I know you guys are on a different subject, but I would like your input on something. As I can tell from some of your comments that you guys know Kirby pretty well. So I am going to share with you a small portion of combos that I have labbed. This is for midweights ONLY.
Guaranteed Combos:
Double Utilts, up-smash: (17-26%)
Utilt, up-smash: (16-50%)
Utilt, (shorthop) inhale: (20-60%)
ANY percent: Dair, inhale (PS: I don't know how you could but the only way for this combo not to work if you racked your opponent up all the way to 999%)
Dair, Utilt, bair: (0-23%)
Dair, Utilt, fair: (0-25%) NOTE: your opponent has to fly in front of you when you Utilt (PS: you can combo just starting with Utilt as well)
Dair, Fthrow, Fair: (0-26%)
Utilt, regular jump, inhale: (50-73%)
Utilit, Uair: (69-97%)
Dair, jab: (0-102%)
2 Utilt: (0-29%)
Utilt, Nair: (15-47%)
Utilt, Bair: (7-36%)
Fthrow, fair: (39-81%) (This also means jumping at higher percent to catch your opponent)
Fthrow, Jump, Uair: (63-72%)
Utilt, Uair: (45-65%)
A couple things to keep in mind about these combos:
You are using the
FULL dair. Your damage varies when you only catch a little of the dair. Also another thing dtilt reset varies. It could happen on the first try or the second, it just depends. This is all with out rage.
True combos (but unnecessary):
These combos are true, but not recommended to use so take it with a grain of salt.
Utilt, (analog downwards) ftilt: (0-4%)
Utilt, (analog mid-straight) ftilt: (5-7%)
Utilt, (analog facing top) ftilt: (7-19%)
Kill set-ups:
Dair, Upsmash: (93% and above)
Dair, Downsmash: (114% and above)
NOTE: NOT TRUE COMBOS (PS: could catch your opponent off guard though if they aren't smart.
I hope this is useful and I will be posting specific combos with specific characters as well as testing lightweights and heavy weights. One other thing is that I will be posting percent where Kirby can kill opponents, that includes throws. Thank you.
Have fun reading.