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Kirby General Discussion

DerfMidWest

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Yeah, well, I'm not really interested anymore. The Kirby boards are nothing but a single cyclical discussion that always ends with the conclusion that the pro way to play Kirby is "don't".
Give me one reason why any Kirby main would want to stick around for that.
because u my only fwend :3
lets make babies together.
 

Kewkky

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Well, Kirby IS a dead character. Only reason people would play him is for laughs or a challenge, but never to win a tourney with him. What else is there to discover about Kirby, or talk about Kirby? He's not going anywhere. :\

Only thing left to do is make joke threads for me to close, or socialize.
 

Massive

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There's several very weak subforums for many of the low tier characters *cough*ROY*cough*, perhaps we could conglomerate them into one single forum? That'd actually be pretty interesting.

THINK OF THE FLAME WARS, THE ARGUING ABOUT WHO IS BEST, THE PAGEANTRY, THE LAMENTATIONS OF THEIR WOMEN AS THEY ARE DRIVEN BEFORE US.

It'd be like a Shangri-la for lowtier trolls.
 

Triple R

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Kirby is bad, but people blow it way out of proportion. There are only a handful of people who actually know how to play Kirby in Melee.

Does anyone in this thread besides me actually play Kirby in a serious sense?

I mean do any of you know that you can combo spacies with sourspot usmashes? utilt, usmash, utilt, to uair is pretty sexy.

Falcon/Kirby is even.

Ganondorf/Kirby is Kirby favor.

Kirby vs. any omg huge character (bowser, dk, etc.) is a cake walk for Kirby.

Step it up Kirbys! You're only bad cause you let yourself be!
 

Massive

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Kirby is bad, but people blow it way out of proportion. There are only a handful of people who actually know how to play Kirby in Melee.

Does anyone in this thread besides me actually play Kirby in a serious sense?
He's my secondary. I play him every single time I smash with people (probably more than my jiggs, actually).
People get pissed off when I pick Kirby because of how annoying the matchup is (they usually say it's boring, which I agree to). I do not lose with him very much at all.

I've told people several times I'd play him in bracket if they sponsored me and I could enter a second time. No takers of course. I don't do it myself since my Jiggs is at least as good as my Kirby but basically on the other end of the tier list. It's very hard to justify something like that when you have Kirby++ just sitting there, lol.

I mean do any of you know that you can combo spacies with sourspot usmashes? utilt, usmash, utilt, to uair is pretty sexy.
Sourspot usmashes only work if they have terrible DI or there are no platforms, a second utilt is harder to dodge (you can wavedash > utilt and chase), and I usually go for some Bairs for better coverage vs spacies. Uair has a tiny hitbox and if they are used to DIing Jiggs uthrows Kirby utilts are pretty easy to get away from.

Falco/Kirby is my favorite match in the game, but it's still in Falco's favor (Kirby off the stage means he's dead vs a good Falco, period).
Falcon/Kirby is even.
Not at all. I play against more Falcons than any healthy person should. This match is not even, it is very much in Falcon's favor. Dthrow > Knee is a GUARANTEED COMBO that kills Kirby at 35-45%. You can do decent combo stuff to him, but he can mash out with an uair and land a knee. All KOs vs Falcon come from ledgegame. Every match vs him feels like widdling his health down low enough to take the ledge and exploit his recovery.

Against scrub Falcons this match is a joke though.
Ganondorf/Kirby is Kirby favor.
Very slightly, I agree. Ducking under wizard kick turns heads.
I will usually pull kirby vs 'dorf if I'm not feeling too confident with my jiggs that day. It works out GREAT since he's so easy to ledgeguard and has such an easily poked shield.
Kirby vs. any omg huge character (bowser, dk, etc.) is a cake walk for Kirby.
Kirby is pretty viable vs almost every low-tier (and consequently heavy) character, especially in teams.

He's still at a huge deficit vs Fox and I will argue tooth and nail that he doesn't have any matchup better than even (probably worse) vs the top tiers at high level. If he did he wouldn't be tied for bottom of the tier list 10 years later.
 

GHNeko

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So I'm gonna play kirby in project:m tomorrow. I'm curious as to who would watch and who would be interested in a buffed manifistation of melee kirby.
 

Massive

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Kirby in project M isnt that similar to melee kirby. They have him his 64 nair but his tilts are nearly worthless and his uair is crap. I'd argue he's about as good as Kirby in brawl (which is "OK" at best). Doesn't play very similarly at all.

That game is unbalanced as **** though. Gannondorf has been OP every time Strong Bad has loaded it up.
 

GHNeko

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Kirby in project M isnt that similar to melee kirby. They have him his 64 nair but his tilts are nearly worthless and his uair is crap. I'd argue he's about as good as Kirby in brawl (which is "OK" at best). Doesn't play very similarly at all.

That game is unbalanced as **** though. Gannondorf has been OP every time Strong Bad has loaded it up.
His tilts are worthless? How so? Go into detail please.

Also, lol @ ganon being op.
 

Massive

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Kirby's brawl tilts are already pretty bad, they didn't really change them in project M because nobody on the project played kirby.

His dtilt is knockdown and can't be used for effective ledgeguards anymore. His wavedash in project M is garbage. His utilt has been slowed substantially, and the knockback on ftilt is basically nonexistant.

The fthrow > Uair combo still works but it's also still garbage.

Gannon is OP AS HELL in project M. Forward B techchase works almost infinitely with the speed boost he gets from wavedashes and you can mix that with dtilts and dash attacks for nearly free KOs. The speed boost from wavedashes alone are what makes him OP, his issue in brawl was that he was slow, and wavedashing/lag cancelling removes that burden.
 

Vigilante

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Kirby's brawl tilts are already pretty bad, they didn't really change them in project M because nobody on the project played kirby.

His dtilt is knockdown and can't be used for effective ledgeguards anymore. His wavedash in project M is garbage. His utilt has been slowed substantially, and the knockback on ftilt is basically nonexistant.

The fthrow > Uair combo still works but it's also still garbage.

Gannon is OP AS HELL in project M. Forward B techchase works almost infinitely with the speed boost he gets from wavedashes and you can mix that with dtilts and dash attacks for nearly free KOs. The speed boost from wavedashes alone are what makes him OP, his issue in brawl was that he was slow, and wavedashing/lag cancelling removes that burden.
I know little about Kirby, but about Ganon, there are ways to avoid it Ganon has to know what you'll do to relatively to it repeatedly, so you should change the direciton in which you tech regularily. I wouldn't say Ganon is OP, but the move does make him much more powerful. Though to be fair, most top tiers had a really powerful move in their arsenal, like the shine. Heck,e ven Kage couldn't repeatedly do it to me and he has great execution.
 

GHNeko

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Lets see. Ftilt has the same stats as it does in melee.

Utilt sends up higher at lower percents, but the kb scales lower at high percents. the angles and damage are the same, and it has iasa 10 frames earlier.

Dtilt has the same stats as melee, and has iasa 10 frames earlier. not sure on the hitboxes for dtilt and it's ability to poke ledges.

Maybe the last time you played, you played an older version, but as of late, these are kirby's tilts. I also know the hitboxes on all his tilts were slightly enlarged and/or given more hitboxes on a tilt to give the moves better coverage.
 

Massive

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As long as dtilt still trips them, it's garbage. The ledgegrab mechanics also make it difficult to do much against people repeatedly.
That's what totally ruined Kirby for me on Project M, that and how gimp uair is.

There's also the possibility that since my kirby playstyle in melee is pretty unique it could not translate over well to Project: M.

Vigilante said:
Heck, even Kage couldn't repeatedly do it to me and he has great execution.
I was able to do it to around 70% last time I played. It could be a healthy combination of luck and good reads though. It's pretty much moot to argue about since I could've been playing a totally different version of Project:M and have no way of knowing it.
 

GHNeko

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Kirby Dtilt doesnt trip anymore. It hasnt tripped in a while.

Also, what Ledgegrab mechanics? They're pretty similar to Melee right now. You can even roll to edgehog, tho the ledge occupancy window isnt as long as melees.

Also, lengths of wavedashes for some characters (possibly kirby) might not be carbon copies, length wise, as Airdodges occur on frame 2 in P:M vs frame 1 in Melee, which is not intentional and it something the team is trying to remedy. That's probably why his wd is shorter to you.

As for uair, i'm looking up stats and stuff on it, and reasonings behind any changes that make it different from melee. So I'll get back to you on that.

EDIT:I found that Uair in P:M has 4 hitboxes vs Melee's 1. The move in P:M is seperated into 2 hits, a intial hit and a later it. The initial hit can combo at low percents, and can kill boozer at around 135% at the base of FD no DI, and fox around 140% base no DI. The later part of the move has a semi-spike flavor to it, similar to pika's uair.

Initial hit is 70 degrees, and semi spike hit is 30 degrees.
 

DerfMidWest

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why don't they make uair a decent kill move...
semispike is cool and all, but Kirby has a meteor (albeit mediocre, imo)
 

GHNeko

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It does kill. At later percents. He also has bair, and while it's not a straight up kill move, it sends them very far at high percents. He has grounded/aerial hammer, fsmash, and usmash (kills fox at 100% no di if you sweetspot it, 120% if you dont), dsmash tip can kill, and if it doesnt, sets up for babies 1st gimp.

He's not without kill moves for sure.
 

Triple R

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Blast it! My semi-troll, semi-serious post basically went no where, and a chat about project m toke over. We're doomed.
 

DerfMidWest

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Project M is actually really good... Kirby just seems stupid.
Because his uair dun't kill until like high *** percent.

does kirby have better aerial mobility?
 

GHNeko

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Blast it! My semi-troll, semi-serious post basically went no where, and a chat about project m toke over. We're doomed.
that was never intended tbh. i was just asking a question LOL. I mostly came here to see what Melee kirby users talk about because I like watching low tiers, and Kirby is never seen in any matches. :V


Project M is actually really good... Kirby just seems stupid.
Because his uair dun't kill until like high *** percent.

does kirby have better aerial mobility?
If I am to recall correctly, he does, only during jumps. But, you gotta realize, these percents I've listed are from the base of FD. If you catch people halfway up, which is completely possible, it kills much earlier so I really don't know what you're talking about when you say it kills at really high percents lol.
 

DerfMidWest

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thats because nobody uses kirby in serious matches since, despite being fun, winning with him is a LOT of work and against the high tiers, he has to play really well. One mistake and you get killed.

Picking Kirby against fox counts as a mistake.
 

GHNeko

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Id imagine. But watching kirby in melee is very entertaining. I remember my interest being piqued when I saw ice, from the eu, play kirby. Quite well. I wonder if I can find the vid.

:phone: :: Tapatalk Android App
 

DerfMidWest

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you sure it was Ice?
there is a video of Hack playing kirby against Ice's marth...

anyways, kirby is fun, but its hard to use him a serious character unless you are an exceptional player.
he's just limited.

but all you guys who do use kirby for seriousness, props. **** tier 2 gud.

excited to see what P:M kirby is like, hope he's as fun as melee kirby.
 

GHNeko

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you sure it was Ice?
there is a video of Hack playing kirby against Ice's marth...

anyways, kirby is fun, but its hard to use him a serious character unless you are an exceptional player.
he's just limited.

but all you guys who do use kirby for seriousness, props. **** tier 2 gud.

excited to see what P:M kirby is like, hope he's as fun as melee kirby.
I'm pretty sure. But it was a while ago, so I might of been mistaken.

I root for all kirby's that I see in Melee tbh. It's really interesting to watch them play.

If you're interested in seeing Kirby in P:M, I could link you to some stuff from my stream when, but note, I just started playing him lol.
 

DerfMidWest

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ok, I'd love to see what he looks like right now.

anyways, I've noticed that i generally tend to root for the lower tiered character whenever I see one lol.
with a few exceptions... I like when spacies take a dump on sheik and marth.
And I usually don't root for puff... Idk why, I don't really hate puff, I just tend to root for the other player lol.
 

DerfMidWest

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Ok. Aerial hammer looks nice lol. I think it'd help his recovery a lot if you could make it rise a little by mashing b or something.

Uh, Nair looks stupid lol, but useful. How quickly does it come out?

kirbeh dun't lights self on fire no moar :S

other than thaaat.. idk, I'd like to see you use his throws a lot more. Dthrow was kinda one of the few things kirby has going for him.
 

GHNeko

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Nair comes out on frame 4. It's obviously a sex kick as well, so it has it's practical purposes everywhere on top of its speed.

I did use his throws more in other matches, but I didn't win those due to lack of experience. Hahaha.

My throws of choice right now is Fthrow and Dthrow. Dthrow for the potential to reset with jab 1 after they land/tech chase potential. And Fthrow @ low-mid percents for follow up potential granted by being able to waveland after Fthrow and you can get out a side b immediately after fthrow, which connects on failed/standing techs at low percents.

I've been experimenting with Uthrow as well due to how kirby ends in air allowing for hammers/aerials/wavelanding afterwards.

Aerial hammer already helps his recovery a bit by slowing his vertical decent, though due to melee's gravity it's effect was weakened from brawl.
 

DerfMidWest

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I saw that the hammer helped the recovery a little bit, but I think it would be better if kirby could rise from it. His recovery is already super gimpable, so that would help it a lot.

so, question about the throws:
1. can they DI out of them? I'm assuming they can't anymore, since they couldn't in brawl.
2. Is kirbycide still possible with Bthrow, Fthrow, and Uthrow?
 

GHNeko

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1. Yeah. You cannot escape mid throw at all.
2. No. The way brawl handles throws prevents that from happening, and there is no one pushing for it due to kirby being viable as is.
 

DerfMidWest

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aw. that makes me sad :(

oh well, kirby seems pretty cool, but I'd like to see the hammer help his recovery a little more.
 

GHNeko

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Well. I did some lab work with kirby:m on stream so if your interested, I can show yo.

Other than that, who else was dissappointed @ apex gf

:phone: :: Tapatalk Android App
 

DerfMidWest

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I think everybody was a little disappointed, but you can't blame them. They were playing to win, and they won.

And I'll be sure to check out the new kirby crap if you've uploaded it.
 

Massive

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Due to some recent Kirby-technology discoveries I've made, I'm happy to announce that I now consider Kirby to be a low-tier character, somewhere above Roy but below Zelda.

Congratulations everyone.
That is all.
 
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