Humm, it's curious seeing everyone's different choices of stages for counterpicking against MK. Pirate Ship, Pokemon Stadium, PictoChat, Yoshi's Island, neutrals, hazardous stages (Norfair/Brinstar)... Interesting!
I usually pick BattleField as my choice for a counter against him (unless it's our first stage). Even though he has incredible platform dominance, so does Kirby (plus our usmashes reach the platforms, giving us a surprise attack when we dthrow them and they end up on top of the platforms)... I also pick Final Destination, since having no advantages could be an advantage in and of itself...! And I never pick SmashVille. The moving platform gives MK the ability to SL/Dsmash close to the blast zones and return safe and sound.
Normal counterpics.... I'd have to go with Lylat Cruise. His SL might auto sweetspot every time, but when you predict his SL and attempt an edgehog and succeed, there's nothing he can do but fly under the stage and die (I've done it before, I have a video as proof, even though it was teams). The many platforms gives us the ability to move around and not have to land in front of him, the tilting doesn't affect us at all, sliding rocks at the edges could be a nice mindgame (although situational), and the ceiling and sides have decent distance from the stage, helping us survive SLs, Dsmashes and Fsmashes.
I usually pick BattleField as my choice for a counter against him (unless it's our first stage). Even though he has incredible platform dominance, so does Kirby (plus our usmashes reach the platforms, giving us a surprise attack when we dthrow them and they end up on top of the platforms)... I also pick Final Destination, since having no advantages could be an advantage in and of itself...! And I never pick SmashVille. The moving platform gives MK the ability to SL/Dsmash close to the blast zones and return safe and sound.
Normal counterpics.... I'd have to go with Lylat Cruise. His SL might auto sweetspot every time, but when you predict his SL and attempt an edgehog and succeed, there's nothing he can do but fly under the stage and die (I've done it before, I have a video as proof, even though it was teams). The many platforms gives us the ability to move around and not have to land in front of him, the tilting doesn't affect us at all, sliding rocks at the edges could be a nice mindgame (although situational), and the ceiling and sides have decent distance from the stage, helping us survive SLs, Dsmashes and Fsmashes.