SazoonTheBoon
Smash Apprentice
- Joined
- Aug 13, 2014
- Messages
- 141
even if half of those got implemented it'd be cool. We'll find out in a few hours tho c:I posted a list on page 15 about what I want. But to make things quick...
Inhale needs to be reworked, not nerfed necessarily, where kirbyciding is basicallly useless but his onstage use of a command grab is the same. I would also remove the grab armor on it but increase the range. And if the opponent mashes out they pop upwards, and is easier to mash out, but faster to starshot or copy. Also copy needs a little bit of hitstun. Also inhale shouldnt stay out infinitely if you hold B.
I think Dash Attack needs like a total overhaul, even if its very punishable it shouldn't be your approach move if your opponent messes up 99% of the time. I always thought maybe a quick shorter fireball with less priority would be the best (think Fox's or Peach's dash attack but on fire but with current endlag). I know its a big nerf but he should be buffed in a lot of areas
For one his air mobility needs buffing, not to Puff level but somewhere around the middle.
Overall range on a lot of his ariels increase on startup hitbox frames. Say the beginning of his bair stretches a little farther than it does now on the first frames of the hit, then goes back to normal afterwards. Same goes with all his ariels except nair.
The beginning hitbox of up-air should hit diagonally up and forwards just like in melee. But the other hitboxes remain the same.
Dair, Ive come to the conclusion, should either act basically exactly like Yoshi's. Or the last hit of dair is an actual spike.
Dtilt needs to force tumble at like ~50% at least.
Dthrow needs to almost always tech chase, even at high %s. This sounds like a nerf, but overall it helps in the long run. Dthrow just needs less end lag, like almost right after they pop up you can move. Fthrow needs to become his combo throw so it should have a more vertical kb angle. Bthow is his edgeguard throw fine as is. And Uthrow should reliably kill around 120% on midweights on FD.
Dsmash needs a little more range, and a slightly longer lingering hitbox to kinda match his spinning animation, but the added part is a sourspot.
His ground speed is also limited. Characters at his same speed (Falco, Mario, etc.) have better wavedashes than to compensate. I feel his wavedash should at least match Samus'.
And there are a lot of "small" things i would change to help kirby's pressure. Like a little more power on his first two jabs, a longer/sooner autocancel window on his sh fair. Utilt does a more shield damage, shiled stun same as now, not broken 64 status but enough for the opponent to fear it, totally can get shield grabbed if misspaced. I would alter rock in some way, its very similar to MK's dair and look how that turned out. I would change his fast fall speed (not his fall speed) to match Pika's. Grab range to match Pit's. Final Cutter should only grab ledge backwards if sweetspotted. The sweetspot of up-smash should be as powerful as Fox's, while the early sourspot should be his current sweetspot. And of course all copy abilities act exactly like the original, but im all for buffing the "bad" neutral-bs of every original character.
... so much for making things quick lol