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Once I get some free time I might run through all the matchups and assemble a pro's and con's list as I have done before, but currently free time is quite a rarity for me. I also don't want the rankings list to get too cluttered, and poor planning on my part by not claiming a second post at the beginning may leave me with too little room to make a good summary.Dr. Peterson, is it possible to write a little summary to post under each individual match-up?
Right now that thread is a mess, good luck getting heard. However, the OP Ivan has at least acknowledged this thread, making it the official Kirby Matchup Ranking thread; in the next couple updates of his chart I hope to see at least a few of Kirby's matchups changing.I just posted an argument on the main matchup thread for Kirby vs. the space animals. Hopefully it will be listened to.
These two character have been overly discussed in previous posts. It is obvious that Marth and Snake are Kirby's two worst matchups, any reading of previous posts in this thread make that pretty clear. Its almost undebatable at this point and time. Please read through this thread a little more if you are still curious why.marth i'd say, is a good, almost even matchup, like mk he has alot of fast attacks, not too strong, though.
kirby has some advantages with these two, his hammer, and sword, and far-reaching side+a.
snake... you got this one wrong i'd say. snake has good aerial, and is best when campy. kirby on the other hand, is great hand-to-hand, one of snake's weak points. snake aerials kinda rival kirby's though, and i'm not saying stay on the ground, if you're skilled, you can possibly beat snakein the air.
Ur Ike response, sorry but thats just a no go. Kirby can **** Ike's **** like no other. I played a pro Ike player in tourney and he literally forfeited the round after I 0-death combo'd him the first match. Trust me when i say he was good. (Ike is only so good he's to slow to be competitive)Donkey Kong: is in kirby's favor. Dk may have more priority and reach, but it's not enough. Kirby has better zoning with multiple jumps and has quicker attacks and movement. I also find him (for some reason) much easier to steal his power than others. Kirby with DK punch is a major threat against Dk. Kirby can charge it a lot easier. Yeah, it's shorter range, but he can set up for it much better.
Ike: slightly in Kirby favor, mostly even. Yeah, Ike has a lot of slow attacks, but any half decent Ike is only going to use his quick options, and are smart enough not to simply throw out attacks just to be punished. Ike out prioritizes and out ranges kirby bad. And he kills him real early. B/c of all that Kirby will always be forced to play a cautious, defense game. Then of course you win. ^_^. This match just turns into a patience match.
Marth ***** Kirby. He's has the one thing Ike needs; speed. Speed + range = avoiding any kind of punishment from shield. Also Marth controls the air, which is usually Kirby's main advantage. Kirby has no tools for controlling the stage or opponent this time.
MetaKnight: MetaKnight has an advantage, but for the most the match is surprisingly even. it's a confusing experience expecting to get ***** but instead holding your own.
Snake: Snake's advantage. I've only played this match up a few times, and against average players, so i don't know much, but it seem pretty obvious that this an uphill battle. Snake is a tank. A tank that hits back really hard, mind you. And a super high recover with plenty of options that you can do much about. And bombs thats forced you too move and approach towards someone you don't want approach. It's bad. All bad.
...What? Are you talking about the first post of the thread? I have 55-45...Dr. Peterson, you have to fix the first post, it's 45-55 in DK's favor, not Kirby's.
You know, I have questioned those rankings from the beginning, though I never had any concrete facts to refute those who presented the ranks. I did try to get the Fox community offended by the 80-20 matchup, but no one ever replied when I posted it in their matchup thread (I still have the last post made in that thread, talk about an inactive community lol).Yeah, the first post says 55-45 in Kirby's favor. I could never agree with that, I don't see anyway how Kirby could have any advantage over Donkey Kong. I don't think DK has much of an advantage over Kirby though. I think it should be changed to 45-55 in DK's favor.
Oh btw, there's some matchups on the first page I can't really agree with, not trying to start trouble or anything.
Like Falco and Wolf should not be 70-30, it should be 60-40 in Kirby's favor and Fox should be 70-30, 80-20 to me sounds like any Kirby should be able to beat any Fox. Ok, let's start with Falco.
Falco 60:40 - Ok, we all know you can do at least a 40% to him from 0%. You have to remember though, Falco can chain throw you as well, from 0 to 40%. Falco also has very good spacing overall, the only real reason why this is in Kirby's favor is because Falco can't spike Kirby at all really and Falco relies on that for a good KO.
Wolf 60:40 - So yeah, same idea again, Kirby can do at least a 40% combo on Wolf, usually a 50% combo but, for the most part, Wolf will win on the ground. A 70-30 match up to me sounds like if Kirby had priority over everything Wolf has, which is simply not true. Kirby can't really play against Wolf on the ground that well, Kirby has to take it in the air to fight Wolf.
Fox 70:30 - Seriously why does it say 80:20, I know Fox can be easy, but not THAT easy, come on. Fox can kill Kirby at 90% with a simple up smash that barely has any lag to it. An 80:20 match up to me sounds like Fox would have no chance against Kirby no matter how good the Fox is, Fox can have a little chance if he can pull off those up smashes.
K, *ranting mode off*.
Yeah, it's probably the easiest to Kirbycide Fox out of the three. He has a pretty slow recovery even though it does reach far, it shouldn't be too hard to swallow him.And did you consider the Spacies bad recoveries and Kirby's good gimping game against them when you suggested the revision on their rankings?
Agreed, except for one thing.We don't have Jiggs on the list yet.
In the air, Jigglypuff has a slight advantage with overall better moves, but luckily her biggest weapon, W.O.P., is pretty much useless against Kirby who has decent aerial mobility and multiple jumps.
On the turnside, almost everything we try to do with gimping doesn't work too well on Jiggs, as she can easily recover despite having no third jump with upB.
On the ground, Kirby far outclasses Jigglypuff. While we have three reliable finishers against her with Usmash, Fsmash, and the hammer (Dsmash can too at higher %s). We have faster, better tilts with way better range than Jigg's little hands. Feet>hands.
Although we can't pull off our throw combos on her due to her floatiness and great aerial mobility, we can overwhelm her on the ground and then finish her at a fairly low percent because of her extreme light-weight. Rock and Usmash make any Jigg's day bad.
Also, on a minor note, our specials are better than hers by far. UpB gives us a projectile to use against her, who has none. NeutralB is near useless for copying her ability, but can set us up for some good stage spikes.
So somewhere around 65-35 or 70-30 in favor of Kirby?
Opinions?I'll leave Pikachu, jigglypuff, and Lucario to people more experienced, but I do know alot of the Trainer.
Squirtle: 5-5. Squirtle is one of the few fighters lighter than Kirby, making an easy KO. And Yet Squirlte can go toe to toe with Kirby in the air, and you have to be careful using your UP-B as recovery, as it can leave you wide open for a Watr Gun Gimp.
Charizard: 4-6. Charizard may have slow attacks, but he can run fast, and he's rather mobile in the air (Compared to other power characters) and he is heavy, and hard to gimp, and even his faster moves have enough power to KO Kirby. You'll have to be very defensive in this bout
Ivysaur: 7-3. Kirby can easily get passed all of Ivysaur's projectiles, and easily take advantage of all of the lag Ivysaur suffers from. And Kirby can steal Bullet Seed, which is easily the best move in the Pokemon Trainer arsenal. Just watch out for the Up Smash.
I'm not sure why I read Kirbyciding when I quoted that. Anyways, about gimping...Deg: Hold it! "Gimp" doesn't mean "Kirbycide" or "Starspike". You still have d-air spikes, b-air wall of pain, and Stone stage spikes. Pretty easy to pull those off on all three space animals.
PT matchups: Seems about right to me.
I actually put the Charizard matchup in Charizard's favor...In summary:
Squirtle: 50-50?
Ivysaur: 70-30
Charizard: 60-40
Bowser: 70-30
Also, a previous rating that we may need to reconsider is Link; currently he is rated 80-20, but I think characters like Bowser might be an easier matchup...
Oh I misread your original post. But it still seems others feel the matchup is in Kirby's favor. See storm92 and Deg's arguments above if you disagree.I actually put the Charizard matchup in Charizard's favor...
You're probably right about Link, he should probably get lowered down to at least 70-30. Even though he's pretty easy to gimp, he can do decent on the field. His bombs are probably the best thing about him, he doesn't really have to approach that much with his bombs. He does really good damage and his KO power is pretty ok.In summary:
Squirtle: 50-50?
Ivysaur: 70-30
Charizard: 60-40
Bowser: 70-30
Also, a previous rating that we may need to reconsider is Link; currently he is rated 80-20, but I think characters like Bowser might be an easier matchup...
I can't comment on Link vs Kirby, but Bowser isn't incapable of winning. His tilts come out fast with surprising range and shieldfortressing is very fast as well. If he actually hits Kirby he can KO at a very low %. Of course it's unlikely he'll hit Kirby thus the 70/30.In summary:
Squirtle: 50-50?
Ivysaur: 70-30
Charizard: 60-40
Bowser: 70-30
Also, a previous rating that we may need to reconsider is Link; currently he is rated 80-20, but I think characters like Bowser might be an easier matchup...
I agree that Link is a weaker character, and that Bowser isn't incapable of winning. The 70-30 matchup suits him well. But that makes the original 80-20 matchup we had on Link questionable, as Link seems just as viable against Kirby with his projectile game as Bowser. So that just led me to think we need to change Link's rating to make it comparable to Bowser's, not that either was a better or worse character.I can't comment on Link vs Kirby, but Bowser isn't incapable of winning. His tilts come out fast with surprising range and shieldfortressing is very fast as well. If he actually hits Kirby he can KO at a very low %. Of course it's unlikely he'll hit Kirby thus the 70/30.
Link seems like a pretty good candidate for worst character in the game along with Falcon.
well, while Charizard is Laggy on the ground, in the air, he is not so much.You're probably right about Link, he should probably get lowered down to at least 70-30. Even though he's pretty easy to gimp, he can do decent on the field. His bombs are probably the best thing about him, he doesn't really have to approach that much with his bombs. He does really good damage and his KO power is pretty ok.
I'm not saying Kirby has trouble against Link, but I don't think 80:20 is a reasonable ratio. Probably 70:30 is more fitting.
Also, about Bowser being an easier match up, I don't think it's an easier match up, probably about the same as Link. Although we can combo Bowser like there's no tomorrow, you have to watch out for his Bowsercide, all that work you took comboing him goes down the drain. Yeah you can control Bowser's forward B IF you are at a lower %, but if you aren't quick enough, Bowser will be controlling it off the edge.
Edit:
So what's our decisions about Charizard? Need reasons!![]()
This really shouldn't be happening to you as Kirby. If you're recovering you should always be high up flying back. Remember you have 5 jumps (6 if you include the first one from the ground)Dsmash is extremely annoying and can get Kirby fairly well near the edge for a bair stage spike.
She's actually not that bad to combo, she's very vunerable from underneath so you usually can do some up airs.I don't see it being so neutral as she isn't too easy to combo.
Donkey Kong: is in kirby's favor. Dk may have more priority and reach, but it's not enough. Kirby has better zoning with multiple jumps and has quicker attacks and movement. I also find him (for some reason) much easier to steal his power than others. Kirby with DK punch is a major threat against Dk. Kirby can charge it a lot easier. Yeah, it's shorter range, but he can set up for it much better.
Lol but Fox is that easy to beat. Kirby can down air his up B and his forward B. what does that leave Fox to recover with? nothingYeah, the first post says 55-45 in Kirby's favor. I could never agree with that, I don't see anyway how Kirby could have any advantage over Donkey Kong. I don't think DK has much of an advantage over Kirby though. I think it should be changed to 45-55 in DK's favor.
Oh btw, there's some matchups on the first page I can't really agree with, not trying to start trouble or anything.
Like Falco and Wolf should not be 70-30, it should be 60-40 in Kirby's favor and Fox should be 70-30, 80-20 to me sounds like any Kirby should be able to beat any Fox. Ok, let's start with Falco.
Falco 60:40 - Ok, we all know you can do at least a 40% to him from 0%. You have to remember though, Falco can chain throw you as well, from 0 to 40%. Falco also has very good spacing overall, the only real reason why this is in Kirby's favor is because Falco can't spike Kirby at all really and Falco relies on that for a good KO.
Wolf 60:40 - So yeah, same idea again, Kirby can do at least a 40% combo on Wolf, usually a 50% combo but, for the most part, Wolf will win on the ground. A 70-30 match up to me sounds like if Kirby had priority over everything Wolf has, which is simply not true. Kirby can't really play against Wolf on the ground that well, Kirby has to take it in the air to fight Wolf.
Fox 70:30 - Seriously why does it say 80:20, I know Fox can be easy, but not THAT easy, come on. Fox can kill Kirby at 90% with a simple up smash that barely has any lag to it. An 80:20 match up to me sounds like Fox would have no chance against Kirby no matter how good the Fox is, Fox can have a little chance if he can pull off those up smashes.
K, *ranting mode off*.
Well the way I see it, a Snake can interrupt combos with grenades, yeah he will hurt himself and you by doing so but all your juggles stop. A good snake will save his up tilt for when you're at 90%. A move with no lag, crazy priority, it even hits in front of his opponent. So we may be able to rack up damage on him, but Snake can Kirby way too quick.I dont know how Snake is 70-30 in advantage against Kirby. lol. Kirby is one of the very few characters I see countering snake thanks to grab combos and easy hammers after snake Up-B's.
Or maybe I fight way to many snakes and feel way to comfortable against him. Inno.
Snake can kill us way too easily. Period.I dont know how Snake is 70-30 in advantage against Kirby. lol. Kirby is one of the very few characters I see countering snake thanks to grab combos and easy hammers after snake Up-B's.
Or maybe I fight way to many snakes and feel way to comfortable against him. Inno.