GhostAnime
Smash Ace
oh, well you must be using crying as a hyperbole. nevermind.
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*Sigh*, if a demo of a game about to release in a week isn't considered "valid proof" I don't know what is.They are constantly stating that the game will suck when there is no valid proof of such, not yet. This sinks in the idea into people that were being optimistic about the game. Optimistic people like Teeb are now traumatized and will feel bad about the game, more so, because of their attitude.
lol. Well, yeh, i guess.They are constantly stating that the game will suck when there is no valid proof of such, not yet. This sinks in the idea into people that were being optimistic about the game. Optimistic people like Teeb are now traumatized and will feel bad about the game, more so, because of their attitude.
I laughed a lot with the guy who was going to quit the preorder XDSure Sliq is being incredibly sarcastic and Super Mari0 is going on a rampage against Sakurai.
but besides Super Mari0, nobody's crying.
I dont care that he insults me, insults do nothing. Your attitude is what's going to bring down the greatness of competitive brawl.
@ Soyl. The quotes you found incorporate everything I hate about certain people's discussions. Notice how most of them are from Sliq and xylem though. It says alot.
oh sorry, it wasn't my intention.@yoshi_fan:
Judging from your reaction to my post, you missed the general message I was trying to send... In fact, you've been saying a lot of what I've been trying to convey... C'mon now...![]()
I edited the post after there, but anyway, no matter.did you even read my post or were you just in such a hurry to fellate that other noob you couldn't be bothered to read it? or did I hit a nerve with the tonya harding complex you guys seem to have and you didn't want to address it? anyways like I said in my previous post the harshest attitudes you're going to get IRL in dorm rooms or other hardcore gamer circles, I can't single handedly"bring down the greatness of competitive brawl" even if I tried. I got my fair share of flack about competitive melee and I'm certain you will get even more than me about brawl if you are around any hardcore gamers for any sort of time period. of course if you are not over 17 or not an engineering major on campus you may not even have to deal with it.
good luck with becoming a brawl pro anyways.
What you fail to realize that I go to tournaments. And when I do, I play people. And when I play people, I play the people I insult online. I'm not hiding behind anything. I have met A LOT of the people I have bashed online.Give me a break. Virtually no trolls act like a troll in real life - they know someone will beat the life out of them because most trolls on internet boards are pasty weaklings with no amount of physical strength or mental prowess. As a general rule it's safe to assume that they lack any amount of self-esteem and must make up for it by bashing random people. I don't exactly see why you bother to mention that your behavior is an elaborate hoax because what does it matter if no one deciphers it? It sounds like you're simply using that as a justification for your general attitude.
I don't think I ever argued that adding items was going to be something I particularly enjoyed, but I said that it might be necessary if Brawl turns out to be a complete campfest. It would be to salvage what was left of an innately broken game, and guess what? If you think Brawl completely sucks from the get-go and don't want to help find methods to fix it, you can stick to playing melee. Chances are, the game will turn out fine and the community won't need to explore very alternative methods to fixing it.
Don't think for a second that adding items would be my first choice for fixing Brawl, not by a long shot.
Did you say landing, then attacking from the ground? That doesn't work. They can grab you before you land, which is why chaingrabbing is possible in Melee. Besides... that still doesn't use aerials. You might as well have walked up to them and poked them.Great news guys!!
I was trying to look more into the whole thing and wanted to see what kind of lag aerial attacks had as well as the speed of shield grabbing.. which was hard to do because most videos dont have players in them using the shield..
Anyway! I saw how metaknight was mobile enough to retract after attacking, making him good enough not to be shield grabbed. Then I saw quite a few characters have very low lag after landing and attacking, like Diddy, and was able to followthrough damm quick, meaning he'd be able to use that kind of tactic.
So then I tried to find every video of Ike I could to see how the hell he could match and guess what! I saw him do an aerial attack against a foe shielding, and you know what happened?? The foe was pushed back so far while still shielding, that it was impossible to shild grab Ike at that distance! (I guess its possible if you're link)
But! That probably means that attacks that are more laggy push back guys shielding! That would make it more balanced... hopefully it's like that...
Ill try back finding the links to those videos..
But anyway, at least it's something good.
you....you actually UNDERSTAND ME?I still think its too quick to call the depth Brawl will have, when we haven't gotten a chance to play the final version.
That being said, I'm not optimistic about it.
Mookie said it best in that, Brawl may not be the great game we expect it to be. Melee was loved because it had a lot of depth to it. The removal of Advanced techs may initially make the game more balanced, but who knows what its going to be like at high level play.
We are all worried its going to turn into something broken. But its really too early to call.
Is it going to be as good as Melee? Probably not (though I'd love to be wrong here).
But who knows, maybe we'll find some new advanced techs that weren't possible before. With such a huge fanbase, its only a matter of time before exploits are found. Let's just hope we find stuff that adds depth and replayability instead of game-breaking #*@$.
Yes, this would be a suitable way of deterring shield grabbing from ****** everything. Push back is something that occurs in Melee, and is most noticeable from Ganon's fair.Great news guys!!
I was trying to look more into the whole thing and wanted to see what kind of lag aerial attacks had as well as the speed of shield grabbing.. which was hard to do because most videos dont have players in them using the shield..
Anyway! I saw how metaknight was mobile enough to retract after attacking, making him good enough not to be shield grabbed. Then I saw quite a few characters have very low lag after landing and attacking, like Diddy, and was able to followthrough damm quick, meaning he'd be able to use that kind of tactic.
So then I tried to find every video of Ike I could to see how the hell he could match and guess what! I saw him do an aerial attack against a foe shielding, and you know what happened?? The foe was pushed back so far while still shielding, that it was impossible to shild grab Ike at that distance! (I guess its possible if you're link)
But! That probably means that attacks that are more laggy push back guys shielding! That would make it more balanced... hopefully it's like that...
Ill try back finding the links to those videos..
But anyway, at least it's something good.
You should almost never roll. Rolling can not only get predictable, but once your opponent sees that you start a roll, he'll know exactly where you'll end up and when and he WILL strike you when you exit the roll. Very rarely is a roll the best option.I've been trying to play the role of middle man in this debate over at GameFAQs, and basically I hope that since the advanced Melee techniques are gone something that is as of yet to be discovered will add the depth the competitive scene needs to thrive. I'm hoping Brawl can please both sets, but the endless bickering and rudeness from elitists and casual elitists alike (not pointing fingers at a single person in this thread, just that we have plenty at GFAQs) makes me wonder. Anyways, this is my question, I'd particularly like some input from folks with tourney experience: With wavedashing and L-canceling now gone, could that possibly make shorthopping, fast falling, and rolling more so important? I mean, most of us haven't even played the demo from what I understand, and I know we're dealing with a new physics engine, but does anyone else care to speculate with me here? On the few occasions I played Brawl under competitive rules (not at actual tourneys mind you, but with players who were pretty tech heavy), I got by with Link using SHFFL and rolling (I sadly never learned to wavedash), so might that be possible here as well (minus the L in SHFFL of course)? I have faith that Brawl will still be able to have some appeal to the hardcore crowd as well, and I'm hoping that's the case, as I was actually hoping to get active in tourneys this go around.
Umm.... Is this even on topic? It's hard for me to tell >.>I've been trying to play the role of middle man in this debate over at GameFAQs, and basically I hope that since the advanced Melee techniques are gone something that is as of yet to be discovered will add the depth the competitive scene needs to thrive. I'm hoping Brawl can please both sets, but the endless bickering and rudeness from elitists and casual elitists alike (not pointing fingers at a single person in this thread, just that we have plenty at GFAQs) makes me wonder. Anyways, this is my question, I'd particularly like some input from folks with tourney experience: With wavedashing and L-canceling now gone, could that possibly make shorthopping, fast falling, and rolling more so important? I mean, most of us haven't even played the demo from what I understand, and I know we're dealing with a new physics engine, but does anyone else care to speculate with me here? On the few occasions I played Brawl under competitive rules (not at actual tourneys mind you, but with players who were pretty tech heavy), I got by with Link using SHFFL and rolling (I sadly never learned to wavedash), so might that be possible here as well (minus the L in SHFFL of course)?
Brawl is still in danger of sucking competitively. If nothing can replace l-cancelling in order to deal with shield grabbing (whether it's an advanced tech or not), the pros say competitive Brawl will become a campfest of people shieldgrabbing and poking at each other. In such a case, the scene will never really form and you'll be left with a party game. A good party game, but... a party game.I have faith that Brawl will still be able to have some appeal to the hardcore crowd as well, and I'm hoping that's the case, as I was actually hoping to get active in tourneys this go around.
I'm doubting this research. It sounds like it could either be really awesome like you said, or completely meaningless. How many characters have these moves? And do these moves *always* push the opponent back? Just today in Melee I shielded a computer's attack just before it hit, and I was pushed back quite a distance as if I had WDed. From his description, couldn't what he saw simply be the same thing? A fluke?Sliq said:Anyways, this is what SHOULD'VE BEEN discussed in the first place, as opposed to our pessimism. Good job Teeb on doing research and providing a legitimate counter-argument (after 5 pages, u so crazy).
I concur completely, and nice way of putting it without all the vitriol. pushback is kinda irrelevant as people like link, samus, and marth were built for sheildgrabbing. that lame non-commital jigglypuff sh*t might work against it though. I think overall it's gonna end up like most jigglypuff, peach, marth, and gannon mains are gonna say "no johns, this game is perfectly acceptable" as those characters either have lost nothing (peach has actually gotten better) or play huge spacing games anyways while everyone else is "***** you'd best be joking, f*ck your couch". Sort of like on the whole wobbling drama where peach, jigglypuff, and samus mains thought wobbling wasn't that bad and everyone bashing wobbles was just making nooblet johns (ultimately they were, but people who main those 3 characters had a naturally biased view on the hold thing).Umm.... Is this even on topic? It's hard for me to tell >.>
To answer your question though, from the discussion we've had I don't think fast falling, short hopping, or rolling will become *more* important somehow. Moreover, these are things anyone can learn how to do in 5 seconds. If they become more important it will only be because there's fewer things you can actually do in Brawl.
Brawl is still in danger of sucking competitively. If nothing can replace l-cancelling in order to deal with shield grabbing (whether it's an advanced tech or not), the pros say competitive Brawl will become a campfest of people shieldgrabbing and poking at each other. In such a case, the scene will never really form and you'll be left with a party game. A good party game, but... a party game.
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I'm doubting this research. It sounds like it could either be really awesome like you said, or completely meaningless. How many characters have these moves? And do these moves *always* push the opponent back? Just today in Melee I shielded a computer's attack just before it hit, and I was pushed back quite a distance as if I had WDed. From his description, couldn't what he saw simply be the same thing? A fluke?
I am doubting it until we see significant video evidence, as in, multiple videos where the pushback occurs. Only then (or when someone plays the game) can we know the truth..
But Sliq Teeb's argument still has a hole in it.Yes, this would be a suitable way of deterring shield grabbing from ****** everything. Push back is something that occurs in Melee, and is most noticeable from Ganon's fair.
Also, now that everyone is more floaty, maybe people will have more aerial DI, similar to Jiggs, so people can hit your shield with a light move, and move far enough away to not get shield grabbed, which would be excellent.
If these two things are implemented, with WD'ing gone, there wouldn't be any way to escape your shield fast enough to maneuver close enough to your opponent to grab (WD towards them out of shield and grab, standard melee tactic).
While this is better news, I'm till worried about it delving into Jigglypuff dittos with a lot of the characters.
Then again, if characters have different traction, those that slide less will have an advantage, considering WD'ing is out.
Anyways, this is what SHOULD'VE BEEN discussed in the first place, as opposed to our pessimism. Good job Teeb on doing research and providing a legitimate counter-argument (after 5 pages, u so crazy).
Well thanks for educating me at any rate. These people must have sucked then, because it was 1 v 1 tourney 4 stock final D with no items. The guy I most vividly remember could wavedash, dash dance, and SHFFL his *** off, but some how I still ended up winning quite often (again, I only knew L canceling and SHFFL, and I filled in the rest by rolling). I don't pretend to be a pro nor do I know anything of the pro scene other than the videos I've watched, so thanks for explaining it to me. I just always managed to end up getting him postioned the way I wanted by rolling back and forth and repeatedly making him miss, until I could set up an attack. But you're probably right, although he had his technique down, he probably sucked. And I'm sorry if I somehow derailed this thread and went off topic, but it seemed like an appropriate place to discuss the matter to me.You should almost never roll. Rolling can not only get predictable, but once your opponent sees that you start a roll, he'll know exactly where you'll end up and when and he WILL strike you when you exit the roll. Very rarely is a roll the best option.
As for the SHFFing, it has been the very center of debate of this topic. Wavedashing being gone isn't a huge change, but Lcancelling is. Even though air attacks have less lag in general, it's still more lag than an Lcancelled attack from melee. Coupled with the fact that shield grabs can be pulled off faster, there's no point in SHFFing to land a quick aerial attack when all your opponent has to do is shield and grab you right away while you're lagging from your attack.
If anything, Lcancelling being taken out DECREASES the importance of short hopping and fast falling, since the lag from doing a shffl'd attack will help your opponent punish you.
When you talk about your Melee (not brawl, im sure that was a typo, right?) experience with tourney rules, were you and everyone else strictly playing 1v1's? Or were you playing teams and free for alls?
If it's the latter, it's because anything can happen in unorganized teams or any free for all. If it's the former, then your opponents weren't very good. Since you mentioned you couldn't Lcancel often (if at all), then your opponents weren't that good if they couldn't punish you harshly, specially with link's laggy non canceled attacks.
Wavedashing isn't necessary unless you're REALLY good at it. Lots of people are really good and get by without it. Unless you're playing as samus, luigi, or ice climbers >_>