Naisora
Smash Apprentice
Doesen't jab 3 have so much endlag that you can get punished for using it?
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Sure it has some endlag but all moves used at the incorrect time, with incorrect spacing are punishable. Did you know against ICs jabbing is one of the best things to do? Pummel during grab and edgegaurding by jabbing (with proper spacing).Doesen't jab 3 have so much endlag that you can get punished for using it?
I know single jab is disadvantaged, but I'm talking about jabbing them when they just got knocked off the stage or platform. They are way less likely to retaliate when they are getting knocked off something. Heck I use a single jab all the time offensively on stage, and it usually works in my favor. Plus if they decided to airdodge thinking they will get to safer, lower ground, the uair will hit. Just because we are at a disadvantage after a single jab does not mean this won't work. If people thought and played brawl that way, no one would ever attack each other. Did you guys try this is training mode?Good of you to be messing around, Triple R! But... The hitstun characters receive from our single jab is enough for them to be able to retaliate with a fast attack, so we can't really combo them... Might as well just jab3 them for the extra damage, cuz you won't have enough time to run and uair them, nor jump and bair.
We're not saying we don't want to test things, it's more of a... 'There's better options that are used right now'. You're essentially telling me that you want to put yourself at a disadvantage simply because you want to mix it up? I don't know if you realizzed, but when the opponent is pushed off the platform, they get into a "tumbling" animation that can only be broken by momentum cancelling. If you jab them, you cancel that animation for them faster than they can, so they have enough time to hit you before you can throw out your uair (and they will either hit you or avoid the uair, since they'll be mashing an attack or an airdodge in order to cancel the tumble).I know single jab is disadvantaged, but I'm talking about jabbing them when they just got knocked off the stage or platform. They are way less likely to retaliate when they are getting knocked off something. Heck I use a single jab all the time offensively on stage, and it usually works in my favor. Plus if they decided to airdodge thinking they will get to safer, lower ground, the uair will hit. Just because we are at a disadvantage after a single jab does not mean this won't work. If people thought and played brawl that way, no one would ever attack each other.
Just so you know, training mode isn't the best place to be practicing stuff. Two things that come to mind immediately are that moves never stale in training mode, and the 'consecutive hits' thing is wrong half the time (since "Combos" are subsequent attacks when the opponent is in hitstun, and we can cancel hitstun with an attack or an airdodge, it doesn't really count combos).Did you guys try this is training mode?
Good thing you added this, cuz I was about to explode.Edit: I think I just realized what you were talking about with the "tumbling" animation when they get off the platform. I don't think that happens with what I'm talking about because they are hit off with dair instead of just pushed off, though I forget if dair sends them into an animation or just leaves them upright when they go into the air. Doesn't happen to often.
I can kinda somewhat attest to that too.And I don't play safe, at all. WHich is why I'm not #1 in PR. I'm a very aggressive player, just ask TLMSheikant, Twinkie, or RATED (Puertorrican players who visit these boards), they'll vouch to my awesome aggressiveness.
True, true... I forgot I used Kirby at the hotel back then, I thought I just went straight ZSS.I can kinda somewhat attest to that too.
Haha, I was once bored so I tried that in PSA Yeah man, Kirby is really light. I think Mario's middle, right? Most I've lived with Kirby is probably 155-160, but im not sure.Wish Kirby had Mario's DI... I can make him survive to ridiculous percents.
Seriously... t!Mmy... I agree... >_>Yeah, apparently characters have some sort of intrinsic 'survivability' factor. Hence Lucario is rather light, but he can live for a long time.
Don't even get me started on Snake. >_>
Or MK... I mean, he's about as light as Kirby, yet never seems to die.Yeah, apparently characters have some sort of intrinsic 'survivability' factor. Hence Lucario is rather light, but he can live for a long time.
Don't even get me started on Snake. >_>
I've lived to 190% a few times with Kirby.Wish Kirby had Mario's DI... I can make him survive to ridiculous percents.