Got some Pit finalizations posted in the Pit thread.
Wrote up my thoughts for MK in his thread (I really hate how he works now).
Jiggs rest should be reverted as well.
Bowser:
UpB mobility that has been worked on?
Remove upB hard landing speed up and put in an IASA window for dash on the landing frames pre bounce?
Super armor on crouch (not just crawl)
Kirby fire breaths (Charizard and Bowser); Kirby Bullet seed; Kirby ZSS blaster need to be more similar to the originals as they have been changed now IMO
Need to put in the Wario damage nerfs that SMK put together and the coin pummel (Shell)
Wario 12% Heavy Armor F smash (great change, lets try it)
Sidesteps, rolls, ceiling/wall techs, and ledge stuff (jumps, stands, and rolls are too slow for the pace of the game)
Also, Kaotical twice managed to use Yoshi's neutral B on a landing opponent. This made the move cancel and he got a free jab. Any chance we can put a 2 frame IASA window on that move for when Yoshi grabs them that can cancel before they go inside him?
Do Mario and Squirtle down and neutral Bs still have growth? Growth does not effect them as growth is coupled with damage. Might look at these again for a bit more base and no growth?
Snake and Sonic: When grabbed and then released they do not get back their jump or upB but everyone else does. Sonic can sideB to the stage and Snake can C4, but do we want to look at this at all?
Snake:
Fair IASA for jump or upB
or
upB IASA for AD five frames after cypher grab
Diddy:
Explosion animation speedup
With current tilt nerfs Snake is great.
Other than that I think we have a solid set.
Things to do as we can:
Remove auto snap from side Bs and Lucario upB
Fix Pikmin Ghosting Bug (This could even be a "set patch" once we fix it)
- PSA to speed up Pikmin?
Fix Nana
- Affected by codes
Walljumping fix
- Walljump anywhere, remove pressing towards wall and jump to wall jump
Footstooling fixes
- Meteor cancel window and command input
Pokemon Weaknesses remove
Also:
Yea for Planking:
http://allisbrawl.com/video/video.aspx?id=21511&gr_i_ni
Falcon and Ganon upBs:
I would like to see one do 12 damage and one do 17 damage then have the 12 damage one have more KO power and the 17 have less. Seems to be a good way to differenciate the characters a bit more if we so desire.
Gurukid says:
+3 winddown frames to squirtle uair as well as the KB nerf