Originally Posted by Overswarm
With a few glaring weaknesses and nothing incredibly power to compensate, Pit becomes a character of averages. His recovery is great distance-wise, but when put into actual gameplay it is nothing especially of note; he can generally get back just as well as other characters in the game. His attacks, while good, aren't especially impressive. His specials, while annoying and unique, don't send him to the top. He doesn't even have that many matchups that seem to be incredibly in his favor!
It is true that Pit has a few things slightly above average, like the damage of his relatively quick forward-smash, the power of his bair, the excellent positioning created by all his throws, his edgeguarding tricks with his down+b, or the power and priority of his glide attack. However, these things have yet to be used effectively enough by a Pit player to show that Pit can be as dangerous as other characters.
It is extremely possible that a Pit player could learn to use arrows to position his opponent into a certain area when recovering so that Pit can edgeguard for the KO with his down+b or a gutsy Pit player could start getting his KOs by glide attacking while his opponent is attempting to recover, but for now Pit's game has become stagnant and filled primarily with gimmicky ATs such as arrow looping or wingdashing that have yet to really propel Pit's metagame. A push back to basics is primarily what this character needs to compete with the other characters that are filling the upper echelons.
yea i kinda disagree with this a lot...and im sure some of you guys do.
discuss.