MikeKirby
OTL Winrar
You'll have to practice it a lot in order to do it consistently. It's a little tough but once you got the timing down it's quite simple~
Here's from my personal notepad with bullet points. Some of Kirby's throws take a quite a bit of technical know-how and awareness. Especially the b-throw>u-air combo since it takes a bit of muscle memory to pull off but the reward is great since u-air is a better move to follow up off of than b-air.
As you can see some of them aren't worth going for since some are intricate and demanding like Wario and Sonic. Some also don't combo but can still catch an opponent who's not expecting it like C.Falcon, Ganondorf, Bowser and DDD. However vs Meta Knight, Kirby and Jigglypuff it's the preferred throw combo because you get a b-air after the u-air for a sweet 30%. Vs Meta Knight though, (since he's like a fast faller) you can get an u-tilt in after the u-air for some sweet low ground u-air/u-tilt juggles.
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Also, jumping air dodge isn't the worst option. In fact it's probably one of the safest options against juggles since very few characters can punish Kirby jumping away and air dodging, especially if he's up high. Unless you get punished for it then I suggest you keep using it as a default defensive option.
Here's from my personal notepad with bullet points. Some of Kirby's throws take a quite a bit of technical know-how and awareness. Especially the b-throw>u-air combo since it takes a bit of muscle memory to pull off but the reward is great since u-air is a better move to follow up off of than b-air.
Tested with zero rage
Bowser
*B-throw>u-air (from 0-2%)
*DI dependent and doesn't register as a true combo.
Yoshi
B-throw>u-air (from 6-11%)
Bowser Jr
*B-throw>u-air (from 11-15%)
*can combo with buffered u-tilt, angled f-tilt and b-air
Wario
B-throw>u-air (only @ 9%)
Donkey Kong
B-throw>u-air (from 5-20%)
Little Mac
B-throw>u-air (from 4-6%)
Ganondorf
*B-throw>u-air (from 0-2%)
*DI dependent and doesn't register as a true combo
Toon Link
*B-throw>u-air (from 0-3%)
*true combos starting @ 2%
Marth
B-throw>U-air (from 2-3%)
Kirby
*B-throw>u-air (from 0-9%)
*true combos at 1%
King Dedede
*B-throw>u-air (from 0-28%)
*true combos starting @ 2%
Meta Knight
B-throw>U-air (from 0-4%)
Charizard
*B-throw>U-air (from 0-6%)
*True combos starting @ 3%
Jigglypuff
*B-throw>U-air (from 0-2%)
*True combos starting at 1%
Duck Hunt
B-throw>U-air: (from 2-5%)
Ness
*B-throw>U-air (from 0-8%)
*true combos starting @ 2%)
Captain Falcon
*B-throw>U-air (only @ 0%)
*CAN work but not a true combo.
Villager
*B-throw>U-air (from 0-7%)
*true combos starting @ 2%
Lucina
B-throw>U-air: (from 2-3%)
Shulk
(Buster Mode Only)
*B-throw>U-air: (from 0-21%)
*Possible but not a true combo
Sonic:
B-throw>u-air: (only @ 5%)
Bowser
*B-throw>u-air (from 0-2%)
*DI dependent and doesn't register as a true combo.
Yoshi
B-throw>u-air (from 6-11%)
Bowser Jr
*B-throw>u-air (from 11-15%)
*can combo with buffered u-tilt, angled f-tilt and b-air
Wario
B-throw>u-air (only @ 9%)
Donkey Kong
B-throw>u-air (from 5-20%)
Little Mac
B-throw>u-air (from 4-6%)
Ganondorf
*B-throw>u-air (from 0-2%)
*DI dependent and doesn't register as a true combo
Toon Link
*B-throw>u-air (from 0-3%)
*true combos starting @ 2%
Marth
B-throw>U-air (from 2-3%)
Kirby
*B-throw>u-air (from 0-9%)
*true combos at 1%
King Dedede
*B-throw>u-air (from 0-28%)
*true combos starting @ 2%
Meta Knight
B-throw>U-air (from 0-4%)
Charizard
*B-throw>U-air (from 0-6%)
*True combos starting @ 3%
Jigglypuff
*B-throw>U-air (from 0-2%)
*True combos starting at 1%
Duck Hunt
B-throw>U-air: (from 2-5%)
Ness
*B-throw>U-air (from 0-8%)
*true combos starting @ 2%)
Captain Falcon
*B-throw>U-air (only @ 0%)
*CAN work but not a true combo.
Villager
*B-throw>U-air (from 0-7%)
*true combos starting @ 2%
Lucina
B-throw>U-air: (from 2-3%)
Shulk
(Buster Mode Only)
*B-throw>U-air: (from 0-21%)
*Possible but not a true combo
Sonic:
B-throw>u-air: (only @ 5%)
As you can see some of them aren't worth going for since some are intricate and demanding like Wario and Sonic. Some also don't combo but can still catch an opponent who's not expecting it like C.Falcon, Ganondorf, Bowser and DDD. However vs Meta Knight, Kirby and Jigglypuff it's the preferred throw combo because you get a b-air after the u-air for a sweet 30%. Vs Meta Knight though, (since he's like a fast faller) you can get an u-tilt in after the u-air for some sweet low ground u-air/u-tilt juggles.
----------------------
Also, jumping air dodge isn't the worst option. In fact it's probably one of the safest options against juggles since very few characters can punish Kirby jumping away and air dodging, especially if he's up high. Unless you get punished for it then I suggest you keep using it as a default defensive option.
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