DiSQO_BuNNY
Smash Lord
Diddys definitely top 5 or 3-4
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is garbage. Maybe I'm just spoiled because I think beats him badly.I'm not Disqo, but I'd say Fox, Lucas, and possibly Wolf, Lucario, and Mario. This is in terms of pure character potential, though. I think that a lot of Diddy's power revolves around getting into your opponent's head, and that's hard to translate into a tier list.
I agree that this is probably the top 10 in PM (currently, at least), with the only question being the order they're in. I think that Diddy generally has the tools to deal with the people above to at least make matchups somewhat even, and that even when people learn to adapt to bananas Diddy will be okay. I think that Diddy has a solid advantage against M2, Falco, and MK, while going even with Pit, Wolf, Link, and Mario.Characters that are better then are: , , , , , , , and possibly /.
I think beats , , , , and . is just so predictable in what he does looool. I hate ...**** Chu.As for MUs we struggle with but are still winnable in order of 'very' to '**** that's hard' imo go: link,peach, pit, sonic, wolf, Roy, Rob, snake, M2, Kirby, Mario, sheik, MK, TL, Lucas, Fox.
Just my opinion of course, with such a young game and the skill gap of our top players spread out across the country, hard to really give you guys a proper heads up. But the amount of people And regions I've been around, I feel this is the most accurate list of 'scary **** for diddy' chars off the top of my head.
The only character I would switch off to is because I alt and the vs matchup is a hassle. It's probably even, but it's just irritating.The matchups that I switch characters for, because I don't like the Diddy MU, are pretty much Falco, wolf, Mario, shiek, Pit, and sometimes roy kirby and lucas. Thats where I bust out my pocket watch because Other than Lucas (the only lucas I would play here is pretty much Neon and he would destroy me no matter what) I feel more comfortable with GnW vs those characters. GnW doesn't get punished as hard in most match-ups and between crouching, bucket, CC>dtilt, and WD back >Dtilt/fsmash I have options to deal with all of their projectiles are approaches. I don't think Mario shiek roy or kirby are bad matchups for diddy, at the worst I'd say mario and shiek are like 60-40 them, but the I feel the Burden of counterplay is a lot more on diddy in those matchups.
I still don't know what to do against Falcons. I haven't had serious trouble against a snake yet, but I haven't played a campy one yet. We don't have a lot of rob players but I don't think the MU is that bad. Disqo are you basing your opinion off of playing Oracle's ROB?
I do Cop out and play Fox sometimes though, because I put way much more time into playing him in Melee than I do playing PM. I only really do Fox vs other fox's I'm certain I can beat, Peaches and Jiggs I want to camp out, and Toonlinks because that MU is 70/30 fox and its fantastic.
I can consistently beat Jcaesar's now and beat Bstuk 3-0 in tourney loool.Oracles ROB, jceasars ROB, Bstuks ROB, and BDRs ROB are what I'm basing that off of.
is garbage. Maybe I'm just spoiled because I think beats him badly.
I fully agree with this. I think Marth is also possibly better.Characters that are better then are: , , , , , , , and possibly /. I'm not saying these characters all beat , but I think they would be higher then him on a tier list.
I just think has a lot of trouble against bananas. Plus his recovery leaves him wide open to getting hit by our up b. I haven't fought a top level yet, but this is just my general ideas. I figure that if gets one grab off and bthrow/fthrow's he resets all the position has fought to gain. can then setup camp, which isn't easy for to get through.Can you explain why? I'm genuinely curious. Lucario seems extremely good from my perspective- basically all the stuff he had in Brawl plus ridiculous shield pressure, gamechanging spirit bombs, and an improved recovery.
I fully agree with this. I think Marth is also possibly better.
Glide tosses are executed by rolling and canceling the roll animation with an item toss within 3(4?) frames of the beginning of the roll. For most characters it maintains some of the rolling momentum. It is useful as an OoS option and as a tech chase and stage control option because it allows distances to be close quickly while throwing an item, as well as being able to control vertical space by tossing the item upwards, or baiting and controlling ground space by tossing the item down.How is the glide toss executed?
Thanks a lot I've never even heard of this, this sounds like a great tool, I'll have to start practicing thisGlide tosses are executed by rolling and canceling the roll animation with an item toss within 3(4?) frames of the beginning of the roll. For most characters it maintains some of the rolling momentum. It is useful as an OoS option and as a tech chase and stage control option because it allows distances to be close quickly while throwing an item, as well as being able to control vertical space by tossing the item upwards, or baiting and controlling ground space by tossing the item down.
Aerial Glide tosses (AGTs) are fundamentally identical to glide tosses, except that you do them with an airdodge. They still have the same input window, and the same toss options (up down left right) however are more flexible because you can do it mid air and have all options of direction you do out of an airdodge, as well as all of the distances possible. The combinations possible are effectivly endless, although you don't really use 90% of them.
Just Roll/air dodge with an item in hand and toss the item (I find c-sticks most useful for tossing it, as other directions than the roll are a lot easier) within 4 frames or so of the initial roll/dodge.
Your point is?I can consistently beat Jcaesar's now and beat Bstuk 3-0 in tourney loool.
You should send SmashG0D a PM. He's MD/VA, knows the Diddy MU (Junebug as a sparring buddy), and I hear he has a Lucario.I haven't fought a top level yet...
It's easy on FD, but otherwise it feels like it sucks. I think I'd rather go Falco/Mario, same against Sheik. I do need to test all the stages against them though.The only character I would switch off to is because I alt and the vs matchup is a hassle. It's probably even, but it's just irritating.
yes it is, literally every character can, it's just more practical for characters who actually have items to use.Thanks a lot I've never even heard of this, this sounds like a great tool, I'll have to start practicing this
Also is this how you bomb jump with link?
The matchup is 's favor.Your point is?
I'm not gonna send my own crew member a PM to play looool.You should send SmashG0D a PM. He's MD/VA, knows the Diddy MU (Junebug as a sparring buddy), and I hear he has a Lucario.
I'd say to watch any brawl video since it's basically the same matchup again just sped up.It's easy on FD, but otherwise it feels like it sucks. I think I'd rather go Falco/Mario, same against Sheik. I do need to test all the stages against them though.
What's the secret to beating Rob? What am I suppose to be predicting and how should I punish it?
Also the more I play Diddy, the more running Up-smash is tremendous