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Here's something I just came across while searching for something else (which I can't find)Ah cool. Interesting stuff there IMO. Guess I should play on that stage more. I don't hate it, it's just I never really get to play on it often.
Thanks for not turning my question into a federal case. I had a BAAAAD day yesterday and I'm still not in the mood to take c*** from anyone. -_-
Okay, so I just did some testing on Brinstar, and if this isn't already listed as "one of kirby's best stages", then I think maybe it should be. Here are some reasons it's so good for him:
-Close sides for early KOs from fsmash, dsmash, hammer, aerial hammer, wall of pain, some copied powers.
-Short ceiling for early KOs from upsmash, dsmash, aerial hammer, hammer, upthrow, upair at high %
-Spiking people into the acid
-I figured out what happened on the breakable cylinders that can separate the stage. If you run onto them, and do a grounded hammer, you will actually slide a noticable distance, and your hammer reaches much farther than it normally would. TRY IT!
-Increased hitbox duration for Stone and downward-angled hammer on those breakable cylinders.
-Jab the string pillars to refresh moves.
-Leftward-facing Final Cutter on the right platform (attached) follows the platforms angle downwards and can hit people on the middle part of the stage.
-Stone Shockwave Glitch on the right platform (when string is broken). Beware of falling off when the string reattaches, or when the stage comes back together.
-Turning into a Stone when the acid is high for safety. Your opponent can't follow you there. You will eventually take over 30% damage from the acid in Stone form, and it will knock you up, but you won't take any damage due to the Stone's mechanics. Beware of doing this at high percentages.
-Attacking through the bottom of the stage is great for Kirby. Beware of characters with spikes.
-The small stage discourages camping. Campy characters are screwed even more when the acid rises to full height, and you are both pretty much forced to the top platform.
-Kirby evades the acid easier than most with his multiple jumps.
Things to watch out for:
-Falling through the acid as a Stone to your doom.
-Close sides and top can be advantageous for your opponent, as well as you.
-Some attacks can last incredibly long on the strings that attach the platforms. Take advantage of people that do this by accident, but watch out for people who try to trick you with it. (Snake's Fsmash, like Bunny said)
That reminds me, I heard that this is a BAD stage to fight Snake on? I think it could go either way, though admittedly uptilt and possibly ftilt could absolutely destroy you. At the same time though, you could destroy Snake with early kills off the side. Fsmash, or hammer when he's recovering.
A lot of ICs mainers said this stage was good for them, so I CP'd it yesterday against someone. I'll never CP this stage again. Ever.True, I have found stone to be much harder to punish on YI's (unless you're playing MK...), and sliding stones seem to work about as much as infinite stones on people who don't know about it, but still, this does not quench my hatred of the stage.
I dunno... when it comes to starters, I prefer BF or SV, and I'd never CP YI anyway...
I know your pain. Mario automatically walljumps if he's heading towards those walls... even if you don't hit jump, which has led me to buffer a UpB which WOULD have gotten me to the ledge but due to an unplanned walljump buffers and gimps me. Also, I suffered possibly the gayest death I have ever had in smash on this stage:A lot of ICs mainers said this stage was good for them, so I CP'd it yesterday against someone. I'll never CP this stage again. Ever.
Nana literally got seperated from me a little, then went to the right side of the stage and killed herself because she didn't know how to get off of the support ghost. YI is stupid and I hate it.
The moral of the story: Don't use IC's.A lot of ICs mainers said this stage was good for them, so I CP'd it yesterday against someone. I'll never CP this stage again. Ever.
Nana literally got seperated from me a little, then went to the right side of the stage and killed herself because she didn't know how to get off of the support ghost. YI is stupid and I hate it.
If you ever play against SamuraiPanda, DO THIS ^_^- Slanting platform allows for stone slides, which, if used rarely, surprise almost everyone (I've managed to get some off on gonzo, more on other people).
http://www.youtube.com/watch?v=YoY9OiX6l84A lot of ICs mainers said this stage was good for them, so I CP'd it yesterday against someone. I'll never CP this stage again. Ever.
Nana literally got seperated from me a little, then went to the right side of the stage and killed herself because she didn't know how to get off of the support ghost. YI is stupid and I hate it.
LOL OWNEDI know your pain. Mario automatically walljumps if he's heading towards those walls... even if you don't hit jump, which has led me to buffer a UpB which WOULD have gotten me to the ledge but due to an unplanned walljump buffers and gimps me. Also, I suffered possibly the gayest death I have ever had in smash on this stage:
I'm hit to the top right corner at a high percent against MK. MK is coming up to attack me and kill me, either with SL or Nair (in this case it was Nair), both of which can be stopped by fireballs. Luckily for me, he is right in range/trajectory of my fireballs, so as he gets close (about a character length away), I loose one, and buffer a Bair, hoping to kill him, and it would have worked too. However, Shy Guys decided that wasn't nice, and as such one came out from the top of the screen just in time to fly into the fireball and take the hit, then moving to let me get hit by the Nair (I know it wouldn't have stopped the Nair, but god**** did it deserve it), resulting in death.
I hate this stage...
This also applies to Lylat Cruise.What were we discussing again... Yoshi's Island is a pretty good Kirby stage. It's annoying when you try to stone slide, and you realize that although the platform is angled, the angle is just BARELY too shallow to make you slide. So you're sitting there and you're like >_> crap
#1 reason I'll never become a pro: I expect brawl, however loosely, to obey the laws of physics.
Good stages are: Jungle Japes, Rainbow Cruise, Brinstar, Frigate OrpheonMaybe I should put it out there, but what are Kirby's bad stages? Also, if there are any other good stages besides RC, BS and JJ, what are they? (Maybe preferably his best neutral stage.) Also, some reasons why would be helpful too. Thanks!
Don't forget that Brinstar (BS) is another good Kirby stage too from what I've been told. Any reasons why Kirby is bad on those stages + why are LC, DP and NF good Kirby stages? Also, I'm going to assume that FO is a good stage because Kirby is capable of gimping characters off the no ledge side and that having no ledge won't effect him much. Would this be right?Good stages are: Jungle Japes, Rainbow Cruise, Brinstar, Frigate Orpheon
Okay stages are: Lylat Cruise, Delfino Plaza, Norfair
Bad stages are: Pirate Ship (debatable), Yoshi's Island (Melee)
Lol, that's the reason why I choose Norfair for ALMOST everyone I use. I LOVE that stage so much! Don't know why everybody hates it though... I thought that another reason why PS is bad for Kirby is because he can't gimp people off the stage due to the water. That's all I can think of for PS as to why it is a bad stage for Kirby. Hmm...I haven't really dived into AT's yet because I'm still trying to perfect the basics, but I think I might look up what that technique does for the LC stage. You wouldn't happen to know what Kirby's best and worst neutral stages are do you?YIM is bad for kirby because of the ******** close ceiling and blast zones. IDK why Pirate Ship is bad for Kirby, I guess cause he gets spiked through water easily?
Lylat Cruise is good because of the Platform Wavelanding technique that can be done throughout most of the stage. Platforms themselves are good for Kirby. He can also spit out most of the cast under the wing and even stagespike them, but it needs to be done with caution. Delfino Plaza is an okay stage because there are so many transformations, it can go in any characters favor. Norfair is fun as hell to camp out on the bottom platform, even without a projectile (good counterpick for campers like Pit or R.O.B.. Plus, there's tons of ledges for Kirby to grab should he get knocked away.
Yes, you would be right about Frigate Orpheon
Norfair or Delfino plaza would be best neutral, as for worst...maybe Port Town Aero Drive or Battleship Halberd. Both have low ceilings and stage hazards...You wouldn't happen to know what Kirby's best and worst neutral stages are do you?
Those are Neutral stages?! Even PTAD??? You do know what I mean right by saying that neutral stages are the beginning stages in tournament or am I not up to date? The only neutral stages I know of are:Norfair or Delfino plaza would be best neutral, as for worst...maybe Port Town Aero Drive or Battleship Halberd. Both have low ceilings and stage hazards...
The water of Pirate Ship is actually Kirby's main problem, so both points add up ^_^
Did you try and tap down like as if you were trying to do a smash attack or does that still not work? Could always jump I guess. Yeah, my wireless GC controller is pretty old. The joystick can't even return exactly to it's neutral position because of my younger brother...>_< It's okay, but sometimes the game won't read my movement so sometimes I'm a sitting duck for 1 second. That may not seem bad, but people always seem to be able to take advantage of that when I'm stuck there... x_x Technically, I need to get a new GC controller ASAP.Neutrals/CP's are up to the director to decide what they are (same with CP/Banned).
I think YI (brawl) is his best, but that's just me. I hate battlefield, but maybe that's because my controller is bugged and I just sit there crouching while the ike charges his usmash >.> (and strangely, it ONLY HAPPENS on Battlefield).
I dunno, i personally like BF for kirby. People get stuck on the platforms and then thats when the aerial **** comes in, although i doubt i would like it much against an Ike. Probably not a terrible stage for kirby, but a better stage for ike. I think in CPing kirby, its easier to pick which stage your char would do better, cuz most stages dont really bother him i feel. I mean his recovery is good both vertically and horizontally, so regardless of the set up, his recovery is fine, he does well with platforms but he can live without them, moving stages give him more opportunities to gimp, nothing really bad. Although most the tourneys i've been to dont allow a handful of stages you guys have mentioned...xDI've tried everything of BF. My only hope is that no one I play finds my weekness... tapping down works some of the time, but not all. I also think the way the platforms are arranged is ******** (no fc unless you jump first and you're in the middle, no punishing with rock because you land on a platform and you get punished, etc. I could go on...)
Oh, sorry. I've been going through match-up threads and have been in Counterpick mode ever since.Those are Neutral stages?! Even PTAD??? You do know what I mean right by saying that neutral stages are the beginning stages in tournament or am I not up to date? The only neutral stages I know of are:
Battle Field
Final Destination
Smashville
Yoshi's Island (Brawl)
I thought that the other stages you mentioned were neutrals/CP's, not ones which are available at the start of the tournament.
Isn't it obvious? The extreme moving out screen which hurts everyone's eyes adds a new dynamic to the game, so the person with the better half of the matchup doesn't always win. It really balances everything out.WHEN DID PORT TOWN TURN LEGAL!? (And more importantly, WHYYYYY....???)
The tilting stage screws most people considerably more than kirby when they recover. It screws most projectile characters (especially SF, which makes me lol because it's their stage) because the tilting stage stops there projectiles (except pika's and a few others). I also think it's possible to stone slide on the fall-through platforms when it's tilted enough, but I don't think brawl's gay physics understands that.can you possibly explain to me y lylat cruise is a good kirby stage? I just dont understand that.
apparentlyQuestion.
Am I the only person that knows about Kirby's awesome walkdance? (Dashdance with walking turns)
I think also you could spit characters underneath the ship/wing. From there, I think that some characters will find it hard to return from under there. I think that could be another reason why LC is apparently a good stage for Kirby anyway.The tilting stage screws most people considerably more than kirby when they recover. It screws most projectile characters (especially SF, which makes me lol because it's their stage) because the tilting stage stops there projectiles (except pika's and a few others). I also think it's possible to stone slide on the fall-through platforms when it's tilted enough, but I don't think brawl's gay physics understands that.
What do you mean by the term 'Shark'? I'm going to hazard a guess here: Is this where you can attack characters while staying beneath the stage and they can't do anything about it because their recovery isn't as good as Kirby's, MK's etc.? In terms of Delfino while the stage is moving, Kirby can 'shark' the opponent by attacking them from underneath that grate-like main platform while the opponent can't retaliate depending on who they're using. Am I right by any chance?Also, you can Shark during the main part of Delfino, and Lylat just generally screws others more than you, especially projectile spammers.
Finally... WHEN DID PORT TOWN TURN LEGAL!? (And more importantly, WHYYYYY....???)
Uhh...Shouldn't that conclusion be altered a little? Sounds like that benefits Ike rather than Kirby.I'd agree with IC3R and go for a low ceiling. Kirby's light, ike kills early.
I think so...What do you mean by the term 'Shark'? I'm going to hazard a guess here: Is this where you can attack characters while staying beneath the stage and they can't do anything about it because their recovery isn't as good as Kirby's, MK's etc.? In terms of Delfino while the stage is moving, Kirby can 'shark' the opponent by attacking them from underneath that grate-like main platform while the opponent can't retaliate depending on who they're using. Am I right by any chance?
Oh so not under the MAIN platform like the ones you can pass through from below like on Delfino and the Halberd? It can be done under ANY kind of platform?I think so...
basically, "sharking" is where you attack multiple times from below a platform (like the battlefield platforms)
Kirby's Uair/Bair are good for this
I don't really hear people call it "sharking" very often though