PinkMarshMallow
Smash Apprentice
I mostly use dair to DI, it the first thing that comes to me, I only use c-sticks for smashing =P and combos.dair works best, i tested it out and Dair works better than any other attack
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I mostly use dair to DI, it the first thing that comes to me, I only use c-sticks for smashing =P and combos.dair works best, i tested it out and Dair works better than any other attack
On DI. i find DIing UP is less useful than in melee. i find with the lower Kill zones its usually best to DI at a 45 degree angle from up towards the corner you want to go to on horizontal hits. i Very rarely DI straight up. sometimes its better with Kirby to DI towards the downwards Kill zone.1. Yes but you can connect an Fthrow>Uair on pretty much any character. For some reason though sometimes when I play shiek players if they DI down left sometimes they get in a position where my Uair misses? So to be safe I would just downthrow and utilts on shieks.
2. Well all that really does is change the location of the hitbox. Generally you wouldn't want to hit the upangled ones since that sends them at an angle that is easy to survive.
3. Just hold the direction you need to DI in as you are being hit (best to start holding a direction when you see an attack coming for you) You want to DI up for horizontal attacks and left/right for vertical attacks. Also you want to DI yourself so you go towards the corner sometimes rather than going too far up since the corner has the farthest death zone.
You can jump again sooner by doing a bair. Also hammer sorta stops kirbys momentum a bit. DownB is a good way to fall back towards the stage but make sure you cancel out in a way that you are safe from attack (generally don't fall all the way back into the ground.)
I can give a crash course for d-air...has there been much discussion on how to gimp using kirbys Dair?
The up-angled F-smash deals more damage (+1%), but you're right that it sends them at a higher angle which can make it easier to survive. However, especially at higher percents, an up-angled F-smash will KO off the top since they have to DI upward vs. the horizontal momentum. If you miss the sweetspot of the F-smash, it will also have a more pronounced vertical hit, which can cause them to actually be DI'ing with the attack.12. Well all that really does is change the location of the hitbox. Generally you wouldn't want to hit the upangled ones since that sends them at an angle that is easy to survive.
D air's more useful than that. Kirby has an awesome recovery vertically so if ANY opponent (meaning including MK) is below the ledge FF into them with a D air can usually gimp KO. Illusion isn't THAT hard to hit. just position yourself above the middle part of it and d air. but your right for horizontal recoveries such as this B air is more effective since D air (especially when you don't get the last hit) has a very weak meteor smash.I can give a crash course for d-air...
D-air is a meteor smash and can be meteor canceled. It has a bit of start-up lag, so it is recommended for slower, predictable recoveries like Lucas' PK Thunder. Speedier recoveries like Fox's Space Illusion are harder to hit, making d-air less effective. It is possible to end d-air with a footstool jump.
B-air is usually the choice move for edge-guarding horizontally. D-air can still be used against a vertical recovery. For example, Kirby has grabbed on the ledge and the opponent is a character length underneath. Kirby can fast-fall a d-air, and force the opponent farther down, possibly even into the blast zone.
Hope this helps .
Actually, I learned in a different thread that specials don't work right away, just airdodges and aerials. So after you get hit, use Bair regardless of the direction. It's the fastest aerial, both in startup and ending, and it gives you control back sooner, so you can jump. And when you're hit vertically, di left or right, and di vertically when hit horizontally.thx for the answers, so Dair when I been hit vertically and Hammer when horizontal.
I don't know what Dacus is, but if you're talking about like Snake's mortar slide/Link/Wolf's longer dash cancel up smash, no Kirby can't do thatCan kirby do one of the AT's where you can slide (for example: Dacus)
Its the same, so he can't do another slide attack like pivot grab cancel or somethingI don't know what Dacus is, but if you're talking about like Snake's mortar slide/Link/Wolf's longer dash cancel up smash, no Kirby can't do that
Pivot grab cancel? O_oIts the same, so he can't do another slide attack like pivot grab cancel or something
I think I'm missing something...I've never practiced this "pivot" thing, other than fooling around in wifi practice stage. If you run, and stop, and then hit opposite direction, it makes 2 cool skidding noises.^I can only pivot to f-smash...
I know, right? It's easy to find Mario and Zelda shirts...Wow, I looked all over and I couldn't find any Kirby t-shirts. You might want to just make them yourself with iron-ons.
Yea, actually i've done that to alot of players veritcally because of this move.I can give a crash course for d-air...
D-air is a meteor smash and can be meteor canceled. It has a bit of start-up lag, so it is recommended for slower, predictable recoveries like Lucas' PK Thunder. Speedier recoveries like Fox's Space Illusion are harder to hit, making d-air less effective. It is possible to end d-air with a footstool jump.
B-air is usually the choice move for edge-guarding horizontally. D-air can still be used against a vertical recovery. For example, Kirby has grabbed on the ledge and the opponent is a character length underneath. Kirby can fast-fall a d-air, and force the opponent farther down, possibly even into the blast zone.
Hope this helps .
If you guys are interested i could design some with a Kirby theme going. HesWow, I looked all over and I couldn't find any Kirby t-shirts. You might want to just make them yourself with iron-ons.
YES! I did this today in an allisbrawl ladder match against a Ness player. He was coming towards the ground, and I ran past him, and did the reverse hammer for the ko. My life is now complete.You know what's also fun, but hard to pull off? You know how you can press B and instantly press opposite direction on the control stick, so you Inhale in the opposite direction? Yeah, you can do that same with Side B hammer. What's cool is you can run, and say your opponent just shields or spotdodges anticipating an attack or grab. You run directly behind them, press forward+B for the hammer, but instantly reverse it, for a reversed ground hammer.
I have yet to actually DO this, but I always thought it would be an epic way to ko someone >_>
wtf? The Falcon Punch sketch is pretty cool though.
Thanks. Yeah I'm aware that Kirby can be killed by Snake easily, but he's not the huge target for all of Snake's **** like DK is.its even IMO. MUCH better than trying to play your DK against that Snake. Kirby can combo Snake pretty well and can edge guard him like crazy but Snake can star KO kirby with a u tilt at like 60 LOL so it evens out pretty well. play careful and you should be alright though... just watch for those tilts interupting your B airs
It's simply buffering a pivot. Smash the control stick backwards as you are about to land, and make sure that it has returned to the neutral position before landing lag ends. Proceed to u-tilt.Okay... I've seen videos where Kirby will be comboing someone and instantly pivot and use utilt. I was hoping someone could give me the finer mechanics of the move, as in how to manipulate the controller to most easily perform it. It seems like a great move that I need to master if I'm going to continue improving with Kirby.
Actully, DK is one of the two widely regarded Snake counters...his weight means he doesn't get Ko'd easily, and his b-air is beast. Snake is actually one of Kirby's worst matchups, with a large advantage for SnakeI've got a question:
I main DK and use Kirby as my secondary. Is Kirby a good matchup against Snake? I know Snake is easy juggles once you get him in the air, and Kirby's got a mean aerial game.
Who would win in that instance?5…What are other ways to Kirbycide?
U-throw on Smashville on the floating platform – when the platform moves, Kirby’s throw has no place to land.
http://www.smashboards.com/archive/index.php/t-157410.htmlcan someone please help me with kirby's DACUS? just like a video and help on how to do it is what i need. His dash attack goes really far so i suspect it will be awsome xD.
...I have an answers if reserved = reverse u-tilt…how can you do a Fthrow>Uair>Reserve Utilt? Because when i do a reserve Utilt i always fail, i always do a normal Utilt
Sorry about the double post. Yea, you hit an invisible floor. Wanna see something even more interesting? Go to Temple, with you as Kirby and your opponent as ROB. Go down to the platform right next to the edge which can no longer be grabbed (go to Fight Club and keep on going to the right). Go onto the LEFT side of the platform, and try to uthrow Kirbycide.Every time I've used U-throw on the platform in Smashville, I hit an 'invisible floor' in the air. I figured it is due to the designers intent to prevent U-throw Kirbycides.
In the instance that U-throw does Kirbycide (such as with a ceiling), I believe the same mechanics work as with Melee. That is to say, both characters die on the same frame (for the most part). This would default to Sudden Death on the last stock of a match, or to controller port priority in the case of a tie.