Hey guys. Dont worry I wont be so stubborn this time around. I just wanted to get your opinions furthermore..
So, let's say, just say, that L-canceling is out, and that lag hasn't been reduced significantly. According to you guys, that will cause Shield Grabbing to be predominant, correct? If someone doesn't mind, I'd like to get back the logic for this, as Im a little confused.
Each character has different lags for different attacks, I remember shiek's fair had little lag and was able to follow through upon landing.. if we follow that logic, then some, or most, characters will have 1, or 2 attacks that they'll be able to use and follow through with, it should be up to the player to figure out wether or not the opponent that they are facing is going to block their attack, and if able to predict that they are going to, needs to use one of those attacks with less lag, if not, then he can permit himself to use another one, or faint, or use something more long range..
long range... if we think about it. If using different tactics will be better than following through a ground attack next to an opponent, wouldnt it be good to use items and smash balls? It will make tactics more variant and will incourage aerial battles since you'll need to jump to places to get smash balls in the air as well as items (since it's faster to grab them in the air) I also saw that you could quickly hit barrels and such to propel them at people, that seems interesting.
..also, let's not forget that some characters like metaknight, should be able to attack in the air and then retract without landing next to them.. in all, it seems like there are many possibilities.. and even more so with items. Do you think you guys would allow the use of items in this case?
What do you think? I honestly just want your opinions on this.