33x winddown

Samus U smash is 1.1x faster

Ivysaur up and B has 2x winddown to facilitate DI after vine whip

Wolf B throw windsdown 2x faster

Wolf up and B windsdown 6x faster to help recovery

Wolf up and B moves at double speed after frame 6

Wolf U tilt has 1.4x winddown

Sonic U smash windsdown 4x faster

SOnic neutral B comes out 2x faster

SOnic U tilt has 1.75x winddown

Sonic D smash comes out 2x as fast

Ness dair comes out 1.25x faster

Ganon side B travels 1.2x faster

Ganon U tilt is sped up 5x until the hitbox

Ganon Side B release is 10x faster (links into jab)

Ganon down and B sped up 1.1x

Zelda up and B 1.5x faster

Jiggs U tilt comes out 2x faster

DDD Jab and jab combo is 1.25 times faster


Hitboxes:

Ganon U tilt has properties to make it more like other tilts

DDD F smash sourspot induces slipping

DDD Dair has no KBG to allow for combos

DDD Uair has more KBG to help killing

DDD F tilt close hitboxes have cape properties that turn people around, but dont reflect projectiles

Ness D tilt angle changed to 5 from 0 to stop wall locks

Zelda fair and bair have a bigger sweetspot

Sheik F smash first hit slips so second hit connects more consistantly

Sonic U smash always spikes on the last hit

Sonic neutral B always sends at a 270 degree angle from location of hit

Code:
[SIZE="5"][B]Speed Changes:[/B][/size]

[B]Ike:[/B]
D tilt
22120029 3FC00000

[B]Peach:[/B]
Jab
0C100048 3F000000
0C110048 3F800000

[B]Sheik:[/B]
Jab
0E100048 3F000000
0E110048 3F800000

[B]Falco:[/B]
Jab
13100048 3F000000
13120048 3F800000

U tilt 1.5x cooldown
130E0028 3FC00000

[B]MK:[/B]
Uair
16008065 3F000000
16028065 3F800000
16048065 3F666666

[B]Lucario:[/B]
Up and B 1.5x faster
21000114 3FC00000

[B]Squirtle:[/B]
Dsmash 1.5x
1E00002F 3FC00000 

Fsmash 1.75x
1E00002C 3FE00000 

[B]Wario:[/B]
Dtilt 1.33x winddown
15080029 3FAA3D70 

[B]Samus:[/B]
U smash 1.1x faster
03000032 3F8CCCCC

[B]Ivy:[/B]
Up and B winddown 2x
1F1A0114 40000000

[B]Wolf:[/B]
B throw winddown 2x faster
2C288076 40000000

UpB windsdown 6x faster
2C2C0114 40C00000

DownB 2x after frame 6
2C070115 40000000

UTilt 1.4x winddown
2C0F0028 3FB33333

[B]Sonic:[/B]
Up Smash windsdown 4x faster:
2F310032 40800000

Neutral B 2x startup
2F000112 40000000
2F0C0112 3F800000

Utilt 1.75x winddown
2F140028 3FE00000 

D smash 2x startup:
2F00002F 40000000
2F08002F 3F800000

[B]Ness:[/B]
Dair comes out 1.25x faster
0A008066 3FA00000
0A108066 3F800000

[B]Ganon:[/B]
Side B 1.2x faster
14000113 3F99999A

U tilt 6x speed up (NEEDS LOTS OF WORK)

Side B release 10x faster (Leaf made me do it)
14160118 41200000

Ganon down and B 1.1x speed
14000115 3F8CCCCC

[B]Zelda:[/B]
Up and B 1.5x faster
0D000114 3FC00000

[B]Jiggs:[/B]
U tilt comes out 2x faster
25000028 40000000
25080028 3F800000

[B]Dedede[/B]
Jab at 1.25x:
20000024 3FA00000

[SIZE="5"][B]Hitbox Shiz:[/B][/SIZE]
[B]Ganon[/B]
U tilt:

Hitbox 3: 
141B503C 05169028
0C201E05 00550000
FFFFFFFF

Hitbox 4:
1413503C 05050028
0A201E05 00550000
FFFFFFFF

Hitbox 5:
1411503C 05050028
06201E05 013B0000
FFFFFFFF

[B]Dedede:[/B]
F smash sourspot with trip
20051E64 0005002C
051E6408 00500000
FFFFFFFF

Dair: No KBG, higher base KB on last hit

Hitbox 4:
20058C32 00046033
05025A00 00460000
FFFFFFFF 

Hitbox 5:
20058C32 00050033
05025A00 00500000
FFFFFFFF

Uair: KBG on last hit increased by 20
Hitbox 4:
20058232 00046033
05963200 00460000
FFFFFFFF

Hitbox 5: 
20058232 00050033
05963200 00500000
FFFFFFFF

Ftilt
hitbox 1
20065014 00041027
06501407 00CA0000
FFFFFFFF

hitbox 3
20045015 00041027
04501407 00CA0000
FFFFFFFF

hitbox 4
20046414 00041027
04641407 00CA0000
FFFFFFFF


[B]Ness[/B]
D tilt angle changed to 5 from 0 (prevent wall locks)
0A041403 00000029
04140300 00050000
FFFFFFFF


[B]Zelda:[/B]
Fair
Hitbox 1:
0D145F22 03169033
145F2203 01690000
FFFFFFFF

Hitbox 2:
0D045005 00169033
145F2203 01690000
FFFFFFFF

Hitbox 3:
0D046005 00169033
04600500 01690000
FFFFFFFF

Bair

Hitbox 1:
0D146028 03169033
14602803 01690000
FFFFFFFF


[B]Sheik:[/B]
Fsmash

Hitbox 1
0E056400 0001802C
05010108 00180000
FFFFFFFF

Hitbox 2
0E056400 0016902C
05010108 01690000
FFFFFFFF

Hitbox 3
0E056400 0003C02C
05010108 003C0000
FFFFFFFF

[B]Sonic:[/B]
U smash:
2F039946 0004B032
03643200 010E0000
FFFFFFFF

Netural B:
2F08502D 00169118
083C1417 010E0000
FFFFFFFF
Wow, and you guys are *****ing about the reverse knee and down b resets being unnecessary. OMFG. Every single day I get more and more depressed about what I see on these boards.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Wow, and you guys are *****ing about the reverse knee and down b resets being unnecessary. OMFG. Every single day I get more and more depressed about what I see on these boards.
Read the topic title.

Late nights with Leaf [CODES TO TEST]

We are testing these codes. Many of them we agreed aren't needed and will probably be dropped. People have tested the reverse knee code and they disagree with it. The cases have been made for both sides. On that note, man up and test the changes and tell us what you think.
 
Top Bottom